// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/view.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_tree_owner.h" #include "ui/compositor/test/test_layers.h" #include "ui/gfx/geometry/rect.h" #include "ui/views/test/views_test_base.h" #include "ui/views/view_constants_aura.h" #include "ui/views/widget/widget.h" #include "ui/wm/core/window_util.h" namespace views { namespace { // Creates a widget of TYPE_CONTROL. // The caller takes ownership of the returned widget. Widget* CreateControlWidget(aura::Window* parent, const gfx::Rect& bounds) { Widget::InitParams params(Widget::InitParams::TYPE_CONTROL); params.parent = parent; params.bounds = bounds; Widget* widget = new Widget(); widget->Init(params); return widget; } // Returns a view with a layer with the passed in |bounds| and |layer_name|. // The caller takes ownership of the returned view. View* CreateViewWithLayer(const gfx::Rect& bounds, const char* layer_name) { View* view = new View(); view->SetBoundsRect(bounds); view->SetPaintToLayer(true); view->layer()->set_name(layer_name); return view; } } // namespace typedef ViewsTestBase ViewAuraTest; // Test that wm::RecreateLayers() recreates the layers for all child windows and // all child views and that the z-order of the recreated layers matches that of // the original layers. // Test hierarchy: // w1 // +-- v1 // +-- v2 (no layer) // +-- v3 (no layer) // +-- v4 // +-- w2 // +-- v5 // +-- v6 // +-- v7 // +-- v8 // +-- v9 TEST_F(ViewAuraTest, RecreateLayersWithWindows) { Widget* w1 = CreateControlWidget(GetContext(), gfx::Rect(0, 0, 100, 100)); w1->GetNativeView()->layer()->set_name("w1"); View* v2 = new View(); v2->SetBounds(0, 1, 100, 101); View* v3 = new View(); v3->SetBounds(0, 2, 100, 102); View* w2_host_view = new View(); View* v1 = CreateViewWithLayer(gfx::Rect(0, 3, 100, 103), "v1"); ui::Layer* v1_layer = v1->layer(); w1->GetRootView()->AddChildView(v1); w1->GetRootView()->AddChildView(v2); v2->AddChildView(v3); View* v4 = CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v4"); ui::Layer* v4_layer = v4->layer(); v2->AddChildView(v4); w1->GetRootView()->AddChildView(w2_host_view); View* v7 = CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v7"); ui::Layer* v7_layer = v7->layer(); w1->GetRootView()->AddChildView(v7); View* v8 = CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v8"); ui::Layer* v8_layer = v8->layer(); v7->AddChildView(v8); View* v9 = CreateViewWithLayer(gfx::Rect(0, 4, 100, 104), "v9"); ui::Layer* v9_layer = v9->layer(); v7->AddChildView(v9); Widget* w2 = CreateControlWidget(w1->GetNativeView(), gfx::Rect(0, 5, 100, 105)); w2->GetNativeView()->layer()->set_name("w2"); w2->GetNativeView()->SetProperty(kHostViewKey, w2_host_view); View* v5 = CreateViewWithLayer(gfx::Rect(0, 6, 100, 106), "v5"); w2->GetRootView()->AddChildView(v5); View* v6 = CreateViewWithLayer(gfx::Rect(0, 7, 100, 107), "v6"); ui::Layer* v6_layer = v6->layer(); v5->AddChildView(v6); // Test the initial order of the layers. ui::Layer* w1_layer = w1->GetNativeView()->layer(); ASSERT_EQ("w1", w1_layer->name()); ASSERT_EQ("v1 v4 w2 v7", ui::test::ChildLayerNamesAsString(*w1_layer)); ui::Layer* w2_layer = w1_layer->children()[2]; ASSERT_EQ("v5", ui::test::ChildLayerNamesAsString(*w2_layer)); ui::Layer* v5_layer = w2_layer->children()[0]; ASSERT_EQ("v6", ui::test::ChildLayerNamesAsString(*v5_layer)); { scoped_ptr cloned_owner( wm::RecreateLayers(w1->GetNativeView())); EXPECT_EQ(w1_layer, cloned_owner->root()); EXPECT_NE(w1_layer, w1->GetNativeView()->layer()); // The old layers should still exist and have the same hierarchy. ASSERT_EQ("w1", w1_layer->name()); ASSERT_EQ("v1 v4 w2 v7", ui::test::ChildLayerNamesAsString(*w1_layer)); ASSERT_EQ("v5", ui::test::ChildLayerNamesAsString(*w2_layer)); ASSERT_EQ("v6", ui::test::ChildLayerNamesAsString(*v5_layer)); EXPECT_EQ("v8 v9", ui::test::ChildLayerNamesAsString(*v7_layer)); ASSERT_EQ(4u, w1_layer->children().size()); EXPECT_EQ(v1_layer, w1_layer->children()[0]); EXPECT_EQ(v4_layer, w1_layer->children()[1]); EXPECT_EQ(w2_layer, w1_layer->children()[2]); EXPECT_EQ(v7_layer, w1_layer->children()[3]); ASSERT_EQ(1u, w2_layer->children().size()); EXPECT_EQ(v5_layer, w2_layer->children()[0]); ASSERT_EQ(1u, v5_layer->children().size()); EXPECT_EQ(v6_layer, v5_layer->children()[0]); ASSERT_EQ(0u, v6_layer->children().size()); EXPECT_EQ(2u, v7_layer->children().size()); EXPECT_EQ(v8_layer, v7_layer->children()[0]); EXPECT_EQ(v9_layer, v7_layer->children()[1]); // The cloned layers should have the same hierarchy as old. ui::Layer* w1_new_layer = w1->GetNativeView()->layer(); EXPECT_EQ("w1", w1_new_layer->name()); ASSERT_EQ("v1 v4 w2 v7", ui::test::ChildLayerNamesAsString(*w1_new_layer)); ui::Layer* w2_new_layer = w1_new_layer->children()[2]; ASSERT_EQ("v5", ui::test::ChildLayerNamesAsString(*w2_new_layer)); ui::Layer* v5_new_layer = w2_new_layer->children()[0]; ASSERT_EQ("v6", ui::test::ChildLayerNamesAsString(*v5_new_layer)); ui::Layer* v7_new_layer = w1_new_layer->children()[3]; ASSERT_EQ("v8 v9", ui::test::ChildLayerNamesAsString(*v7_new_layer)); } w1->CloseNow(); } } // namespace views