// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIDGET_WIDGET_H_ #define UI_VIEWS_WIDGET_WIDGET_H_ #pragma once #include #include #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "ui/base/accessibility/accessibility_types.h" #include "ui/base/ui_base_types.h" #include "ui/gfx/compositor/layer_type.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/rect.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/widget/native_widget_delegate.h" #include "ui/views/window/client_view.h" #include "ui/views/window/non_client_view.h" #if defined(OS_WIN) // Windows headers define macros for these function names which screw with us. #if defined(IsMaximized) #undef IsMaximized #endif #if defined(IsMinimized) #undef IsMinimized #endif #if defined(CreateWindow) #undef CreateWindow #endif #endif namespace gfx { class Canvas; class Point; class Rect; } namespace ui { class Accelerator; class Compositor; class OSExchangeData; class ThemeProvider; enum TouchStatus; } using ui::ThemeProvider; namespace views { class DefaultThemeProvider; class InputMethod; class NativeWidget; class NonClientFrameView; class ScopedEvent; class View; class WidgetDelegate; namespace internal { class NativeWidgetPrivate; class RootView; } //////////////////////////////////////////////////////////////////////////////// // Widget class // // Encapsulates the platform-specific rendering, event receiving and widget // management aspects of the UI framework. // // Owns a RootView and thus a View hierarchy. Can contain child Widgets. // Widget is a platform-independent type that communicates with a platform or // context specific NativeWidget implementation. // // A special note on ownership: // // Depending on the value of the InitParams' ownership field, the Widget // either owns or is owned by its NativeWidget: // // ownership = NATIVE_WIDGET_OWNS_WIDGET (default) // The Widget instance is owned by its NativeWidget. When the NativeWidget // is destroyed (in response to a native destruction message), it deletes // the Widget from its destructor. // ownership = WIDGET_OWNS_NATIVE_WIDGET (non-default) // The Widget instance owns its NativeWidget. This state implies someone // else wants to control the lifetime of this object. When they destroy // the Widget it is responsible for destroying the NativeWidget (from its // destructor). // class VIEWS_EXPORT Widget : public internal::NativeWidgetDelegate, public FocusTraversable { public: // Observers can listen to various events on the Widgets. class VIEWS_EXPORT Observer { public: virtual void OnWidgetClosing(Widget* widget) {} virtual void OnWidgetVisibilityChanged(Widget* widget, bool visible) {} virtual void OnWidgetActivationChanged(Widget* widget, bool active) {} }; typedef std::set Widgets; enum FrameType { FRAME_TYPE_DEFAULT, // Use whatever the default would be. FRAME_TYPE_FORCE_CUSTOM, // Force the custom frame. FRAME_TYPE_FORCE_NATIVE // Force the native frame. }; // Result from RunMoveLoop(). enum MoveLoopResult { // The move loop completed successfully. MOVE_LOOP_SUCCESSFUL, // The user canceled the move loop. MOVE_LOOP_CANCELED }; struct VIEWS_EXPORT InitParams { enum Type { TYPE_WINDOW, // A decorated Window, like a frame window. // Widgets of TYPE_WINDOW will have a NonClientView. TYPE_PANEL, // Always on top window managed by PanelManager. // Widgets of TYPE_PANEL will have a NonClientView. TYPE_WINDOW_FRAMELESS, // An undecorated Window. TYPE_CONTROL, // A control, like a button. TYPE_POPUP, // An undecorated Window, with transient properties. TYPE_MENU, // An undecorated Window, with transient properties // specialized to menus. TYPE_TOOLTIP, TYPE_BUBBLE, }; enum Ownership { // Default. Creator is not responsible for managing the lifetime of the // Widget, it is destroyed when the corresponding NativeWidget is // destroyed. NATIVE_WIDGET_OWNS_WIDGET, // Used when the Widget is owned by someone other than the NativeWidget, // e.g. a scoped_ptr in tests. WIDGET_OWNS_NATIVE_WIDGET }; InitParams(); explicit InitParams(Type type); // If |parent_widget| is non-null, its native view is returned, otherwise // |parent| is returned. gfx::NativeView GetParent() const; Type type; // If NULL, a default implementation will be constructed. WidgetDelegate* delegate; bool child; bool transient; // If true, the widget may be fully or partially transparent. If false, // we can perform optimizations based on the widget being fully opaque. // For window widgets, defaults to ViewsDelegate::UseTransparentWindows(). // Defaults to false for non-window widgets. bool transparent; bool accept_events; bool can_activate; bool keep_on_top; Ownership ownership; bool mirror_origin_in_rtl; bool has_dropshadow; // Only used by NativeWidgetWin. Specifies that the system default caption // and icon should not be rendered, and that the client area should be // equivalent to the window area. bool remove_standard_frame; // Whether the widget should be maximized or minimized. ui::WindowShowState show_state; // Should the widget be double buffered? Default is false. bool double_buffer; gfx::NativeView parent; Widget* parent_widget; // Specifies the initial bounds of the Widget. Default is empty, which means // the NativeWidget may specify a default size. gfx::Rect bounds; // When set, this value is used as the Widget's NativeWidget implementation. // The Widget will not construct a default one. Default is NULL. NativeWidget* native_widget; bool top_level; // Only used by NativeWidgetAura. Specifies the type of layer for the // aura::Window. Default is LAYER_TEXTURED. ui::LayerType layer_type; }; Widget(); virtual ~Widget(); // Creates a decorated window Widget with the specified properties. static Widget* CreateWindow(WidgetDelegate* delegate); static Widget* CreateWindowWithParent(WidgetDelegate* delegate, gfx::NativeWindow parent); static Widget* CreateWindowWithBounds(WidgetDelegate* delegate, const gfx::Rect& bounds); static Widget* CreateWindowWithParentAndBounds(WidgetDelegate* delegate, gfx::NativeWindow parent, const gfx::Rect& bounds); // Enumerates all windows pertaining to us and notifies their // view hierarchies that the locale has changed. // TODO(beng): remove post-Aurafication of ChromeOS. static void NotifyLocaleChanged(); // Closes all Widgets that aren't identified as "secondary widgets". Called // during application shutdown when the last non-secondary widget is closed. static void CloseAllSecondaryWidgets(); // Converts a rectangle from one Widget's coordinate system to another's. // Returns false if the conversion couldn't be made, because either these two // Widgets do not have a common ancestor or they are not on the screen yet. // The value of |*rect| won't be changed when false is returned. static bool ConvertRect(const Widget* source, const Widget* target, gfx::Rect* rect); // SetPureViews and IsPureViews update and return the state of a global // setting that tracks whether to use available pure Views implementations. static void SetPureViews(bool pure); static bool IsPureViews(); // Retrieves the Widget implementation associated with the given // NativeView or Window, or NULL if the supplied handle has no associated // Widget. static Widget* GetWidgetForNativeView(gfx::NativeView native_view); static Widget* GetWidgetForNativeWindow(gfx::NativeWindow native_window); // Retrieves the top level widget in a native view hierarchy // starting at |native_view|. Top level widget is a widget with TYPE_WINDOW, // TYPE_PANEL, TYPE_WINDOW_FRAMELESS, POPUP or MENU and has its own // focus manager. This may be itself if the |native_view| is top level, // or NULL if there is no toplevel in a native view hierarchy. static Widget* GetTopLevelWidgetForNativeView(gfx::NativeView native_view); // Returns all Widgets in |native_view|'s hierarchy, including itself if // it is one. static void GetAllChildWidgets(gfx::NativeView native_view, Widgets* children); // Re-parent a NativeView and notify all Widgets in |native_view|'s hierarchy // of the change. static void ReparentNativeView(gfx::NativeView native_view, gfx::NativeView new_parent); // Returns the preferred size of the contents view of this window based on // its localized size data. The width in cols is held in a localized string // resource identified by |col_resource_id|, the height in the same fashion. // TODO(beng): This should eventually live somewhere else, probably closer to // ClientView. static int GetLocalizedContentsWidth(int col_resource_id); static int GetLocalizedContentsHeight(int row_resource_id); static gfx::Size GetLocalizedContentsSize(int col_resource_id, int row_resource_id); // Returns true if the specified type requires a NonClientView. static bool RequiresNonClientView(InitParams::Type type); void Init(const InitParams& params); // Returns the gfx::NativeView associated with this Widget. gfx::NativeView GetNativeView() const; // Returns the gfx::NativeWindow associated with this Widget. This may return // NULL on some platforms if the widget was created with a type other than // TYPE_WINDOW or TYPE_PANEL. gfx::NativeWindow GetNativeWindow() const; // Add/remove observer. void AddObserver(Observer* observer); void RemoveObserver(Observer* observer); bool HasObserver(Observer* observer); // Returns the accelerator given a command id. Returns false if there is // no accelerator associated with a given id, which is a common condition. virtual bool GetAccelerator(int cmd_id, ui::Accelerator* accelerator); // Forwarded from the RootView so that the widget can do any cleanup. void ViewHierarchyChanged(bool is_add, View* parent, View* child); // Performs any necessary cleanup and forwards to RootView. void NotifyNativeViewHierarchyChanged(bool attached, gfx::NativeView native_view); // Returns the top level widget in a hierarchy (see is_top_level() for // the definition of top level widget.) Will return NULL if called // before the widget is attached to the top level widget's hierarchy. Widget* GetTopLevelWidget(); const Widget* GetTopLevelWidget() const; // Gets/Sets the WidgetDelegate. WidgetDelegate* widget_delegate() const { return widget_delegate_; } // Sets the specified view as the contents of this Widget. There can only // be one contents view child of this Widget's RootView. This view is sized to // fit the entire size of the RootView. The RootView takes ownership of this // View, unless it is set as not being parent-owned. void SetContentsView(View* view); View* GetContentsView(); // Returns the bounds of the Widget in screen coordinates. gfx::Rect GetWindowScreenBounds() const; // Returns the bounds of the Widget's client area in screen coordinates. gfx::Rect GetClientAreaScreenBounds() const; // Retrieves the restored bounds for the window. gfx::Rect GetRestoredBounds() const; // Sizes and/or places the widget to the specified bounds, size or position. void SetBounds(const gfx::Rect& bounds); void SetSize(const gfx::Size& size); // Sizes the window to the specified size and centerizes it. void CenterWindow(const gfx::Size& size); // Like SetBounds(), but ensures the Widget is fully visible on screen, // resizing and/or repositioning as necessary. This is only useful for // non-child widgets. void SetBoundsConstrained(const gfx::Rect& bounds); // Sets whether animations that occur when visibility is changed are enabled. // Default is true. void SetVisibilityChangedAnimationsEnabled(bool value); // Starts a nested message loop that moves the window. This can be used to // start a window move operation from a mouse moved event. This returns when // the move completes. MoveLoopResult RunMoveLoop(); // Stops a previously started move loop. This is not immediate. void EndMoveLoop(); // Places the widget in front of the specified widget in z-order. void StackAboveWidget(Widget* widget); void StackAbove(gfx::NativeView native_view); void StackAtTop(); // Places the widget below the specified NativeView. void StackBelow(gfx::NativeView native_view); // Sets a shape on the widget. This takes ownership of shape. void SetShape(gfx::NativeRegion shape); // Hides the widget then closes it after a return to the message loop. virtual void Close(); // TODO(beng): Move off public API. // Closes the widget immediately. Compare to |Close|. This will destroy the // window handle associated with this Widget, so should not be called from // any code that expects it to be valid beyond this call. void CloseNow(); // Shows or hides the widget, without changing activation state. virtual void Show(); void Hide(); // Like Show(), but does not activate the window. void ShowInactive(); // Activates the widget, assuming it already exists and is visible. void Activate(); // Deactivates the widget, making the next window in the Z order the active // window. void Deactivate(); // Returns whether the Widget is the currently active window. virtual bool IsActive() const; // Prevents the window from being rendered as deactivated. This state is // reset automatically as soon as the window becomes activated again. There is // no ability to control the state through this API as this leads to sync // problems. void DisableInactiveRendering(); // Sets the widget to be on top of all other widgets in the windowing system. void SetAlwaysOnTop(bool on_top); // Maximizes/minimizes/restores the window. void Maximize(); void Minimize(); void Restore(); // Whether or not the window is maximized or minimized. virtual bool IsMaximized() const; bool IsMinimized() const; // Accessors for fullscreen state. void SetFullscreen(bool fullscreen); bool IsFullscreen() const; // Sets the opacity of the widget. This may allow widgets behind the widget // in the Z-order to become visible, depending on the capabilities of the // underlying windowing system. Note that the caller must then schedule a // repaint to allow this change to take effect. void SetOpacity(unsigned char opacity); // Sets whether or not the window should show its frame as a "transient drag // frame" - slightly transparent and without the standard window controls. void SetUseDragFrame(bool use_drag_frame); // Flashes the frame of the window to draw attention to it. Currently only // implemented on Windows for non-Aura. void FlashFrame(bool flash); // Returns the View at the root of the View hierarchy contained by this // Widget. View* GetRootView(); const View* GetRootView() const; // A secondary widget is one that is automatically closed (via Close()) when // all non-secondary widgets are closed. // Default is true. // TODO(beng): This is an ugly API, should be handled implicitly via // transience. void set_is_secondary_widget(bool is_secondary_widget) { is_secondary_widget_ = is_secondary_widget; } bool is_secondary_widget() const { return is_secondary_widget_; } // Returns whether the Widget is visible to the user. virtual bool IsVisible() const; // Returns whether the Widget is customized for accessibility. bool IsAccessibleWidget() const; // Returns the ThemeProvider that provides theme resources for this Widget. virtual ThemeProvider* GetThemeProvider() const; // Returns the FocusManager for this widget. // Note that all widgets in a widget hierarchy share the same focus manager. FocusManager* GetFocusManager(); const FocusManager* GetFocusManager() const; // Returns the InputMethod for this widget. // Note that all widgets in a widget hierarchy share the same input method. InputMethod* GetInputMethod(); // Starts a drag operation for the specified view. This blocks until the drag // operation completes. |view| can be NULL. // If the view is non-NULL it can be accessed during the drag by calling // dragged_view(). If the view has not been deleted during the drag, // OnDragDone() is called on it. |location| is in the widget's coordinate // system. void RunShellDrag(View* view, const ui::OSExchangeData& data, const gfx::Point& location, int operation); // Returns the view that requested the current drag operation via // RunShellDrag(), or NULL if there is no such view or drag operation. View* dragged_view() { return dragged_view_; } // Adds the specified |rect| in client area coordinates to the rectangle to be // redrawn. void SchedulePaintInRect(const gfx::Rect& rect); // Sets the currently visible cursor. If |cursor| is NULL, the cursor used // before the current is restored. void SetCursor(gfx::NativeCursor cursor); // Resets the last move flag so that we can go around the optimization // that disregards duplicate mouse moves when ending animation requires // a new hit-test to do some highlighting as in TabStrip::RemoveTabAnimation // to cause the close button to highlight. void ResetLastMouseMoveFlag(); // Sets/Gets a native window property on the underlying native window object. // Returns NULL if the property does not exist. Setting the property value to // NULL removes the property. void SetNativeWindowProperty(const char* name, void* value); void* GetNativeWindowProperty(const char* name) const; // Tell the window to update its title from the delegate. void UpdateWindowTitle(); // Tell the window to update its icon from the delegate. void UpdateWindowIcon(); // Retrieves the focus traversable for this widget. FocusTraversable* GetFocusTraversable(); // Notifies the view hierarchy contained in this widget that theme resources // changed. void ThemeChanged(); // Notifies the view hierarchy contained in this widget that locale resources // changed. void LocaleChanged(); void SetFocusTraversableParent(FocusTraversable* parent); void SetFocusTraversableParentView(View* parent_view); // Clear native focus set to the Widget's NativeWidget. void ClearNativeFocus(); // Sets the focus to |native_view|. void FocusNativeView(gfx::NativeView native_view); // Updates the frame after an event caused it to be changed. virtual void UpdateFrameAfterFrameChange(); void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; } FrameType frame_type() const { return frame_type_; } // Creates an appropriate NonClientFrameView for this widget. The // WidgetDelegate is given the first opportunity to create one, followed by // the NativeWidget implementation. If both return NULL, a default one is // created. virtual NonClientFrameView* CreateNonClientFrameView(); // Whether we should be using a native frame. bool ShouldUseNativeFrame() const; // Forces the frame into the alternate frame type (custom or native) depending // on its current state. void DebugToggleFrameType(); // Tell the window that something caused the frame type to change. void FrameTypeChanged(); NonClientView* non_client_view() { return const_cast( const_cast(this)->non_client_view()); } const NonClientView* non_client_view() const { return non_client_view_; } ClientView* client_view() { return const_cast( const_cast(this)->client_view()); } const ClientView* client_view() const { // non_client_view_ may be NULL, especially during creation. return non_client_view_ ? non_client_view_->client_view() : NULL; } const ui::Compositor* GetCompositor() const; ui::Compositor* GetCompositor(); // Invokes method of same name on the NativeWidget. void CalculateOffsetToAncestorWithLayer(gfx::Point* offset, ui::Layer** layer_parent); // Invokes method of same name on the NativeWidget. void ReorderLayers(); // Notifies assistive technology that an accessibility event has // occurred on |view|, such as when the view is focused or when its // value changes. Pass true for |send_native_event| except for rare // cases where the view is a native control that's already sending a // native accessibility event and the duplicate event would cause // problems. void NotifyAccessibilityEvent( View* view, ui::AccessibilityTypes::Event event_type, bool send_native_event); const NativeWidget* native_widget() const; NativeWidget* native_widget(); internal::NativeWidgetPrivate* native_widget_private() { return native_widget_; } const internal::NativeWidgetPrivate* native_widget_private() const { return native_widget_; } // Sets mouse capture on the specified view. void SetMouseCapture(views::View* view); // Releases mouse capture. void ReleaseMouseCapture(); // Returns the current event being processed. If there are multiple events // being processed at the same time (e.g. one event triggers another event), // then the most recent event is returned. Returns NULL if no event is being // processed. const Event* GetCurrentEvent(); // Invoked when the tooltip text changes for the specified views. void TooltipTextChanged(View* view); // Sets-up the focus manager with the view that should have focus when the // window is shown the first time. Returns true if the initial focus has been // set or the widget should not set the initial focus, or false if the caller // should set the initial focus (if any). bool SetInitialFocus(); void set_focus_on_creation(bool focus_on_creation) { focus_on_creation_ = focus_on_creation; } // Returns a View* that any child Widgets backed by NativeWidgetViews // are added to. The default implementation returns the contents view // if it exists and the root view otherwise. virtual View* GetChildViewParent(); // True if the widget is considered top level widget. Top level widget // is a widget of TYPE_WINDOW, TYPE_PANEL, TYPE_WINDOW_FRAMELESS, BUBBLE, // POPUP or MENU, and has a focus manager and input method object associated // with it. TYPE_CONTROL and TYPE_TOOLTIP is not considered top level. bool is_top_level() const { return is_top_level_; } // Returns the bounds of work area in the screen that Widget belongs to. gfx::Rect GetWorkAreaBoundsInScreen() const; // Overridden from NativeWidgetDelegate: virtual bool IsModal() const OVERRIDE; virtual bool IsDialogBox() const OVERRIDE; virtual bool CanActivate() const OVERRIDE; virtual bool IsInactiveRenderingDisabled() const OVERRIDE; virtual void EnableInactiveRendering() OVERRIDE; virtual void OnNativeWidgetActivationChanged(bool active) OVERRIDE; virtual void OnNativeFocus(gfx::NativeView focused_view) OVERRIDE; virtual void OnNativeBlur(gfx::NativeView focused_view) OVERRIDE; virtual void OnNativeWidgetVisibilityChanged(bool visible) OVERRIDE; virtual void OnNativeWidgetCreated() OVERRIDE; virtual void OnNativeWidgetDestroying() OVERRIDE; virtual void OnNativeWidgetDestroyed() OVERRIDE; virtual gfx::Size GetMinimumSize() OVERRIDE; virtual gfx::Size GetMaximumSize() OVERRIDE; virtual void OnNativeWidgetSizeChanged(const gfx::Size& new_size) OVERRIDE; virtual void OnNativeWidgetBeginUserBoundsChange() OVERRIDE; virtual void OnNativeWidgetEndUserBoundsChange() OVERRIDE; virtual bool HasFocusManager() const OVERRIDE; virtual bool OnNativeWidgetPaintAccelerated( const gfx::Rect& dirty_region) OVERRIDE; virtual void OnNativeWidgetPaint(gfx::Canvas* canvas) OVERRIDE; virtual int GetNonClientComponent(const gfx::Point& point) OVERRIDE; virtual bool OnKeyEvent(const KeyEvent& event) OVERRIDE; virtual bool OnMouseEvent(const MouseEvent& event) OVERRIDE; virtual void OnMouseCaptureLost() OVERRIDE; virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE; virtual ui::GestureStatus OnGestureEvent(const GestureEvent& event) OVERRIDE; virtual bool ExecuteCommand(int command_id) OVERRIDE; virtual InputMethod* GetInputMethodDirect() OVERRIDE; virtual Widget* AsWidget() OVERRIDE; virtual const Widget* AsWidget() const OVERRIDE; // Overridden from FocusTraversable: virtual FocusSearch* GetFocusSearch() OVERRIDE; virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE; virtual View* GetFocusTraversableParentView() OVERRIDE; protected: // Creates the RootView to be used within this Widget. Subclasses may override // to create custom RootViews that do specialized event processing. // TODO(beng): Investigate whether or not this is needed. virtual internal::RootView* CreateRootView(); // Provided to allow the NativeWidget implementations to destroy the RootView // _before_ the focus manager/tooltip manager. // TODO(beng): remove once we fold those objects onto this one. void DestroyRootView(); private: friend class NativeTextfieldViewsTest; friend class NativeComboboxViewsTest; friend class ScopedEvent; // Returns whether capture should be released on mouse release. virtual bool ShouldReleaseCaptureOnMouseReleased() const; // Sets the value of |disable_inactive_rendering_|. If the value changes, // both the NonClientView and WidgetDelegate are notified. void SetInactiveRenderingDisabled(bool value); // Persists the window's restored position and "show" state using the // window delegate. void SaveWindowPlacement(); // Sizes and positions the window just after it is created. void SetInitialBounds(const gfx::Rect& bounds); // Sizes and positions the frameless window just after it is created. void SetInitialBoundsForFramelessWindow(const gfx::Rect& bounds); // Returns the bounds and "show" state from the delegate. Returns true if // the delegate wants to use a specified bounds. bool GetSavedWindowPlacement(gfx::Rect* bounds, ui::WindowShowState* show_state); // Sets a different InputMethod instance to this widget. The instance // must not be initialized, the ownership will be assumed by the widget. // It's only for testing purpose. void ReplaceInputMethod(InputMethod* input_method); internal::NativeWidgetPrivate* native_widget_; ObserverList observers_; // Non-owned pointer to the Widget's delegate. May be NULL if no delegate is // being used. WidgetDelegate* widget_delegate_; // The root of the View hierarchy attached to this window. // WARNING: see warning in tooltip_manager_ for ordering dependencies with // this and tooltip_manager_. scoped_ptr root_view_; // The View that provides the non-client area of the window (title bar, // window controls, sizing borders etc). To use an implementation other than // the default, this class must be sub-classed and this value set to the // desired implementation before calling |InitWindow()|. NonClientView* non_client_view_; // The focus manager keeping track of focus for this Widget and any of its // children. NULL for non top-level widgets. // WARNING: RootView's destructor calls into the FocusManager. As such, this // must be destroyed AFTER root_view_. This is enforced in DestroyRootView(). scoped_ptr focus_manager_; // A theme provider to use when no other theme provider is specified. scoped_ptr default_theme_provider_; // Valid for the lifetime of RunShellDrag(), indicates the view the drag // started from. View* dragged_view_; // The event stack. std::stack event_stack_; // See class documentation for Widget above for a note about ownership. InitParams::Ownership ownership_; // See set_is_secondary_widget(). bool is_secondary_widget_; // The current frame type in use by this window. Defaults to // FRAME_TYPE_DEFAULT. FrameType frame_type_; // True when the window should be rendered as active, regardless of whether // or not it actually is. bool disable_inactive_rendering_; // Set to true if the widget is in the process of closing. bool widget_closed_; // The saved "show" state for this window. See note in SetInitialBounds // that explains why we save this. ui::WindowShowState saved_show_state_; // The restored bounds used for the initial show. This is only used if // |saved_show_state_| is maximized. gfx::Rect initial_restored_bounds_; // Focus is automatically set to the view provided by the delegate // when the widget is shown. Set this value to false to override // initial focus for the widget. bool focus_on_creation_; scoped_ptr input_method_; // See |is_top_level()| accessor. bool is_top_level_; // Tracks whether native widget has been initialized. bool native_widget_initialized_; // Whether native widget has been destroyed. bool native_widget_destroyed_; // TODO(beng): Remove NativeWidgetGtk's dependence on these: // If true, the mouse is currently down. bool is_mouse_button_pressed_; // TODO(beng): Remove NativeWidgetGtk's dependence on these: // The following are used to detect duplicate mouse move events and not // deliver them. Displaying a window may result in the system generating // duplicate move events even though the mouse hasn't moved. bool last_mouse_event_was_move_; gfx::Point last_mouse_event_position_; DISALLOW_COPY_AND_ASSIGN(Widget); }; } // namespace views #endif // UI_VIEWS_WIDGET_WIDGET_H_