// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_H_ #define UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_H_ #include #include #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/strings/string16.h" #include "base/win/scoped_gdi_object.h" #include "base/win/win_util.h" #include "ui/accessibility/ax_enums.h" #include "ui/base/ui_base_types.h" #include "ui/base/win/window_event_target.h" #include "ui/events/event.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/sequential_id_generator.h" #include "ui/gfx/win/window_impl.h" #include "ui/views/ime/input_method_delegate.h" #include "ui/views/views_export.h" namespace gfx { class Canvas; class ImageSkia; class Insets; } namespace ui { class ViewProp; } namespace views { class FullscreenHandler; class HWNDMessageHandlerDelegate; class InputMethod; // These two messages aren't defined in winuser.h, but they are sent to windows // with captions. They appear to paint the window caption and frame. // Unfortunately if you override the standard non-client rendering as we do // with CustomFrameWindow, sometimes Windows (not deterministically // reproducibly but definitely frequently) will send these messages to the // window and paint the standard caption/title over the top of the custom one. // So we need to handle these messages in CustomFrameWindow to prevent this // from happening. const int WM_NCUAHDRAWCAPTION = 0xAE; const int WM_NCUAHDRAWFRAME = 0xAF; // IsMsgHandled() and BEGIN_SAFE_MSG_MAP_EX are a modified version of // BEGIN_MSG_MAP_EX. The main difference is it adds a WeakPtrFactory member // (|weak_factory_|) that is used in _ProcessWindowMessage() and changing // IsMsgHandled() from a member function to a define that checks if the weak // factory is still valid in addition to the member. Together these allow for // |this| to be deleted during dispatch. #define IsMsgHandled() !ref.get() || msg_handled_ #define BEGIN_SAFE_MSG_MAP_EX(the_class) \ private: \ base::WeakPtrFactory weak_factory_; \ BOOL msg_handled_; \ \ public: \ /* "handled" management for cracked handlers */ \ void SetMsgHandled(BOOL handled) { \ msg_handled_ = handled; \ } \ BOOL ProcessWindowMessage(HWND hwnd, \ UINT msg, \ WPARAM w_param, \ LPARAM l_param, \ LRESULT& l_result, \ DWORD msg_map_id = 0) { \ base::WeakPtr ref(weak_factory_.GetWeakPtr()); \ BOOL old_msg_handled = msg_handled_; \ BOOL ret = _ProcessWindowMessage(hwnd, msg, w_param, l_param, l_result, \ msg_map_id); \ if (ref.get()) \ msg_handled_ = old_msg_handled; \ return ret; \ } \ BOOL _ProcessWindowMessage(HWND hWnd, \ UINT uMsg, \ WPARAM wParam, \ LPARAM lParam, \ LRESULT& lResult, \ DWORD dwMsgMapID) { \ base::WeakPtr ref(weak_factory_.GetWeakPtr()); \ BOOL bHandled = TRUE; \ hWnd; \ uMsg; \ wParam; \ lParam; \ lResult; \ bHandled; \ switch(dwMsgMapID) { \ case 0: // An object that handles messages for a HWND that implements the views // "Custom Frame" look. The purpose of this class is to isolate the windows- // specific message handling from the code that wraps it. It is intended to be // used by both a views::NativeWidget and an aura::WindowTreeHost // implementation. // TODO(beng): This object should eventually *become* the WindowImpl. class VIEWS_EXPORT HWNDMessageHandler : public gfx::WindowImpl, public internal::InputMethodDelegate, public ui::WindowEventTarget { public: explicit HWNDMessageHandler(HWNDMessageHandlerDelegate* delegate); ~HWNDMessageHandler(); void Init(HWND parent, const gfx::Rect& bounds); void InitModalType(ui::ModalType modal_type); void Close(); void CloseNow(); gfx::Rect GetWindowBoundsInScreen() const; gfx::Rect GetClientAreaBoundsInScreen() const; gfx::Rect GetRestoredBounds() const; // This accounts for the case where the widget size is the client size. gfx::Rect GetClientAreaBounds() const; void GetWindowPlacement(gfx::Rect* bounds, ui::WindowShowState* show_state) const; // Sets the bounds of the HWND to |bounds_in_pixels|. If the HWND size is not // changed, |force_size_changed| determines if we should pretend it is. void SetBounds(const gfx::Rect& bounds_in_pixels, bool force_size_changed); void SetSize(const gfx::Size& size); void CenterWindow(const gfx::Size& size); void SetRegion(HRGN rgn); void StackAbove(HWND other_hwnd); void StackAtTop(); void Show(); void ShowWindowWithState(ui::WindowShowState show_state); void ShowMaximizedWithBounds(const gfx::Rect& bounds); void Hide(); void Maximize(); void Minimize(); void Restore(); void Activate(); void Deactivate(); void SetAlwaysOnTop(bool on_top); bool IsVisible() const; bool IsActive() const; bool IsMinimized() const; bool IsMaximized() const; bool IsAlwaysOnTop() const; bool RunMoveLoop(const gfx::Vector2d& drag_offset, bool hide_on_escape); void EndMoveLoop(); // Tells the HWND its client area has changed. void SendFrameChanged(); void FlashFrame(bool flash); void ClearNativeFocus(); void SetCapture(); void ReleaseCapture(); bool HasCapture() const; FullscreenHandler* fullscreen_handler() { return fullscreen_handler_.get(); } void SetVisibilityChangedAnimationsEnabled(bool enabled); // Returns true if the title changed. bool SetTitle(const base::string16& title); void SetCursor(HCURSOR cursor); void FrameTypeChanged(); void SchedulePaintInRect(const gfx::Rect& rect); void SetOpacity(BYTE opacity); void SetWindowIcons(const gfx::ImageSkia& window_icon, const gfx::ImageSkia& app_icon); void set_remove_standard_frame(bool remove_standard_frame) { remove_standard_frame_ = remove_standard_frame; } void set_use_system_default_icon(bool use_system_default_icon) { use_system_default_icon_ = use_system_default_icon; } void SetFullscreen(bool fullscreen); // Updates the window style to reflect whether it can be resized or maximized. void SizeConstraintsChanged(); private: typedef std::set TouchIDs; // Overridden from internal::InputMethodDelegate: virtual void DispatchKeyEventPostIME(const ui::KeyEvent& key) override; // Overridden from WindowImpl: virtual HICON GetDefaultWindowIcon() const override; virtual HICON GetSmallWindowIcon() const override; virtual LRESULT OnWndProc(UINT message, WPARAM w_param, LPARAM l_param) override; // Overridden from WindowEventTarget virtual LRESULT HandleMouseMessage(unsigned int message, WPARAM w_param, LPARAM l_param, bool* handled) override; virtual LRESULT HandleKeyboardMessage(unsigned int message, WPARAM w_param, LPARAM l_param, bool* handled) override; virtual LRESULT HandleTouchMessage(unsigned int message, WPARAM w_param, LPARAM l_param, bool* handled) override; virtual LRESULT HandleScrollMessage(unsigned int message, WPARAM w_param, LPARAM l_param, bool* handled) override; virtual LRESULT HandleNcHitTestMessage(unsigned int message, WPARAM w_param, LPARAM l_param, bool* handled) override; // Returns the auto-hide edges of the appbar. See // ViewsDelegate::GetAppbarAutohideEdges() for details. If the edges change, // OnAppbarAutohideEdgesChanged() is called. int GetAppbarAutohideEdges(HMONITOR monitor); // Callback if the autohide edges have changed. See // ViewsDelegate::GetAppbarAutohideEdges() for details. void OnAppbarAutohideEdgesChanged(); // Can be called after the delegate has had the opportunity to set focus and // did not do so. void SetInitialFocus(); // Called after the WM_ACTIVATE message has been processed by the default // windows procedure. void PostProcessActivateMessage(int activation_state, bool minimized); // Enables disabled owner windows that may have been disabled due to this // window's modality. void RestoreEnabledIfNecessary(); // Executes the specified SC_command. void ExecuteSystemMenuCommand(int command); // Start tracking all mouse events so that this window gets sent mouse leave // messages too. void TrackMouseEvents(DWORD mouse_tracking_flags); // Responds to the client area changing size, either at window creation time // or subsequently. void ClientAreaSizeChanged(); // Returns the insets of the client area relative to the non-client area of // the window. bool GetClientAreaInsets(gfx::Insets* insets) const; // Resets the window region for the current widget bounds if necessary. // If |force| is true, the window region is reset to NULL even for native // frame windows. void ResetWindowRegion(bool force, bool redraw); // Enables or disables rendering of the non-client (glass) area by DWM, // under Vista and above, depending on whether the caller has requested a // custom frame. void UpdateDwmNcRenderingPolicy(); // Calls DefWindowProc, safely wrapping the call in a ScopedRedrawLock to // prevent frame flicker. DefWindowProc handling can otherwise render the // classic-look window title bar directly. LRESULT DefWindowProcWithRedrawLock(UINT message, WPARAM w_param, LPARAM l_param); // Lock or unlock the window from being able to redraw itself in response to // updates to its invalid region. class ScopedRedrawLock; void LockUpdates(bool force); void UnlockUpdates(bool force); // Stops ignoring SetWindowPos() requests (see below). void StopIgnoringPosChanges() { ignore_window_pos_changes_ = false; } // Synchronously updates the invalid contents of the Widget. Valid for // layered windows only. void RedrawLayeredWindowContents(); // Attempts to force the window to be redrawn, ensuring that it gets // onscreen. void ForceRedrawWindow(int attempts); // Message Handlers ---------------------------------------------------------- BEGIN_SAFE_MSG_MAP_EX(HWNDMessageHandler) // Range handlers must go first! CR_MESSAGE_RANGE_HANDLER_EX(WM_MOUSEFIRST, WM_MOUSELAST, OnMouseRange) CR_MESSAGE_RANGE_HANDLER_EX(WM_NCMOUSEMOVE, WM_NCXBUTTONDBLCLK, OnMouseRange) // CustomFrameWindow hacks CR_MESSAGE_HANDLER_EX(WM_NCUAHDRAWCAPTION, OnNCUAHDrawCaption) CR_MESSAGE_HANDLER_EX(WM_NCUAHDRAWFRAME, OnNCUAHDrawFrame) // Vista and newer CR_MESSAGE_HANDLER_EX(WM_DWMCOMPOSITIONCHANGED, OnDwmCompositionChanged) // Non-atlcrack.h handlers CR_MESSAGE_HANDLER_EX(WM_GETOBJECT, OnGetObject) // Mouse events. CR_MESSAGE_HANDLER_EX(WM_MOUSEACTIVATE, OnMouseActivate) CR_MESSAGE_HANDLER_EX(WM_MOUSELEAVE, OnMouseRange) CR_MESSAGE_HANDLER_EX(WM_NCMOUSELEAVE, OnMouseRange) CR_MESSAGE_HANDLER_EX(WM_SETCURSOR, OnSetCursor); // Key events. CR_MESSAGE_HANDLER_EX(WM_KEYDOWN, OnKeyEvent) CR_MESSAGE_HANDLER_EX(WM_KEYUP, OnKeyEvent) CR_MESSAGE_HANDLER_EX(WM_SYSKEYDOWN, OnKeyEvent) CR_MESSAGE_HANDLER_EX(WM_SYSKEYUP, OnKeyEvent) // IME Events. CR_MESSAGE_HANDLER_EX(WM_IME_SETCONTEXT, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_IME_STARTCOMPOSITION, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_IME_COMPOSITION, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_IME_ENDCOMPOSITION, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_IME_REQUEST, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_IME_NOTIFY, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_CHAR, OnImeMessages) CR_MESSAGE_HANDLER_EX(WM_SYSCHAR, OnImeMessages) // Scroll events CR_MESSAGE_HANDLER_EX(WM_VSCROLL, OnScrollMessage) CR_MESSAGE_HANDLER_EX(WM_HSCROLL, OnScrollMessage) // Touch Events. CR_MESSAGE_HANDLER_EX(WM_TOUCH, OnTouchEvent) // Uses the general handler macro since the specific handler macro // MSG_WM_NCACTIVATE would convert WPARAM type to BOOL type. The high // word of WPARAM could be set when the window is minimized or restored. CR_MESSAGE_HANDLER_EX(WM_NCACTIVATE, OnNCActivate) // This list is in _ALPHABETICAL_ order! OR I WILL HURT YOU. CR_MSG_WM_ACTIVATEAPP(OnActivateApp) CR_MSG_WM_APPCOMMAND(OnAppCommand) CR_MSG_WM_CANCELMODE(OnCancelMode) CR_MSG_WM_CAPTURECHANGED(OnCaptureChanged) CR_MSG_WM_CLOSE(OnClose) CR_MSG_WM_COMMAND(OnCommand) CR_MSG_WM_CREATE(OnCreate) CR_MSG_WM_DESTROY(OnDestroy) CR_MSG_WM_DISPLAYCHANGE(OnDisplayChange) CR_MSG_WM_ENTERMENULOOP(OnEnterMenuLoop) CR_MSG_WM_EXITMENULOOP(OnExitMenuLoop) CR_MSG_WM_ENTERSIZEMOVE(OnEnterSizeMove) CR_MSG_WM_ERASEBKGND(OnEraseBkgnd) CR_MSG_WM_EXITSIZEMOVE(OnExitSizeMove) CR_MSG_WM_GETMINMAXINFO(OnGetMinMaxInfo) CR_MSG_WM_INITMENU(OnInitMenu) CR_MSG_WM_INPUTLANGCHANGE(OnInputLangChange) CR_MSG_WM_KILLFOCUS(OnKillFocus) CR_MSG_WM_MOVE(OnMove) CR_MSG_WM_MOVING(OnMoving) CR_MSG_WM_NCCALCSIZE(OnNCCalcSize) CR_MSG_WM_NCHITTEST(OnNCHitTest) CR_MSG_WM_NCPAINT(OnNCPaint) CR_MSG_WM_NOTIFY(OnNotify) CR_MSG_WM_PAINT(OnPaint) CR_MSG_WM_SETFOCUS(OnSetFocus) CR_MSG_WM_SETICON(OnSetIcon) CR_MSG_WM_SETTEXT(OnSetText) CR_MSG_WM_SETTINGCHANGE(OnSettingChange) CR_MSG_WM_SIZE(OnSize) CR_MSG_WM_SYSCOMMAND(OnSysCommand) CR_MSG_WM_THEMECHANGED(OnThemeChanged) CR_MSG_WM_WINDOWPOSCHANGED(OnWindowPosChanged) CR_MSG_WM_WINDOWPOSCHANGING(OnWindowPosChanging) CR_MSG_WM_WTSSESSION_CHANGE(OnSessionChange) CR_END_MSG_MAP() // Message Handlers. // This list is in _ALPHABETICAL_ order! // TODO(beng): Once this object becomes the WindowImpl, these methods can // be made private. void OnActivateApp(BOOL active, DWORD thread_id); // TODO(beng): return BOOL is temporary until this object becomes a // WindowImpl. BOOL OnAppCommand(HWND window, short command, WORD device, int keystate); void OnCancelMode(); void OnCaptureChanged(HWND window); void OnClose(); void OnCommand(UINT notification_code, int command, HWND window); LRESULT OnCreate(CREATESTRUCT* create_struct); void OnDestroy(); void OnDisplayChange(UINT bits_per_pixel, const gfx::Size& screen_size); LRESULT OnDwmCompositionChanged(UINT msg, WPARAM w_param, LPARAM l_param); void OnEnterMenuLoop(BOOL from_track_popup_menu); void OnEnterSizeMove(); LRESULT OnEraseBkgnd(HDC dc); void OnExitMenuLoop(BOOL is_shortcut_menu); void OnExitSizeMove(); void OnGetMinMaxInfo(MINMAXINFO* minmax_info); LRESULT OnGetObject(UINT message, WPARAM w_param, LPARAM l_param); LRESULT OnImeMessages(UINT message, WPARAM w_param, LPARAM l_param); void OnInitMenu(HMENU menu); void OnInputLangChange(DWORD character_set, HKL input_language_id); LRESULT OnKeyEvent(UINT message, WPARAM w_param, LPARAM l_param); void OnKillFocus(HWND focused_window); LRESULT OnMouseActivate(UINT message, WPARAM w_param, LPARAM l_param); LRESULT OnMouseRange(UINT message, WPARAM w_param, LPARAM l_param); void OnMove(const gfx::Point& point); void OnMoving(UINT param, const RECT* new_bounds); LRESULT OnNCActivate(UINT message, WPARAM w_param, LPARAM l_param); LRESULT OnNCCalcSize(BOOL mode, LPARAM l_param); LRESULT OnNCHitTest(const gfx::Point& point); void OnNCPaint(HRGN rgn); LRESULT OnNCUAHDrawCaption(UINT message, WPARAM w_param, LPARAM l_param); LRESULT OnNCUAHDrawFrame(UINT message, WPARAM w_param, LPARAM l_param); LRESULT OnNotify(int w_param, NMHDR* l_param); void OnPaint(HDC dc); LRESULT OnReflectedMessage(UINT message, WPARAM w_param, LPARAM l_param); LRESULT OnScrollMessage(UINT message, WPARAM w_param, LPARAM l_param); void OnSessionChange(WPARAM status_code, PWTSSESSION_NOTIFICATION session_id); LRESULT OnSetCursor(UINT message, WPARAM w_param, LPARAM l_param); void OnSetFocus(HWND last_focused_window); LRESULT OnSetIcon(UINT size_type, HICON new_icon); LRESULT OnSetText(const wchar_t* text); void OnSettingChange(UINT flags, const wchar_t* section); void OnSize(UINT param, const gfx::Size& size); void OnSysCommand(UINT notification_code, const gfx::Point& point); void OnThemeChanged(); LRESULT OnTouchEvent(UINT message, WPARAM w_param, LPARAM l_param); void OnWindowPosChanging(WINDOWPOS* window_pos); void OnWindowPosChanged(WINDOWPOS* window_pos); typedef std::vector TouchEvents; // Helper to handle the list of touch events passed in. We need this because // touch events on windows don't fire if we enter a modal loop in the context // of a touch event. void HandleTouchEvents(const TouchEvents& touch_events); // Resets the flag which indicates that we are in the context of a touch down // event. void ResetTouchDownContext(); // Helper to handle mouse events. // The |message|, |w_param|, |l_param| parameters identify the Windows mouse // message and its parameters respectively. // The |track_mouse| parameter indicates if we should track the mouse. LRESULT HandleMouseEventInternal(UINT message, WPARAM w_param, LPARAM l_param, bool track_mouse); // Returns true if the mouse message passed in is an OS synthesized mouse // message. // |message| identifies the mouse message. // |message_time| is the time when the message occurred. // |l_param| indicates the location of the mouse message. bool IsSynthesizedMouseMessage(unsigned int message, int message_time, LPARAM l_param); // Provides functionality to transition a frame to DWM. void PerformDwmTransition(); HWNDMessageHandlerDelegate* delegate_; scoped_ptr fullscreen_handler_; // Set to true in Close() and false is CloseNow(). bool waiting_for_close_now_; bool remove_standard_frame_; bool use_system_default_icon_; // Whether all ancestors have been enabled. This is only used if is_modal_ is // true. bool restored_enabled_; // The current cursor. HCURSOR current_cursor_; // The last cursor that was active before the current one was selected. Saved // so that we can restore it. HCURSOR previous_cursor_; // Event handling ------------------------------------------------------------ // The flags currently being used with TrackMouseEvent to track mouse // messages. 0 if there is no active tracking. The value of this member is // used when tracking is canceled. DWORD active_mouse_tracking_flags_; // Set to true when the user presses the right mouse button on the caption // area. We need this so we can correctly show the context menu on mouse-up. bool is_right_mouse_pressed_on_caption_; // The set of touch devices currently down. TouchIDs touch_ids_; // ScopedRedrawLock ---------------------------------------------------------- // Represents the number of ScopedRedrawLocks active against this widget. // If this is greater than zero, the widget should be locked against updates. int lock_updates_count_; // Window resizing ----------------------------------------------------------- // When true, this flag makes us discard incoming SetWindowPos() requests that // only change our position/size. (We still allow changes to Z-order, // activation, etc.) bool ignore_window_pos_changes_; // The last-seen monitor containing us, and its rect and work area. These are // used to catch updates to the rect and work area and react accordingly. HMONITOR last_monitor_; gfx::Rect last_monitor_rect_, last_work_area_; // Layered windows ----------------------------------------------------------- // Should we keep an off-screen buffer? This is false by default, set to true // when WS_EX_LAYERED is specified before the native window is created. // // NOTE: this is intended to be used with a layered window (a window with an // extended window style of WS_EX_LAYERED). If you are using a layered window // and NOT changing the layered alpha or anything else, then leave this value // alone. OTOH if you are invoking SetLayeredWindowAttributes then you'll // most likely want to set this to false, or after changing the alpha toggle // the extended style bit to false than back to true. See MSDN for more // details. bool use_layered_buffer_; // The default alpha to be applied to the layered window. BYTE layered_alpha_; // A canvas that contains the window contents in the case of a layered // window. scoped_ptr layered_window_contents_; // We must track the invalid rect ourselves, for two reasons: // For layered windows, Windows will not do this properly with // InvalidateRect()/GetUpdateRect(). (In fact, it'll return misleading // information from GetUpdateRect()). // We also need to keep track of the invalid rectangle for the RootView should // we need to paint the non-client area. The data supplied to WM_NCPAINT seems // to be insufficient. gfx::Rect invalid_rect_; // Set to true when waiting for RedrawLayeredWindowContents(). bool waiting_for_redraw_layered_window_contents_; // True the first time nccalc is called on a sizable widget bool is_first_nccalc_; // Copy of custom window region specified via SetRegion(), if any. base::win::ScopedRegion custom_window_region_; // If > 0 indicates a menu is running (we're showing a native menu). int menu_depth_; // A factory used to lookup appbar autohide edges. base::WeakPtrFactory autohide_factory_; // Generates touch-ids for touch-events. ui::SequentialIDGenerator id_generator_; // Indicates if the window needs the WS_VSCROLL and WS_HSCROLL styles. bool needs_scroll_styles_; // Set to true if we are in the context of a sizing operation. bool in_size_loop_; // Stores a pointer to the WindowEventTarget interface implemented by this // class. Allows callers to retrieve the interface pointer. scoped_ptr prop_window_target_; // Number of active touch down contexts. This is incremented on touch down // events and decremented later using a delayed task. // We need this to ignore WM_MOUSEACTIVATE messages generated in response to // touch input. This is fine because activation still works correctly via // native SetFocus calls invoked in the views code. int touch_down_contexts_; // Time the last touch message was received. Used to flag mouse messages // synthesized by Windows for touch which are not flagged by the OS as // synthesized mouse messages. For more information please refer to // the IsMouseEventFromTouch function. static long last_touch_message_time_; // Time the last WM_MOUSEHWHEEL message is received. Please refer to the // HandleMouseEventInternal function as to why this is needed. long last_mouse_hwheel_time_; // On Windows Vista and beyond, if we are transitioning from custom frame // to Aero(glass) we delay setting the DWM related properties in full // screen mode as DWM is not supported in full screen windows. We perform // the DWM related operations when the window comes out of fullscreen mode. // This member variable is set to true if the window is transitioning to // glass. Defaults to false. bool dwm_transition_desired_; DISALLOW_COPY_AND_ASSIGN(HWNDMessageHandler); }; } // namespace views #endif // UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_H_