// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WINDOW_DIALOG_CLIENT_VIEW_H_ #define UI_VIEWS_WINDOW_DIALOG_CLIENT_VIEW_H_ #include "ui/base/ui_base_types.h" #include "ui/views/controls/button/button.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/window/client_view.h" namespace views { class DialogDelegate; class TextButton; class Widget; namespace internal { class RootView; } /////////////////////////////////////////////////////////////////////////////// // DialogClientView // // This ClientView subclass provides the content of a typical dialog box, // including a strip of buttons at the bottom right of the window, default // accelerator handlers for accept and cancel, and the ability for the // embedded contents view to provide extra UI to be shown in the row of // buttons. // // DialogClientView also provides the ability to set an arbitrary view that is // positioned beneath the buttons. // class VIEWS_EXPORT DialogClientView : public ClientView, public ButtonListener, public FocusChangeListener { public: DialogClientView(Widget* widget, View* contents_view); virtual ~DialogClientView(); // Adds the dialog buttons required by the supplied DialogDelegate to the // view. void ShowDialogButtons(); // Updates the enabled state and label of the buttons required by the // supplied DialogDelegate void UpdateDialogButtons(); // Accept the changes made in the window that contains this ClientView. void AcceptWindow(); // Cancel the changes made in the window that contains this ClientView. void CancelWindow(); // Accessors in case the user wishes to adjust these buttons. TextButton* ok_button() const { return ok_button_; } TextButton* cancel_button() const { return cancel_button_; } // Returns the number of pixels at the bottom of the dialog which are visually // part of the frame, but are actually rendered by the DialogClientView. int GetBottomMargin(); // Overridden from View: virtual void NativeViewHierarchyChanged( bool attached, gfx::NativeView native_view, internal::RootView* root_view) OVERRIDE; // Overridden from ClientView: virtual bool CanClose() OVERRIDE; virtual void WidgetClosing() OVERRIDE; virtual int NonClientHitTest(const gfx::Point& point) OVERRIDE; virtual DialogClientView* AsDialogClientView() OVERRIDE; virtual const DialogClientView* AsDialogClientView() const OVERRIDE; // FocusChangeListener implementation: virtual void OnWillChangeFocus(View* focused_before, View* focused_now) OVERRIDE; virtual void OnDidChangeFocus(View* focused_before, View* focused_now) OVERRIDE; protected: // View overrides: virtual void PaintChildren(gfx::Canvas* canvas) OVERRIDE; virtual void Layout() OVERRIDE; virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child) OVERRIDE; virtual gfx::Size GetPreferredSize() OVERRIDE; virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; // ButtonListener implementation: virtual void ButtonPressed(Button* sender, const ui::Event& event) OVERRIDE; private: // Parameters for the internal dialog styling. struct StyleParams { StyleParams(); int button_vedge_margin; int button_hedge_margin; int button_shadow_margin; int button_content_spacing; int related_button_hspacing; }; // Create a dialog button of the appropriate type. TextButton* CreateDialogButton(ui::DialogButton type, const string16& title); // Paint the size box in the bottom right corner of the window if it is // resizable. void PaintSizeBox(gfx::Canvas* canvas); // Returns the greater of ok and cancel button's preferred height. int GetButtonsHeight() const; // Returns the height of the dialog buttons area, including the spacing // between bottom of contents view and top of buttons, the buttons height, // and the spacing between bottom of buttons to end of the dialog. int GetDialogButtonsAreaHeight() const; // Returns the preferred height of |footnote_view_|, or 0 if that view is // NULL. int GetFootnoteViewHeight() const; // Position and size various sub-views. void LayoutDialogButtons(); void LayoutContentsView(); void LayoutFootnoteView(); // Makes the specified button the default button. void SetDefaultButton(TextButton* button); bool has_dialog_buttons() const { return ok_button_ || cancel_button_; } // Create and add the extra view, if supplied by the delegate. void CreateExtraView(); // Creates and adds the footnote view, if supplied by the delegate. void CreateFootnoteView(); // Returns the DialogDelegate for the window. DialogDelegate* GetDialogDelegate() const; // Closes the widget. void Close(); // Updates focus listener. void UpdateFocusListener(); // Parameters for the internal dialog styling. StyleParams style_params_; // The dialog buttons. TextButton* ok_button_; TextButton* cancel_button_; // The button that is currently the default button if any. TextButton* default_button_; // The button-level extra view, NULL unless the dialog delegate supplies one. View* extra_view_; // The view that resides beneath the dialog buttons, or NULL. View* footnote_view_; // See description of DialogDelegate::GetSizeExtraViewHeightToButtons for // details on this. bool size_extra_view_height_to_buttons_; // The layout rect of the size box, when visible. gfx::Rect size_box_bounds_; // True if we've notified the delegate the window is closing and the delegate // allosed the close. In some situations it's possible to get two closes (see // http://crbug.com/71940). This is used to avoid notifying the delegate // twice, which can have bad consequences. bool notified_delegate_; // true if focus listener is added. bool listening_to_focus_; // When ancestor gets changed focus manager gets changed as well. FocusManager* saved_focus_manager_; DISALLOW_COPY_AND_ASSIGN(DialogClientView); }; } // namespace views #endif // UI_VIEWS_WINDOW_DIALOG_CLIENT_VIEW_H_