// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_CORE_BASE_FOCUS_RULES_H_ #define UI_WM_CORE_BASE_FOCUS_RULES_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/wm/core/focus_rules.h" namespace wm { // A set of basic focus and activation rules. Specializations should most likely // subclass this and call up to these methods rather than reimplementing them. class WM_EXPORT BaseFocusRules : public FocusRules { protected: BaseFocusRules(); ~BaseFocusRules() override; // Returns true if the children of |window| can be activated. virtual bool SupportsChildActivation(aura::Window* window) const = 0; // Returns true if |window| is considered visible for activation purposes. virtual bool IsWindowConsideredVisibleForActivation( aura::Window* window) const; // Overridden from FocusRules: bool IsToplevelWindow(aura::Window* window) const override; bool CanActivateWindow(aura::Window* window) const override; bool CanFocusWindow(aura::Window* window) const override; aura::Window* GetToplevelWindow(aura::Window* window) const override; aura::Window* GetActivatableWindow(aura::Window* window) const override; aura::Window* GetFocusableWindow(aura::Window* window) const override; aura::Window* GetNextActivatableWindow(aura::Window* ignore) const override; private: DISALLOW_COPY_AND_ASSIGN(BaseFocusRules); }; } // namespace wm #endif // UI_WM_CORE_BASE_FOCUS_RULES_H_