// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/wm/core/coordinate_conversion.h" #include "ui/aura/client/screen_position_client.h" #include "ui/gfx/geometry/point.h" namespace wm { void ConvertPointToScreen(const aura::Window* window, gfx::Point* point) { DCHECK(window); DCHECK(window->GetRootWindow()); DCHECK(aura::client::GetScreenPositionClient(window->GetRootWindow())); aura::client::GetScreenPositionClient(window->GetRootWindow())-> ConvertPointToScreen(window, point); } void ConvertPointFromScreen(const aura::Window* window, gfx::Point* point_in_screen) { DCHECK(window); DCHECK(window->GetRootWindow()); DCHECK(aura::client::GetScreenPositionClient(window->GetRootWindow())); aura::client::GetScreenPositionClient(window->GetRootWindow())-> ConvertPointFromScreen(window, point_in_screen); } } // namespace wm