// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_ #define UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_ #include #include "base/compiler_specific.h" #include "base/logging.h" #include "base/macros.h" #include "base/observer_list.h" #include "ui/aura/window_observer.h" #include "ui/wm/public/activation_change_observer.h" #include "ui/wm/public/activation_client.h" #include "ui/wm/wm_export.h" namespace aura { namespace client { class ActivationChangeObserver; } } namespace wm { // Simple ActivationClient implementation for use by tests and other targets // that just need basic behavior (e.g. activate windows whenever requested, // restack windows at the top when they're activated, etc.). This object deletes // itself when the root window it is associated with is destroyed. class WM_EXPORT DefaultActivationClient : public aura::client::ActivationClient, public aura::WindowObserver { public: explicit DefaultActivationClient(aura::Window* root_window); // Overridden from aura::client::ActivationClient: void AddObserver(aura::client::ActivationChangeObserver* observer) override; void RemoveObserver( aura::client::ActivationChangeObserver* observer) override; void ActivateWindow(aura::Window* window) override; void DeactivateWindow(aura::Window* window) override; aura::Window* GetActiveWindow() override; aura::Window* GetActivatableWindow(aura::Window* window) override; aura::Window* GetToplevelWindow(aura::Window* window) override; bool CanActivateWindow(aura::Window* window) const override; // Overridden from WindowObserver: void OnWindowDestroyed(aura::Window* window) override; private: class Deleter; ~DefaultActivationClient() override; void RemoveActiveWindow(aura::Window* window); void ActivateWindowImpl( aura::client::ActivationChangeObserver::ActivationReason reason, aura::Window* window); // This class explicitly does NOT store the active window in a window property // to make sure that ActivationChangeObserver is not treated as part of the // aura API. Assumptions to that end will cause tests that use this client to // fail. std::vector active_windows_; // The window which was active before the currently active one. aura::Window* last_active_; base::ObserverList observers_; DISALLOW_COPY_AND_ASSIGN(DefaultActivationClient); }; } // namespace wm #endif // UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_