// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_ #define UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_ #include #include "base/compiler_specific.h" #include "base/logging.h" #include "base/observer_list.h" #include "ui/aura/window_observer.h" #include "ui/wm/public/activation_client.h" #include "ui/wm/wm_export.h" namespace aura { namespace client { class ActivationChangeObserver; } } namespace wm { // Simple ActivationClient implementation for use by tests and other targets // that just need basic behavior (e.g. activate windows whenever requested, // restack windows at the top when they're activated, etc.). This object deletes // itself when the root window it is associated with is destroyed. class WM_EXPORT DefaultActivationClient : public aura::client::ActivationClient, public aura::WindowObserver { public: explicit DefaultActivationClient(aura::Window* root_window); // Overridden from aura::client::ActivationClient: virtual void AddObserver( aura::client::ActivationChangeObserver* observer) OVERRIDE; virtual void RemoveObserver( aura::client::ActivationChangeObserver* observer) OVERRIDE; virtual void ActivateWindow(aura::Window* window) OVERRIDE; virtual void DeactivateWindow(aura::Window* window) OVERRIDE; virtual aura::Window* GetActiveWindow() OVERRIDE; virtual aura::Window* GetActivatableWindow(aura::Window* window) OVERRIDE; virtual aura::Window* GetToplevelWindow(aura::Window* window) OVERRIDE; virtual bool OnWillFocusWindow(aura::Window* window, const ui::Event* event) OVERRIDE; virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE; // Overridden from WindowObserver: virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; private: class Deleter; virtual ~DefaultActivationClient(); void RemoveActiveWindow(aura::Window* window); // This class explicitly does NOT store the active window in a window property // to make sure that ActivationChangeObserver is not treated as part of the // aura API. Assumptions to that end will cause tests that use this client to // fail. std::vector active_windows_; // The window which was active before the currently active one. aura::Window* last_active_; ObserverList observers_; DISALLOW_COPY_AND_ASSIGN(DefaultActivationClient); }; } // namespace wm #endif // UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_