// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_CORE_SHADOW_H_ #define UI_WM_CORE_SHADOW_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/gfx/geometry/rect.h" #include "ui/wm/wm_export.h" namespace ui { class Layer; } // namespace ui namespace wm { // Simple class that draws a drop shadow around content at given bounds. class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver { public: enum Style { // Active windows have more opaque shadows, shifted down to make the window // appear "higher". STYLE_ACTIVE, // Inactive windows have less opaque shadows. STYLE_INACTIVE, // Small windows like tooltips and context menus have lighter, smaller // shadows. STYLE_SMALL, }; Shadow(); ~Shadow() override; void Init(Style style); // Returns |layer_.get()|. This is exposed so it can be added to the same // layer as the content and stacked below it. SetContentBounds() should be // used to adjust the shadow's size and position (rather than applying // transformations to this layer). ui::Layer* layer() const { return layer_.get(); } const gfx::Rect& content_bounds() const { return content_bounds_; } Style style() const { return style_; } // Moves and resizes the shadow layer to frame |content_bounds|. void SetContentBounds(const gfx::Rect& content_bounds); // Sets the shadow's style, animating opacity as necessary. void SetStyle(Style style); // ui::ImplicitAnimationObserver overrides: void OnImplicitAnimationsCompleted() override; private: // Updates the shadow images to the current |style_|. void UpdateImagesForStyle(); // Updates the shadow layer bounds based on the inteior inset and the current // |content_bounds_|. void UpdateLayerBounds(); // The current style, set when the transition animation starts. Style style_; // The parent layer of the shadow layer. It serves as a container accessible // from the outside to control the visibility of the shadow. scoped_ptr layer_; // The actual shadow layer corresponding to a cc::NinePatchLayer. scoped_ptr shadow_layer_; // Size of the current shadow image. gfx::Size image_size_; // Bounds of the content that the shadow encloses. gfx::Rect content_bounds_; // The interior inset of the shadow images. The content bounds of the image // grid should be set to |content_bounds_| inset by this amount. int interior_inset_; DISALLOW_COPY_AND_ASSIGN(Shadow); }; } // namespace wm #endif // UI_WM_CORE_SHADOW_H_