// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_CORE_SHADOW_CONTROLLER_H_ #define UI_WM_CORE_SHADOW_CONTROLLER_H_ #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "ui/wm/public/activation_change_observer.h" #include "ui/wm/wm_export.h" namespace aura { class Window; namespace client { class ActivationClient; } } namespace gfx { class Rect; } namespace wm { class Shadow; // ShadowController observes changes to windows and creates and updates drop // shadows as needed. ShadowController itself is light weight and per // ActivationClient. ShadowController delegates to its implementation class, // which observes all window creation. class WM_EXPORT ShadowController : public aura::client::ActivationChangeObserver { public: class WM_EXPORT TestApi { public: explicit TestApi(ShadowController* controller) : controller_(controller) {} ~TestApi() {} Shadow* GetShadowForWindow(aura::Window* window); private: ShadowController* controller_; // not owned DISALLOW_COPY_AND_ASSIGN(TestApi); }; explicit ShadowController(aura::client::ActivationClient* activation_client); ~ShadowController() override; // aura::client::ActivationChangeObserver overrides: void OnWindowActivated(aura::Window* gained_active, aura::Window* lost_active) override; private: class Impl; aura::client::ActivationClient* activation_client_; scoped_refptr impl_; DISALLOW_COPY_AND_ASSIGN(ShadowController); }; } // namespace wm #endif // UI_WM_CORE_SHADOW_CONTROLLER_H_