// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/wm/core/visibility_controller.h" #include "ui/aura/window.h" #include "ui/aura/window_property.h" #include "ui/compositor/layer.h" #include "ui/wm/core/window_animations.h" namespace wm { namespace { // Property set on all windows whose child windows' visibility changes are // animated. DEFINE_WINDOW_PROPERTY_KEY( bool, kChildWindowVisibilityChangesAnimatedKey, false); // A window with this property set will animate upon its visibility changes. DEFINE_WINDOW_PROPERTY_KEY(bool, kWindowVisibilityChangesAnimatedKey, false); bool ShouldAnimateWindow(aura::Window* window) { return (window->parent() && window->parent()->GetProperty( kChildWindowVisibilityChangesAnimatedKey)) || window->GetProperty(kWindowVisibilityChangesAnimatedKey); } } // namespace VisibilityController::VisibilityController() { } VisibilityController::~VisibilityController() { } bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged( aura::Window* window, bool visible) { return AnimateOnChildWindowVisibilityChanged(window, visible); } void VisibilityController::UpdateLayerVisibility(aura::Window* window, bool visible) { bool animated = window->type() != ui::wm::WINDOW_TYPE_CONTROL && window->type() != ui::wm::WINDOW_TYPE_UNKNOWN && ShouldAnimateWindow(window); animated = animated && CallAnimateOnChildWindowVisibilityChanged(window, visible); // If we're already in the process of hiding don't do anything. Otherwise we // may end up prematurely canceling the animation. // This does not check opacity as when fading out a visibility change should // also be scheduled (to do otherwise would mean the window can not be seen, // opacity is 0, yet the window is marked as visible) (see CL 132903003). // TODO(vollick): remove this. if (!visible && window->layer()->GetAnimator()->IsAnimatingProperty( ui::LayerAnimationElement::VISIBILITY) && !window->layer()->GetTargetVisibility()) { return; } // When a window is made visible, we always make its layer visible // immediately. When a window is hidden, the layer must be left visible and // only made not visible once the animation is complete. if (!animated || visible) window->layer()->SetVisible(visible); } SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations( aura::Window* window) : window_(window), original_enabled_(window->GetProperty( kChildWindowVisibilityChangesAnimatedKey)) { window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); } SuspendChildWindowVisibilityAnimations:: ~SuspendChildWindowVisibilityAnimations() { if (original_enabled_) window_->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); else window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); } void SetWindowVisibilityChangesAnimated(aura::Window* window) { window->SetProperty(kWindowVisibilityChangesAnimatedKey, true); } void SetChildWindowVisibilityChangesAnimated(aura::Window* window) { window->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); } } // namespace wm