// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/wm/core/visibility_controller.h" #include "ui/aura/test/aura_test_base.h" #include "ui/aura/test/test_window_delegate.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/compositor/scoped_layer_animation_settings.h" namespace wm { typedef aura::test::AuraTestBase VisibilityControllerTest; // Check that a transparency change to 0 will not cause a hide call to be // ignored. TEST_F(VisibilityControllerTest, AnimateTransparencyToZeroAndHideHides) { // We cannot disable animations for this test. ui::ScopedAnimationDurationScaleMode test_duration_mode( ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); VisibilityController controller; aura::client::SetVisibilityClient(root_window(), &controller); SetChildWindowVisibilityChangesAnimated(root_window()); aura::test::TestWindowDelegate d; scoped_ptr window(aura::test::CreateTestWindowWithDelegate( &d, -2, gfx::Rect(0, 0, 50, 50), root_window())); ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(5)); EXPECT_TRUE(window->layer()->visible()); EXPECT_TRUE(window->IsVisible()); window->layer()->SetOpacity(0.0); EXPECT_TRUE(window->layer()->visible()); EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->layer()->GetAnimator()-> IsAnimatingProperty(ui::LayerAnimationElement::OPACITY)); EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity()); // Check that the visibility is correct after the hide animation has finished. window->Hide(); window->layer()->GetAnimator()->StopAnimating(); EXPECT_FALSE(window->layer()->visible()); EXPECT_FALSE(window->IsVisible()); } } // namespace wm