// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/wm/core/window_util.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/test/aura_test_base.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_tree_owner.h" namespace wm { typedef aura::test::AuraTestBase WindowUtilTest; // Test if the recreate layers does not recreate layers that have // already been acquired. TEST_F(WindowUtilTest, RecreateLayers) { scoped_ptr window1( aura::test::CreateTestWindowWithId(0, NULL)); scoped_ptr window11( aura::test::CreateTestWindowWithId(1, window1.get())); scoped_ptr window12( aura::test::CreateTestWindowWithId(2, window1.get())); ASSERT_EQ(2u, window1->layer()->children().size()); scoped_ptr acquired(window11->AcquireLayer()); EXPECT_TRUE(acquired.get()); EXPECT_EQ(acquired.get(), window11->layer()); scoped_ptr tree = wm::RecreateLayers(window1.get()); // The detached layer should not have the layer that has // already been detached. ASSERT_EQ(1u, tree->root()->children().size()); // Child layer is new instance. EXPECT_NE(window11->layer(), tree->root()->children()[0]); EXPECT_NE(window12->layer(), tree->root()->children()[0]); // The original window should have both. ASSERT_EQ(2u, window1->layer()->children().size()); EXPECT_EQ(window11->layer(), window1->layer()->children()[0]); EXPECT_EQ(window12->layer(), window1->layer()->children()[1]); // Delete the window before the acquired layer is deleted. window11.reset(); } } // namespace wm