// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_WM_PUBLIC_ANIMATION_HOST_H_ #define UI_WM_PUBLIC_ANIMATION_HOST_H_ #include "base/compiler_specific.h" #include "ui/aura/aura_export.h" namespace gfx { class Vector2d; } namespace aura { class Window; namespace client { // Interface for top level window host of animation. Communicates additional // bounds required for animation as well as animation completion for deferring // window closes on hide. class AURA_EXPORT AnimationHost { public: // Ensure the host window is at least this large so that transitions have // sufficient space. // The |top_left_delta| parameter contains the offset to be subtracted from // the window bounds for the top left corner. // The |bottom_right_delta| parameter contains the offset to be added to the // window bounds for the bottom right. virtual void SetHostTransitionOffsets( const gfx::Vector2d& top_left_delta, const gfx::Vector2d& bottom_right_delta) = 0; // Called after the window has faded out on a hide. virtual void OnWindowHidingAnimationCompleted() = 0; protected: virtual ~AnimationHost() {} }; AURA_EXPORT void SetAnimationHost(Window* window, AnimationHost* animation_host); AURA_EXPORT AnimationHost* GetAnimationHost(Window* window); } // namespace client } // namespace aura #endif // UI_WM_PUBLIC_ANIMATION_HOST_H_