// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/animation/bounds_animator.h" #include "base/scoped_ptr.h" #include "ui/base/animation/animation_container.h" #include "ui/base/animation/slide_animation.h" #include "views/view.h" // Duration in milliseconds for animations. static const int kAnimationDuration = 200; using ui::Animation; using ui::AnimationContainer; using ui::SlideAnimation; using ui::Tween; namespace views { BoundsAnimator::BoundsAnimator(View* parent) : parent_(parent), observer_(NULL), container_(new AnimationContainer()) { container_->set_observer(this); } BoundsAnimator::~BoundsAnimator() { // Reset the delegate so that we don't attempt to notify our observer from // the destructor. container_->set_observer(NULL); // Delete all the animations, but don't remove any child views. We assume the // view owns us and is going to be deleted anyway. for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i) CleanupData(false, &(i->second), i->first); } void BoundsAnimator::AnimateViewTo(View* view, const gfx::Rect& target) { DCHECK(view); DCHECK_EQ(view->GetParent(), parent_); Data existing_data; if (IsAnimating(view)) { // Don't immediatly delete the animation, that might trigger a callback from // the animationcontainer. existing_data = data_[view]; RemoveFromMaps(view); } // NOTE: we don't check if the view is already at the target location. Doing // so leads to odd cases where no animations may be present after invoking // AnimateViewTo. AnimationProgressed does nothing when the bounds of the // view don't change. Data& data = data_[view]; data.start_bounds = view->bounds(); data.target_bounds = target; data.animation = CreateAnimation(); animation_to_view_[data.animation] = view; data.animation->Show(); CleanupData(true, &existing_data, NULL); } void BoundsAnimator::SetAnimationForView(View* view, SlideAnimation* animation) { DCHECK(animation); scoped_ptr animation_wrapper(animation); if (!IsAnimating(view)) return; // We delay deleting the animation until the end so that we don't prematurely // send out notification that we're done. scoped_ptr old_animation(ResetAnimationForView(view)); data_[view].animation = animation_wrapper.release(); animation_to_view_[animation] = view; animation->set_delegate(this); animation->SetContainer(container_.get()); animation->Show(); } const SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) { return !IsAnimating(view) ? NULL : data_[view].animation; } void BoundsAnimator::SetAnimationDelegate(View* view, AnimationDelegate* delegate, bool delete_when_done) { DCHECK(IsAnimating(view)); data_[view].delegate = delegate; data_[view].delete_delegate_when_done = delete_when_done; } void BoundsAnimator::StopAnimatingView(View* view) { if (!IsAnimating(view)) return; data_[view].animation->Stop(); } bool BoundsAnimator::IsAnimating(View* view) const { return data_.find(view) != data_.end(); } bool BoundsAnimator::IsAnimating() const { return !data_.empty(); } void BoundsAnimator::Cancel() { if (data_.empty()) return; while (!data_.empty()) data_.begin()->second.animation->Stop(); // Invoke AnimationContainerProgressed to force a repaint and notify delegate. AnimationContainerProgressed(container_.get()); } SlideAnimation* BoundsAnimator::CreateAnimation() { SlideAnimation* animation = new SlideAnimation(this); animation->SetContainer(container_.get()); animation->SetSlideDuration(kAnimationDuration); animation->SetTweenType(Tween::EASE_OUT); return animation; } void BoundsAnimator::RemoveFromMaps(View* view) { DCHECK(data_.count(view) > 0); DCHECK(animation_to_view_.count(data_[view].animation) > 0); animation_to_view_.erase(data_[view].animation); data_.erase(view); } void BoundsAnimator::CleanupData(bool send_cancel, Data* data, View* view) { if (send_cancel && data->delegate) data->delegate->AnimationCanceled(data->animation); if (data->delete_delegate_when_done) { delete static_cast(data->delegate); data->delegate = NULL; } if (data->animation) { data->animation->set_delegate(NULL); delete data->animation; data->animation = NULL; } } Animation* BoundsAnimator::ResetAnimationForView(View* view) { if (!IsAnimating(view)) return NULL; Animation* old_animation = data_[view].animation; animation_to_view_.erase(old_animation); data_[view].animation = NULL; // Reset the delegate so that we don't attempt any processing when the // animation calls us back. old_animation->set_delegate(NULL); return old_animation; } void BoundsAnimator::AnimationEndedOrCanceled(const Animation* animation, AnimationEndType type) { DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); View* view = animation_to_view_[animation]; DCHECK(view); // Make a copy of the data as Remove empties out the maps. Data data = data_[view]; RemoveFromMaps(view); if (data.delegate) { if (type == ANIMATION_ENDED) { data.delegate->AnimationEnded(animation); } else { DCHECK_EQ(ANIMATION_CANCELED, type); data.delegate->AnimationCanceled(animation); } } CleanupData(false, &data, view); } void BoundsAnimator::AnimationProgressed(const Animation* animation) { DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); View* view = animation_to_view_[animation]; DCHECK(view); const Data& data = data_[view]; gfx::Rect new_bounds = animation->CurrentValueBetween(data.start_bounds, data.target_bounds); if (new_bounds != view->bounds()) { gfx::Rect total_bounds = new_bounds.Union(view->bounds()); // Build up the region to repaint in repaint_bounds_. We'll do the repaint // when all animations complete (in AnimationContainerProgressed). if (repaint_bounds_.IsEmpty()) repaint_bounds_ = total_bounds; else repaint_bounds_ = repaint_bounds_.Union(total_bounds); view->SetBounds(new_bounds); } if (data.delegate) data.delegate->AnimationProgressed(animation); } void BoundsAnimator::AnimationEnded(const Animation* animation) { AnimationEndedOrCanceled(animation, ANIMATION_ENDED); } void BoundsAnimator::AnimationCanceled(const Animation* animation) { AnimationEndedOrCanceled(animation, ANIMATION_CANCELED); } void BoundsAnimator::AnimationContainerProgressed( AnimationContainer* container) { if (!repaint_bounds_.IsEmpty()) { // Adjust for rtl. repaint_bounds_.set_x(parent_->MirroredXWithWidthInsideView( repaint_bounds_.x(), repaint_bounds_.width())); parent_->SchedulePaint(repaint_bounds_, false); repaint_bounds_.SetRect(0, 0, 0, 0); } if (observer_ && !IsAnimating()) { // Notify here rather than from AnimationXXX to avoid deleting the animation // while the animaion is calling us. observer_->OnBoundsAnimatorDone(this); } } void BoundsAnimator::AnimationContainerEmpty(AnimationContainer* container) { } } // namespace views