// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this // source code is governed by a BSD-style license that can be found in the // LICENSE file. #ifndef VIEWS_ANIMATOR_H_ #define VIEWS_ANIMATOR_H_ #include "app/animation.h" #include "base/gfx/rect.h" #include "base/ref_counted.h" #include "base/scoped_ptr.h" class SlideAnimation; //////////////////////////////////////////////////////////////////////////////// // ALERT! // // This API is preliminary and subject to change. Talk to beng before using it! // namespace views { class View; class AnimatorDelegate { public: // Returns the view in the visual layout whose trailing edge the view that // hosts an animator should be clamped to during animations, when // ANIMATE_CLAMP is specified in combination with ANIMATE_X or ANIMATE_Y. virtual View* GetClampedView(View* host) = 0; // Notifies the delegate that the active animation running for |host| has // completed. virtual void AnimationCompletedForHost(View* host) = 0; }; // An animator is an object that can animate actions on a host view. Once // created, an Animator is typically owned by its host view. class Animator : public AnimationDelegate { public: enum BoundsChangeFlags { ANIMATE_NONE = 0x0, // Don't animate anything... o_O ANIMATE_X = 0x1, // Animate the host view's x position ANIMATE_Y = 0x2, // Animate the host view's y position ANIMATE_WIDTH = 0x4, // Animate the host view's width ANIMATE_HEIGHT = 0x8, // Animate the host view's height ANIMATE_CLAMP = 0x10 // Clamp the host view's x or y position to the // trailing edge of the view returned by // AnimatorDelegate::GetClampedView. }; // Creates the animator for the specified host view. Optionally an // AnimationContext can be provided to animate multiple views from a single // animation. explicit Animator(View* host); Animator(View* host, AnimatorDelegate* delegate); virtual ~Animator(); // Returns true if the animator is currently animating. bool IsAnimating() const; // Moves/sizes the host view to the specified bounds. |direction| is a // combination of the above flags indicating what aspects of the bounds should // be animated. void AnimateToBounds(const gfx::Rect& bounds, int direction); void AnimateToBounds(int x, int y, int width, int height, int direction); // Overridden from AnimationDelegate: virtual void AnimationEnded(const Animation* animation); virtual void AnimationProgressed(const Animation* animation); virtual void AnimationCanceled(const Animation* animation); private: void InitAnimation(); // Get the current X/Y position of the host view, clamped to the right edge of // the previous view in the visual layout, if applicable (See // AnimatorDelegate for more info). int GetClampedX() const; int GetClampedY() const; // The view that this animator is attached to. View* host_; // Start and end bounds for the animation. gfx::Rect start_bounds_; gfx::Rect target_bounds_; // The animation used by this animator. scoped_ptr animation_; // A delegate object that provides information about surrounding views. // Will be NULL during this class' destructor. AnimatorDelegate* delegate_; // Some combination of BoundsChangeFlags indicating the type of bounds change // the host view is subject to. int direction_; DISALLOW_COPY_AND_ASSIGN(Animator); }; } // namespace views #endif // #ifndef VIEWS_ANIMATOR_H_