// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_BUTTON_BUTTON_H_ #define VIEWS_CONTROLS_BUTTON_BUTTON_H_ #pragma once #include "views/view.h" namespace views { class Button; class Event; // An interface implemented by an object to let it know that a button was // pressed. class ButtonListener { public: virtual void ButtonPressed(Button* sender, const views::Event& event) = 0; }; // A View representing a button. Depending on the specific type, the button // could be implemented by a native control or custom rendered. class Button : public View { public: virtual ~Button(); void SetTooltipText(const std::wstring& tooltip_text); int tag() const { return tag_; } void set_tag(int tag) { tag_ = tag; } int mouse_event_flags() const { return mouse_event_flags_; } void SetAccessibleKeyboardShortcut(const std::wstring& shortcut); // Overridden from View: virtual bool GetTooltipText(const gfx::Point& p, std::wstring* tooltip); virtual bool GetAccessibleKeyboardShortcut(std::wstring* shortcut); virtual bool GetAccessibleRole(AccessibilityTypes::Role* role); protected: // Construct the Button with a Listener. The listener can be NULL. This can be // true of buttons that don't have a listener - e.g. menubuttons where there's // no default action and checkboxes. explicit Button(ButtonListener* listener); // Cause the button to notify the listener that a click occurred. virtual void NotifyClick(const views::Event& event); // The button's listener. Notified when clicked. ButtonListener* listener_; private: // The text shown in a tooltip. std::wstring tooltip_text_; // Accessibility data. std::wstring accessible_shortcut_; // The id tag associated with this button. Used to disambiguate buttons in // the ButtonListener implementation. int tag_; // Event flags present when the button was clicked. int mouse_event_flags_; DISALLOW_COPY_AND_ASSIGN(Button); }; } // namespace views #endif // VIEWS_CONTROLS_BUTTON_BUTTON_H_