// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/controls/button/custom_button.h" #include "app/throb_animation.h" #include "base/keyboard_codes.h" namespace views { // How long the hover animation takes if uninterrupted. static const int kHoverFadeDurationMs = 150; //////////////////////////////////////////////////////////////////////////////// // CustomButton, public: CustomButton::~CustomButton() { } void CustomButton::SetState(ButtonState state) { if (show_highlighted_ && state != state_) { if (animate_on_state_change_ || !hover_animation_->IsAnimating()) { animate_on_state_change_ = true; if (state_ == BS_NORMAL && state == BS_HOT) { // Button is hovered from a normal state, start hover animation. hover_animation_->Show(); } else if (state_ == BS_HOT && state == BS_NORMAL) { // Button is returning to a normal state from hover, start hover // fade animation. hover_animation_->Hide(); } else { hover_animation_->Stop(); } } state_ = state; SchedulePaint(); } } void CustomButton::StartThrobbing(int cycles_til_stop) { animate_on_state_change_ = false; hover_animation_->StartThrobbing(cycles_til_stop); } void CustomButton::SetAnimationDuration(int duration) { hover_animation_->SetSlideDuration(duration); } void CustomButton::SetShowHighlighted(bool show_highlighted) { show_highlighted_ = show_highlighted; } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides: void CustomButton::SetEnabled(bool enabled) { if (enabled && state_ == BS_DISABLED) { SetState(BS_NORMAL); } else if (!enabled && state_ != BS_DISABLED) { SetState(BS_DISABLED); } } bool CustomButton::IsEnabled() const { return state_ != BS_DISABLED; } bool CustomButton::IsFocusable() const { return (state_ != BS_DISABLED) && View::IsFocusable(); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, protected: CustomButton::CustomButton(ButtonListener* listener) : Button(listener), state_(BS_NORMAL), animate_on_state_change_(true), show_highlighted_(true), triggerable_event_flags_(MouseEvent::EF_LEFT_BUTTON_DOWN) { hover_animation_.reset(new ThrobAnimation(this)); hover_animation_->SetSlideDuration(kHoverFadeDurationMs); } bool CustomButton::IsTriggerableEvent(const MouseEvent& e) { return (triggerable_event_flags_ & e.GetFlags()) != 0; } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides (protected): bool CustomButton::AcceleratorPressed(const Accelerator& accelerator) { if (enabled_) { SetState(BS_NORMAL); KeyEvent key_event(Event::ET_KEY_RELEASED, accelerator.GetKeyCode(), accelerator.modifiers(), 0, 0); NotifyClick(key_event); return true; } return false; } bool CustomButton::OnMousePressed(const MouseEvent& e) { if (state_ != BS_DISABLED) { if (ShouldEnterPushedState(e) && HitTest(e.location())) SetState(BS_PUSHED); RequestFocus(); } return true; } bool CustomButton::OnMouseDragged(const MouseEvent& e) { if (state_ != BS_DISABLED) { if (!HitTest(e.location())) SetState(BS_NORMAL); else if (ShouldEnterPushedState(e)) SetState(BS_PUSHED); else SetState(BS_HOT); } return true; } void CustomButton::OnMouseReleased(const MouseEvent& e, bool canceled) { if (InDrag()) { // Starting a drag results in a MouseReleased, we need to ignore it. return; } if (state_ != BS_DISABLED) { if (canceled || !HitTest(e.location())) { SetState(BS_NORMAL); } else { SetState(BS_HOT); if (IsTriggerableEvent(e)) { NotifyClick(e); // We may be deleted at this point (by the listener's notification // handler) so no more doing anything, just return. return; } } } } void CustomButton::OnMouseEntered(const MouseEvent& e) { if (state_ != BS_DISABLED) SetState(BS_HOT); } void CustomButton::OnMouseMoved(const MouseEvent& e) { if (state_ != BS_DISABLED) { if (HitTest(e.location())) { SetState(BS_HOT); } else { SetState(BS_NORMAL); } } } void CustomButton::OnMouseExited(const MouseEvent& e) { // Starting a drag results in a MouseExited, we need to ignore it. if (state_ != BS_DISABLED && !InDrag()) SetState(BS_NORMAL); } bool CustomButton::OnKeyPressed(const KeyEvent& e) { if (state_ != BS_DISABLED) { // Space sets button state to pushed. Enter clicks the button. This matches // the Windows native behavior of buttons, where Space clicks the button // on KeyRelease and Enter clicks the button on KeyPressed. if (e.GetKeyCode() == base::VKEY_SPACE) { SetState(BS_PUSHED); return true; } else if (e.GetKeyCode() == base::VKEY_RETURN) { SetState(BS_NORMAL); NotifyClick(e); return true; } } return false; } bool CustomButton::OnKeyReleased(const KeyEvent& e) { if (state_ != BS_DISABLED) { if (e.GetKeyCode() == base::VKEY_SPACE) { SetState(BS_NORMAL); NotifyClick(e); return true; } } return false; } void CustomButton::OnDragDone() { SetState(BS_NORMAL); } void CustomButton::ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) { if (GetContextMenuController()) { // We're about to show the context menu. Showing the context menu likely // means we won't get a mouse exited and reset state. Reset it now to be // sure. if (state_ != BS_DISABLED) SetState(BS_NORMAL); View::ShowContextMenu(p, is_mouse_gesture); } } void CustomButton::ViewHierarchyChanged(bool is_add, View *parent, View *child) { if (!is_add && state_ != BS_DISABLED) SetState(BS_NORMAL); } void CustomButton::SetHotTracked(bool flag) { if (state_ != BS_DISABLED) SetState(flag ? BS_HOT : BS_NORMAL); } bool CustomButton::IsHotTracked() const { return state_ == BS_HOT; } void CustomButton::WillLoseFocus() { if (IsHotTracked()) SetState(BS_NORMAL); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, AnimationDelegate implementation: void CustomButton::AnimationProgressed(const Animation* animation) { SchedulePaint(); } bool CustomButton::ShouldEnterPushedState(const MouseEvent& e) { return IsTriggerableEvent(e); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, private: void CustomButton::SetHighlighted(bool highlighted) { if (highlighted && state_ != BS_DISABLED) { SetState(BS_HOT); } else if (!highlighted && state_ != BS_DISABLED) { SetState(BS_NORMAL); } } bool CustomButton::IsHighlighted() const { return state_ == BS_HOT; } bool CustomButton::IsPushed() const { return state_ == BS_PUSHED; } } // namespace views