// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/controls/button/custom_button.h" #include "ui/base/accessibility/accessible_view_state.h" #include "ui/base/animation/throb_animation.h" #include "ui/base/keycodes/keyboard_codes.h" #include "views/screen.h" #include "views/widget/widget.h" namespace views { // How long the hover animation takes if uninterrupted. static const int kHoverFadeDurationMs = 150; // static const char CustomButton::kViewClassName[] = "views/CustomButton"; //////////////////////////////////////////////////////////////////////////////// // CustomButton, public: CustomButton::~CustomButton() { } void CustomButton::SetState(ButtonState state) { if (state == state_) return; if (animate_on_state_change_ && (!is_throbbing_ || !hover_animation_->is_animating())) { is_throbbing_ = false; if (state_ == BS_NORMAL && state == BS_HOT) { // Button is hovered from a normal state, start hover animation. hover_animation_->Show(); } else if (state_ == BS_HOT && state == BS_NORMAL) { // Button is returning to a normal state from hover, start hover // fade animation. hover_animation_->Hide(); } else { hover_animation_->Stop(); } } state_ = state; SchedulePaint(); } void CustomButton::StartThrobbing(int cycles_til_stop) { is_throbbing_ = true; hover_animation_->StartThrobbing(cycles_til_stop); } void CustomButton::StopThrobbing() { if (hover_animation_->is_animating()) { hover_animation_->Stop(); SchedulePaint(); } } void CustomButton::SetAnimationDuration(int duration) { hover_animation_->SetSlideDuration(duration); } bool CustomButton::IsMouseHovered() const { // If we haven't yet been placed in an onscreen view hierarchy, we can't be // hovered. if (!GetWidget()) return false; gfx::Point cursor_pos(Screen::GetCursorScreenPoint()); ConvertPointToView(NULL, this, &cursor_pos); return HitTest(cursor_pos); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides: void CustomButton::SetHotTracked(bool flag) { if (state_ != BS_DISABLED) SetState(flag ? BS_HOT : BS_NORMAL); if (flag && GetWidget()) { GetWidget()->NotifyAccessibilityEvent( this, ui::AccessibilityTypes::EVENT_FOCUS, true); } } bool CustomButton::IsHotTracked() const { return state_ == BS_HOT; } void CustomButton::SetEnabled(bool enabled) { if (enabled ? (state_ != BS_DISABLED) : (state_ == BS_DISABLED)) return; if (enabled) SetState(IsMouseHovered() ? BS_HOT : BS_NORMAL); else SetState(BS_DISABLED); } bool CustomButton::IsEnabled() const { return state_ != BS_DISABLED; } std::string CustomButton::GetClassName() const { return kViewClassName; } bool CustomButton::OnMousePressed(const MouseEvent& event) { if (state_ != BS_DISABLED) { if (ShouldEnterPushedState(event) && HitTest(event.location())) SetState(BS_PUSHED); if (request_focus_on_press_) RequestFocus(); } return true; } bool CustomButton::OnMouseDragged(const MouseEvent& event) { if (state_ != BS_DISABLED) { if (HitTest(event.location())) SetState(ShouldEnterPushedState(event) ? BS_PUSHED : BS_HOT); else SetState(BS_NORMAL); } return true; } void CustomButton::OnMouseReleased(const MouseEvent& event, bool canceled) { // Starting a drag results in a MouseReleased, we need to ignore it. if ((state_ == BS_DISABLED) || InDrag()) return; if (!HitTest(event.location())) { SetState(BS_NORMAL); return; } SetState(BS_HOT); if (!canceled && IsTriggerableEvent(event)) { NotifyClick(event); // NOTE: We may be deleted at this point (by the listener's notification // handler). } } void CustomButton::OnMouseEntered(const MouseEvent& event) { if (state_ != BS_DISABLED) SetState(BS_HOT); } void CustomButton::OnMouseExited(const MouseEvent& event) { // Starting a drag results in a MouseExited, we need to ignore it. if (state_ != BS_DISABLED && !InDrag()) SetState(BS_NORMAL); } void CustomButton::OnMouseMoved(const MouseEvent& event) { if (state_ != BS_DISABLED) SetState(HitTest(event.location()) ? BS_HOT : BS_NORMAL); } bool CustomButton::OnKeyPressed(const KeyEvent& event) { if (state_ == BS_DISABLED) return false; // Space sets button state to pushed. Enter clicks the button. This matches // the Windows native behavior of buttons, where Space clicks the button on // KeyRelease and Enter clicks the button on KeyPressed. if (event.key_code() == ui::VKEY_SPACE) { SetState(BS_PUSHED); } else if (event.key_code() == ui::VKEY_RETURN) { SetState(BS_NORMAL); NotifyClick(event); } else { return false; } return true; } bool CustomButton::OnKeyReleased(const KeyEvent& event) { if ((state_ == BS_DISABLED) || (event.key_code() != ui::VKEY_SPACE)) return false; SetState(BS_NORMAL); NotifyClick(event); return true; } bool CustomButton::AcceleratorPressed(const Accelerator& accelerator) { if (!enabled_) return false; SetState(BS_NORMAL); KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.GetKeyCode(), accelerator.modifiers()); NotifyClick(key_event); return true; } void CustomButton::ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) { if (!GetContextMenuController()) return; // We're about to show the context menu. Showing the context menu likely means // we won't get a mouse exited and reset state. Reset it now to be sure. if (state_ != BS_DISABLED) SetState(BS_NORMAL); View::ShowContextMenu(p, is_mouse_gesture); } void CustomButton::OnDragDone() { SetState(BS_NORMAL); } void CustomButton::GetAccessibleState(ui::AccessibleViewState* state) { Button::GetAccessibleState(state); switch (state_) { case BS_HOT: state->state = ui::AccessibilityTypes::STATE_HOTTRACKED; break; case BS_PUSHED: state->state = ui::AccessibilityTypes::STATE_PRESSED; break; case BS_DISABLED: state->state = ui::AccessibilityTypes::STATE_UNAVAILABLE; break; case BS_NORMAL: case BS_COUNT: // No additional accessibility state set for this button state. break; } } //////////////////////////////////////////////////////////////////////////////// // CustomButton, ui::AnimationDelegate implementation: void CustomButton::AnimationProgressed(const ui::Animation* animation) { SchedulePaint(); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, protected: CustomButton::CustomButton(ButtonListener* listener) : Button(listener), state_(BS_NORMAL), animate_on_state_change_(true), is_throbbing_(false), triggerable_event_flags_(ui::EF_LEFT_BUTTON_DOWN), request_focus_on_press_(true) { hover_animation_.reset(new ui::ThrobAnimation(this)); hover_animation_->SetSlideDuration(kHoverFadeDurationMs); } bool CustomButton::IsTriggerableEvent(const MouseEvent& event) { return (triggerable_event_flags_ & event.flags()) != 0; } bool CustomButton::ShouldEnterPushedState(const MouseEvent& event) { return IsTriggerableEvent(event); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides (protected): void CustomButton::ViewHierarchyChanged(bool is_add, View *parent, View *child) { if (!is_add && state_ != BS_DISABLED) SetState(BS_NORMAL); } bool CustomButton::IsFocusable() const { return (state_ != BS_DISABLED) && View::IsFocusable(); } void CustomButton::OnBlur() { if (IsHotTracked()) SetState(BS_NORMAL); } } // namespace views