// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/controls/button/custom_button.h" #include "app/keyboard_codes.h" #include "app/throb_animation.h" #include "views/screen.h" namespace views { // How long the hover animation takes if uninterrupted. static const int kHoverFadeDurationMs = 150; //////////////////////////////////////////////////////////////////////////////// // CustomButton, public: CustomButton::~CustomButton() { } void CustomButton::SetState(ButtonState state) { if (state == state_) return; if (animate_on_state_change_ && (!is_throbbing_ || !hover_animation_->is_animating())) { is_throbbing_ = false; if (state_ == BS_NORMAL && state == BS_HOT) { // Button is hovered from a normal state, start hover animation. hover_animation_->Show(); } else if (state_ == BS_HOT && state == BS_NORMAL) { // Button is returning to a normal state from hover, start hover // fade animation. hover_animation_->Hide(); } else { hover_animation_->Stop(); } } state_ = state; SchedulePaint(); } void CustomButton::StartThrobbing(int cycles_til_stop) { is_throbbing_ = true; hover_animation_->StartThrobbing(cycles_til_stop); } void CustomButton::SetAnimationDuration(int duration) { hover_animation_->SetSlideDuration(duration); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides: AccessibilityTypes::State CustomButton::GetAccessibleState() { int state = 0; switch (state_) { case BS_HOT: state = AccessibilityTypes::STATE_HOTTRACKED; break; case BS_PUSHED: state = AccessibilityTypes::STATE_PRESSED; break; case BS_DISABLED: state = AccessibilityTypes::STATE_UNAVAILABLE; break; case BS_NORMAL: case BS_COUNT: // No additional accessibility state set for this button state. break; } return state; } void CustomButton::SetEnabled(bool enabled) { if (enabled ? (state_ != BS_DISABLED) : (state_ == BS_DISABLED)) return; if (enabled) SetState(IsMouseHovered() ? BS_HOT : BS_NORMAL); else SetState(BS_DISABLED); } bool CustomButton::IsEnabled() const { return state_ != BS_DISABLED; } bool CustomButton::IsFocusable() const { return (state_ != BS_DISABLED) && View::IsFocusable(); } bool CustomButton::IsMouseHovered() const { // If we haven't yet been placed in an onscreen view hierarchy, we can't be // hovered. if (!GetWidget()) return false; gfx::Point cursor_pos(Screen::GetCursorScreenPoint()); ConvertPointToView(NULL, this, &cursor_pos); return HitTest(cursor_pos); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, protected: CustomButton::CustomButton(ButtonListener* listener) : Button(listener), state_(BS_NORMAL), animate_on_state_change_(true), is_throbbing_(false), triggerable_event_flags_(MouseEvent::EF_LEFT_BUTTON_DOWN), request_focus_on_press_(true) { hover_animation_.reset(new ThrobAnimation(this)); hover_animation_->SetSlideDuration(kHoverFadeDurationMs); } bool CustomButton::IsTriggerableEvent(const MouseEvent& e) { return (triggerable_event_flags_ & e.GetFlags()) != 0; } //////////////////////////////////////////////////////////////////////////////// // CustomButton, View overrides (protected): bool CustomButton::AcceleratorPressed(const Accelerator& accelerator) { if (!enabled_) return false; SetState(BS_NORMAL); KeyEvent key_event(Event::ET_KEY_RELEASED, accelerator.GetKeyCode(), accelerator.modifiers(), 0, 0); NotifyClick(key_event); return true; } bool CustomButton::OnMousePressed(const MouseEvent& e) { if (state_ != BS_DISABLED) { if (ShouldEnterPushedState(e) && HitTest(e.location())) SetState(BS_PUSHED); if (request_focus_on_press_) RequestFocus(); } return true; } bool CustomButton::OnMouseDragged(const MouseEvent& e) { if (state_ != BS_DISABLED) { if (HitTest(e.location())) SetState(ShouldEnterPushedState(e) ? BS_PUSHED : BS_HOT); else SetState(BS_NORMAL); } return true; } void CustomButton::OnMouseReleased(const MouseEvent& e, bool canceled) { // Starting a drag results in a MouseReleased, we need to ignore it. if ((state_ == BS_DISABLED) || InDrag()) return; if (!HitTest(e.location())) { SetState(BS_NORMAL); return; } SetState(BS_HOT); if (!canceled && IsTriggerableEvent(e)) { NotifyClick(e); // NOTE: We may be deleted at this point (by the listener's notification // handler). } } void CustomButton::OnMouseEntered(const MouseEvent& e) { if (state_ != BS_DISABLED) SetState(BS_HOT); } void CustomButton::OnMouseMoved(const MouseEvent& e) { if (state_ != BS_DISABLED) SetState(HitTest(e.location()) ? BS_HOT : BS_NORMAL); } void CustomButton::OnMouseExited(const MouseEvent& e) { // Starting a drag results in a MouseExited, we need to ignore it. if (state_ != BS_DISABLED && !InDrag()) SetState(BS_NORMAL); } bool CustomButton::OnKeyPressed(const KeyEvent& e) { if (state_ == BS_DISABLED) return false; // Space sets button state to pushed. Enter clicks the button. This matches // the Windows native behavior of buttons, where Space clicks the button on // KeyRelease and Enter clicks the button on KeyPressed. if (e.GetKeyCode() == app::VKEY_SPACE) { SetState(BS_PUSHED); } else if (e.GetKeyCode() == app::VKEY_RETURN) { SetState(BS_NORMAL); NotifyClick(e); } else { return false; } return true; } bool CustomButton::OnKeyReleased(const KeyEvent& e) { if ((state_ == BS_DISABLED) || (e.GetKeyCode() != app::VKEY_SPACE)) return false; SetState(BS_NORMAL); NotifyClick(e); return true; } void CustomButton::OnDragDone() { SetState(BS_NORMAL); } void CustomButton::ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) { if (!GetContextMenuController()) return; // We're about to show the context menu. Showing the context menu likely means // we won't get a mouse exited and reset state. Reset it now to be sure. if (state_ != BS_DISABLED) SetState(BS_NORMAL); View::ShowContextMenu(p, is_mouse_gesture); } void CustomButton::ViewHierarchyChanged(bool is_add, View *parent, View *child) { if (!is_add && state_ != BS_DISABLED) SetState(BS_NORMAL); } void CustomButton::SetHotTracked(bool flag) { if (state_ != BS_DISABLED) SetState(flag ? BS_HOT : BS_NORMAL); if (flag) NotifyAccessibilityEvent(AccessibilityTypes::EVENT_FOCUS); } bool CustomButton::IsHotTracked() const { return state_ == BS_HOT; } void CustomButton::WillLoseFocus() { if (IsHotTracked()) SetState(BS_NORMAL); } //////////////////////////////////////////////////////////////////////////////// // CustomButton, AnimationDelegate implementation: void CustomButton::AnimationProgressed(const Animation* animation) { SchedulePaint(); } bool CustomButton::ShouldEnterPushedState(const MouseEvent& e) { return IsTriggerableEvent(e); } } // namespace views