// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/controls/button/menu_button.h" #include "app/drag_drop_types.h" #include "app/l10n_util.h" #include "app/resource_bundle.h" #include "gfx/canvas.h" #include "grit/app_strings.h" #include "grit/app_resources.h" #include "views/controls/button/button.h" #include "views/controls/menu/view_menu_delegate.h" #include "views/event.h" #include "views/screen.h" #include "views/widget/root_view.h" #include "views/widget/widget.h" #include "views/window/window.h" using base::Time; using base::TimeDelta; namespace views { // The amount of time, in milliseconds, we wait before allowing another mouse // pressed event to show the menu. static const int64 kMinimumTimeBetweenButtonClicks = 100; // How much padding to put on the left and right of the menu marker. static const int kMenuMarkerPaddingLeft = 3; static const int kMenuMarkerPaddingRight = -1; // Default menu offset. static const int kDefaultMenuOffsetX = -2; static const int kDefaultMenuOffsetY = -4; // static const char MenuButton::kViewClassName[] = "views/MenuButton"; //////////////////////////////////////////////////////////////////////////////// // // MenuButton - constructors, destructors, initialization // //////////////////////////////////////////////////////////////////////////////// MenuButton::MenuButton(ButtonListener* listener, const std::wstring& text, ViewMenuDelegate* menu_delegate, bool show_menu_marker) : TextButton(listener, text), menu_visible_(false), menu_offset_(kDefaultMenuOffsetX, kDefaultMenuOffsetY), menu_delegate_(menu_delegate), show_menu_marker_(show_menu_marker), menu_marker_(ResourceBundle::GetSharedInstance().GetBitmapNamed( IDR_MENU_DROPARROW)), destroyed_flag_(NULL) { set_alignment(TextButton::ALIGN_LEFT); } MenuButton::~MenuButton() { if (destroyed_flag_) *destroyed_flag_ = true; } //////////////////////////////////////////////////////////////////////////////// // // MenuButton - Public APIs // //////////////////////////////////////////////////////////////////////////////// gfx::Size MenuButton::GetPreferredSize() { gfx::Size prefsize = TextButton::GetPreferredSize(); if (show_menu_marker_) { prefsize.Enlarge(menu_marker_->width() + kMenuMarkerPaddingLeft + kMenuMarkerPaddingRight, 0); } return prefsize; } void MenuButton::Paint(gfx::Canvas* canvas, bool for_drag) { TextButton::Paint(canvas, for_drag); if (show_menu_marker_) { gfx::Insets insets = GetInsets(); // We can not use the views' mirroring infrastructure for mirroring a // MenuButton control (see TextButton::Paint() for a detailed explanation // regarding why we can not flip the canvas). Therefore, we need to // manually mirror the position of the down arrow. gfx::Rect arrow_bounds(width() - insets.right() - menu_marker_->width() - kMenuMarkerPaddingRight, height() / 2 - menu_marker_->height() / 2, menu_marker_->width(), menu_marker_->height()); arrow_bounds.set_x(MirroredLeftPointForRect(arrow_bounds)); canvas->DrawBitmapInt(*menu_marker_, arrow_bounds.x(), arrow_bounds.y()); } } //////////////////////////////////////////////////////////////////////////////// // // MenuButton - Events // //////////////////////////////////////////////////////////////////////////////// int MenuButton::GetMaximumScreenXCoordinate() { if (!GetWidget()) { NOTREACHED(); return 0; } gfx::Rect monitor_bounds = Screen::GetMonitorWorkAreaNearestWindow(GetWidget()->GetNativeView()); return monitor_bounds.right() - 1; } bool MenuButton::Activate() { SetState(BS_PUSHED); // We need to synchronously paint here because subsequently we enter a // menu modal loop which will stop this window from updating and // receiving the paint message that should be spawned by SetState until // after the menu closes. PaintNow(); if (menu_delegate_) { gfx::Rect lb = GetLocalBounds(true); // The position of the menu depends on whether or not the locale is // right-to-left. gfx::Point menu_position(lb.right(), lb.bottom()); if (base::i18n::IsRTL()) menu_position.set_x(lb.x()); View::ConvertPointToScreen(this, &menu_position); if (base::i18n::IsRTL()) menu_position.Offset(-menu_offset_.x(), menu_offset_.y()); else menu_position.Offset(menu_offset_.x(), menu_offset_.y()); int max_x_coordinate = GetMaximumScreenXCoordinate(); if (max_x_coordinate && max_x_coordinate <= menu_position.x()) menu_position.set_x(max_x_coordinate - 1); // We're about to show the menu from a mouse press. By showing from the // mouse press event we block RootView in mouse dispatching. This also // appears to cause RootView to get a mouse pressed BEFORE the mouse // release is seen, which means RootView sends us another mouse press no // matter where the user pressed. To force RootView to recalculate the // mouse target during the mouse press we explicitly set the mouse handler // to NULL. GetRootView()->SetMouseHandler(NULL); menu_visible_ = true; bool destroyed = false; destroyed_flag_ = &destroyed; menu_delegate_->RunMenu(this, menu_position); if (destroyed) { // The menu was deleted while showing. Don't attempt any processing. return false; } destroyed_flag_ = NULL; menu_visible_ = false; menu_closed_time_ = Time::Now(); // Now that the menu has closed, we need to manually reset state to // "normal" since the menu modal loop will have prevented normal // mouse move messages from getting to this View. We set "normal" // and not "hot" because the likelihood is that the mouse is now // somewhere else (user clicked elsewhere on screen to close the menu // or selected an item) and we will inevitably refresh the hot state // in the event the mouse _is_ over the view. SetState(BS_NORMAL); // We must return false here so that the RootView does not get stuck // sending all mouse pressed events to us instead of the appropriate // target. return false; } return true; } bool MenuButton::OnMousePressed(const MouseEvent& e) { RequestFocus(); if (state() != BS_DISABLED) { // If we're draggable (GetDragOperations returns a non-zero value), then // don't pop on press, instead wait for release. if (e.IsOnlyLeftMouseButton() && HitTest(e.location()) && GetDragOperations(e.location()) == DragDropTypes::DRAG_NONE) { TimeDelta delta = Time::Now() - menu_closed_time_; int64 delta_in_milliseconds = delta.InMilliseconds(); if (delta_in_milliseconds > kMinimumTimeBetweenButtonClicks) { return Activate(); } } } return true; } void MenuButton::OnMouseReleased(const MouseEvent& e, bool canceled) { // Explicitly test for left mouse button to show the menu. If we tested for // !IsTriggerableEvent it could lead to a situation where we end up showing // the menu and context menu (this would happen if the right button is not // triggerable and there's a context menu). if (GetDragOperations(e.location()) != DragDropTypes::DRAG_NONE && state() != BS_DISABLED && !canceled && !InDrag() && e.IsOnlyLeftMouseButton() && HitTest(e.location())) { Activate(); } else { TextButton::OnMouseReleased(e, canceled); } } bool MenuButton::OnKeyPressed(const KeyEvent& e) { if (e.GetKeyCode() == app::VKEY_SPACE || e.GetKeyCode() == app::VKEY_RETURN || e.GetKeyCode() == app::VKEY_UP || e.GetKeyCode() == app::VKEY_DOWN) { bool result = Activate(); if (GetFocusManager()->GetFocusedView() == NULL) RequestFocus(); return result; } return false; } bool MenuButton::OnKeyReleased(const KeyEvent& e) { // Override CustomButton's implementation, which presses the button when // you press space and clicks it when you release space. For a MenuButton // we always activate the menu on key press. return false; } // The reason we override View::OnMouseExited is because we get this event when // we display the menu. If we don't override this method then // BaseButton::OnMouseExited will get the event and will set the button's state // to BS_NORMAL instead of keeping the state BM_PUSHED. This, in turn, will // cause the button to appear depressed while the menu is displayed. void MenuButton::OnMouseExited(const MouseEvent& event) { if ((state_ != BS_DISABLED) && (!menu_visible_) && (!InDrag())) { SetState(BS_NORMAL); } } //////////////////////////////////////////////////////////////////////////////// // // MenuButton - accessibility // //////////////////////////////////////////////////////////////////////////////// std::wstring MenuButton::GetAccessibleDefaultAction() { return l10n_util::GetString(IDS_APP_ACCACTION_PRESS); } AccessibilityTypes::Role MenuButton::GetAccessibleRole() { return AccessibilityTypes::ROLE_BUTTONMENU; } AccessibilityTypes::State MenuButton::GetAccessibleState() { return AccessibilityTypes::STATE_HASPOPUP; } std::string MenuButton::GetClassName() const { return kViewClassName; } } // namespace views