// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ #define VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ #pragma once #include #include "base/time.h" #include "gfx/font.h" #include "views/background.h" #include "views/controls/button/text_button.h" namespace views { class MouseEvent; class ViewMenuDelegate; //////////////////////////////////////////////////////////////////////////////// // // MenuButton // // A button that shows a menu when the left mouse button is pushed // //////////////////////////////////////////////////////////////////////////////// class MenuButton : public TextButton { public: // The menu button's class name. static const char kViewClassName[]; // // Create a Button MenuButton(ButtonListener* listener, const std::wstring& text, ViewMenuDelegate* menu_delegate, bool show_menu_marker); virtual ~MenuButton(); void set_menu_marker(const SkBitmap* menu_marker) { menu_marker_ = menu_marker; } // Activate the button (called when the button is pressed). virtual bool Activate(); // Overridden to take into account the potential use of a drop marker. virtual gfx::Size GetPreferredSize(); virtual void Paint(gfx::Canvas* canvas, bool for_drag); // These methods are overriden to implement a simple push button // behavior virtual bool OnMousePressed(const MouseEvent& e); virtual void OnMouseReleased(const MouseEvent& e, bool canceled); virtual void OnMouseExited(const MouseEvent& event); virtual bool OnKeyPressed(const KeyEvent& e); virtual bool OnKeyReleased(const KeyEvent& e); // Accessibility accessors, overridden from View. virtual bool GetAccessibleDefaultAction(std::wstring* action); virtual bool GetAccessibleRole(AccessibilityTypes::Role* role); virtual bool GetAccessibleState(AccessibilityTypes::State* state); // Returns views/MenuButton. virtual std::string GetClassName() const; // Accessors for menu_offset_. const gfx::Point& menu_offset() const { return menu_offset_; } void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); } protected: // True if the menu is currently visible. bool menu_visible_; // Offset of the associated menu position. gfx::Point menu_offset_; private: friend class TextButtonBackground; // Compute the maximum X coordinate for the current screen. MenuButtons // use this to make sure a menu is never shown off screen. int GetMaximumScreenXCoordinate(); // We use a time object in order to keep track of when the menu was closed. // The time is used for simulating menu behavior for the menu button; that // is, if the menu is shown and the button is pressed, we need to close the // menu. There is no clean way to get the second click event because the // menu is displayed using a modal loop and, unlike regular menus in Windows, // the button is not part of the displayed menu. base::Time menu_closed_time_; // The associated menu's resource identifier. ViewMenuDelegate* menu_delegate_; // Whether or not we're showing a drop marker. bool show_menu_marker_; // The down arrow used to differentiate the menu button from normal // text buttons. const SkBitmap* menu_marker_; // If non-null the destuctor sets this to true. This is set while the menu is // showing and used to detect if the menu was deleted while running. bool* destroyed_flag_; DISALLOW_COPY_AND_ASSIGN(MenuButton); }; } // namespace views #endif // VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_