// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_ #define VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_ #include "gfx/font.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkColor.h" #include "views/border.h" #include "views/controls/button/custom_button.h" namespace views { //////////////////////////////////////////////////////////////////////////////// // // TextButtonBorder // // A Border subclass that paints a TextButton's background layer - // basically the button frame in the hot/pushed states. // // Note that this type of button is not focusable by default and will not be // part of the focus chain. Call SetFocusable(true) to make it part of the // focus chain. // //////////////////////////////////////////////////////////////////////////////// class TextButtonBorder : public Border { public: TextButtonBorder(); virtual ~TextButtonBorder(); // Render the background for the provided view virtual void Paint(const View& view, gfx::Canvas* canvas) const; // Returns the insets for the border. virtual void GetInsets(gfx::Insets* insets) const; protected: // Images struct MBBImageSet { SkBitmap* top_left; SkBitmap* top; SkBitmap* top_right; SkBitmap* left; SkBitmap* center; SkBitmap* right; SkBitmap* bottom_left; SkBitmap* bottom; SkBitmap* bottom_right; }; MBBImageSet hot_set_; MBBImageSet pushed_set_; virtual void Paint(const View& view, gfx::Canvas* canvas, const MBBImageSet& set) const; private: DISALLOW_COPY_AND_ASSIGN(TextButtonBorder); }; //////////////////////////////////////////////////////////////////////////////// // // TextButton // // A button which displays text and/or and icon that can be changed in // response to actions. TextButton reserves space for the largest string // passed to SetText. To reset the cached max size invoke ClearMaxTextSize. // //////////////////////////////////////////////////////////////////////////////// class TextButton : public CustomButton { public: TextButton(ButtonListener* listener, const std::wstring& text); virtual ~TextButton(); // Call SetText once per string in your set of possible values at button // creation time, so that it can contain the largest of them and avoid // resizing the button when the text changes. virtual void SetText(const std::wstring& text); std::wstring text() const { return text_; } enum TextAlignment { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT }; void set_alignment(TextAlignment alignment) { alignment_ = alignment; } // Sets the icon. void SetIcon(const SkBitmap& icon); SkBitmap icon() const { return icon_; } void SetHoverIcon(const SkBitmap& icon); SkBitmap icon_hover() const { return icon_hover_; } // Meanings are reversed for right-to-left layouts. enum IconPlacement { ICON_ON_LEFT, ICON_ON_RIGHT }; IconPlacement icon_placement() { return icon_placement_; } void set_icon_placement(IconPlacement icon_placement) { icon_placement_ = icon_placement; } // TextButton remembers the maximum display size of the text passed to // SetText. This method resets the cached maximum display size to the // current size. void ClearMaxTextSize(); void set_max_width(int max_width) { max_width_ = max_width; } void SetFont(const gfx::Font& font); void SetEnabledColor(SkColor color); void SetDisabledColor(SkColor color); void SetHighlightColor(SkColor color); void SetHoverColor(SkColor color); void SetNormalHasBorder(bool normal_has_border); // Paint the button into the specified canvas. If |for_drag| is true, the // function paints a drag image representation into the canvas. virtual void Paint(gfx::Canvas* canvas, bool for_drag); // Overridden from View: virtual gfx::Size GetPreferredSize(); virtual gfx::Size GetMinimumSize(); virtual void SetEnabled(bool enabled); // Text colors. static const SkColor kEnabledColor; static const SkColor kHighlightColor; static const SkColor kDisabledColor; static const SkColor kHoverColor; protected: virtual bool OnMousePressed(const MouseEvent& e); virtual void Paint(gfx::Canvas* canvas); // Called when enabled or disabled state changes, or the colors for those // states change. virtual void UpdateColor(); private: // The text string that is displayed in the button. std::wstring text_; // The size of the text string. gfx::Size text_size_; // Track the size of the largest text string seen so far, so that // changing text_ will not resize the button boundary. gfx::Size max_text_size_; // The alignment of the text string within the button. TextAlignment alignment_; // The position of the icon. IconPlacement icon_placement_; // The font used to paint the text. gfx::Font font_; // Text color. SkColor color_; // State colors. SkColor color_enabled_; SkColor color_disabled_; SkColor color_highlight_; SkColor color_hover_; // An icon displayed with the text. SkBitmap icon_; // An optional different version of the icon for hover state. SkBitmap icon_hover_; bool has_hover_icon_; // The width of the button will never be larger than this value. A value <= 0 // indicates the width is not constrained. int max_width_; // This is true if normal state has a border frame; default is false. bool normal_has_border_; DISALLOW_COPY_AND_ASSIGN(TextButton); }; } // namespace views #endif // VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_