// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_MENU_MENU_WRAPPER_H_ #define VIEWS_CONTROLS_MENU_MENU_WRAPPER_H_ #pragma once #include "gfx/native_widget_types.h" namespace gfx { class Point; } namespace views { class Menu2; // An interface for clients that want a notification when a menu is opened. class MenuListener { public: // This will be called after the menu has actually opened. virtual void OnMenuOpened() = 0; }; // An interface that wraps an object that implements a menu. class MenuWrapper { public: // All of the possible actions that can result from RunMenuAt. enum MenuAction { MENU_ACTION_NONE, // Menu cancelled, or never opened. MENU_ACTION_SELECTED, // An item was selected. MENU_ACTION_PREVIOUS, // User wants to navigate to the previous menu. MENU_ACTION_NEXT, // User wants to navigate to the next menu. }; virtual ~MenuWrapper() {} // Runs the menu at the specified point. This blocks until done. virtual void RunMenuAt(const gfx::Point& point, int alignment) = 0; // Cancels the active menu. virtual void CancelMenu() = 0; // Called when the model supplying data to this menu has changed, and the menu // must be rebuilt. virtual void Rebuild() = 0; // Called when the states of the items in the menu must be updated from the // model. virtual void UpdateStates() = 0; // Retrieve a native menu handle. virtual gfx::NativeMenu GetNativeMenu() const = 0; // Get the result of the last call to RunMenuAt to determine whether an // item was selected, the user navigated to a next or previous menu, or // nothing. virtual MenuAction GetMenuAction() const = 0; // Add a listener to receive a callback when the menu opens. virtual void AddMenuListener(MenuListener* listener) = 0; // Remove a menu listener. virtual void RemoveMenuListener(MenuListener* listener) = 0; // Creates the appropriate instance of this wrapper for the current platform. static MenuWrapper* CreateWrapper(Menu2* menu); }; } // namespace views #endif // VIEWS_CONTROLS_MENU_MENU_WRAPPER_H_