// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this // source code is governed by a BSD-style license that can be found in the // LICENSE file. #ifndef VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ #define VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ #include #include "app/menus/simple_menu_model.h" #include "base/scoped_ptr.h" #include "views/controls/menu/menu_wrapper.h" namespace views { // A Windows implementation of MenuWrapper. // TODO(beng): rename to MenuWin once the old class is dead. class NativeMenuWin : public MenuWrapper { public: // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for| // is non-NULL, the NativeMenuWin wraps the system menu for that window. // The caller owns the model and the delegate. NativeMenuWin(menus::MenuModel* model, HWND system_menu_for); virtual ~NativeMenuWin(); // Overridden from MenuWrapper: virtual void RunMenuAt(const gfx::Point& point, int alignment); virtual void CancelMenu(); virtual void Rebuild(); virtual void UpdateStates(); virtual gfx::NativeMenu GetNativeMenu() const; private: // IMPORTANT: Note about indices. // Functions in this class deal in two index spaces: // 1. menu_index - the index of an item within the actual Windows // native menu. // 2. model_index - the index of the item within our model. // These two are most often but not always the same value! The // notable exception is when this object is used to wrap the // Windows System Menu. In this instance, the model indices start // at 0, but the insertion index into the existing menu is not. // It is important to take this into consideration when editing the // code in the functions in this class. // Returns true if the item at the specified index is a separator. bool IsSeparatorItemAt(int menu_index) const; // Add items. See note above about indices. void AddMenuItemAt(int menu_index, int model_index); void AddSeparatorItemAt(int menu_index, int model_index); // Sets the state of the item at the specified index. void SetMenuItemState(int menu_index, bool enabled, bool checked, bool is_default); // Sets the label of the item at the specified index. void SetMenuItemLabel(int menu_index, int model_index, const std::wstring& label); // Updates the local data structure with the correctly formatted version of // |label| at the specified model_index, and adds string data to |mii| if // the menu is not owner-draw. That's a mouthful. This function exists because // of the peculiarities of the Windows menu API. void UpdateMenuItemInfoForString(MENUITEMINFO* mii, int model_index, const std::wstring& label); // Returns the alignment flags to be passed to TrackPopupMenuEx, based on the // supplied alignment and the UI text direction. UINT GetAlignmentFlags(int alignment) const; // Resets the native menu stored in |menu_| by destroying any old menu then // creating a new empty one. void ResetNativeMenu(); // Creates the host window that receives notifications from the menu. void CreateHostWindow(); // Our attached model and delegate. menus::MenuModel* model_; HMENU menu_; // True if the contents of menu items in this menu are drawn by the menu host // window, rather than Windows. bool owner_draw_; // An object that collects all of the data associated with an individual menu // item. struct ItemData; std::vector items_; // The window that receives notifications from the menu. class MenuHostWindow; friend MenuHostWindow; scoped_ptr host_window_; // The HWND this menu is the system menu for, or NULL if the menu is not a // system menu. HWND system_menu_for_; // The index of the first item in the model in the menu. int first_item_index_; DISALLOW_COPY_AND_ASSIGN(NativeMenuWin); }; // A SimpleMenuModel subclass that allows the system menu for a window to be // wrapped. class SystemMenuModel : public menus::SimpleMenuModel { public: explicit SystemMenuModel(Delegate* delegate); virtual ~SystemMenuModel(); // Overridden from menus::MenuModel: virtual int GetFirstItemIndex(gfx::NativeMenu native_menu) const; protected: // Overridden from SimpleMenuModel: virtual int FlipIndex(int index) const { return GetItemCount() - index - 1; } private: DISALLOW_COPY_AND_ASSIGN(SystemMenuModel); }; } // namespace views #endif // VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_