// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_NATIVE_NATIVE_VIEW_HOST_H_ #define VIEWS_CONTROLS_NATIVE_NATIVE_VIEW_HOST_H_ #pragma once #include #include "gfx/native_widget_types.h" #include "views/view.h" namespace views { class NativeViewHostWrapper; // A View type that hosts a gfx::NativeView. The bounds of the native view are // kept in sync with the bounds of this view as it is moved and sized. // Under the hood, a platform-specific NativeViewHostWrapper implementation does // the platform-specific work of manipulating the underlying OS widget type. class NativeViewHost : public View { public: // The NativeViewHost's class name. static const char kViewClassName[]; // Should views render the focus when on native controls? static const bool kRenderNativeControlFocus; NativeViewHost(); virtual ~NativeViewHost(); // Attach a gfx::NativeView to this View. Its bounds will be kept in sync // with the bounds of this View until Detach is called. // // Because native views are positioned in the coordinates of their parent // native view, this function should only be called after this View has been // added to a View hierarchy hosted within a valid Widget. void Attach(gfx::NativeView native_view); // Detach the attached window handle. Its bounds and visibility will no longer // be manipulated by this View. void Detach(); // Sets a preferred size for the native view attached to this View. void SetPreferredSize(const gfx::Size& size); // A NativeViewHost has an associated focus View so that the focus of the // native control and of the View are kept in sync. In simple cases where the // NativeViewHost directly wraps a native window as is, the associated view // is this View. In other cases where the NativeViewHost is part of another // view (such as TextField), the actual View is not the NativeViewHost and // this method must be called to set that. // This method must be called before Attach(). void set_focus_view(View* view) { focus_view_ = view; } View* focus_view() { return focus_view_; } // Fast resizing will move the native view and clip its visible region, this // will result in white areas and will not resize the content (so scrollbars // will be all wrong and content will flow offscreen). Only use this // when you're doing extremely quick, high-framerate vertical resizes // and don't care about accuracy. Make sure you do a real resize at the // end. USE WITH CAUTION. void set_fast_resize(bool fast_resize) { fast_resize_ = fast_resize; } bool fast_resize() const { return fast_resize_; } // Accessor for |native_view_|. gfx::NativeView native_view() const { return native_view_; } void NativeViewDestroyed(); // Overridden from View: virtual gfx::Size GetPreferredSize(); virtual void Layout(); virtual void Paint(gfx::Canvas* canvas); virtual void VisibilityChanged(View* starting_from, bool is_visible); virtual void Focus(); virtual bool ContainsNativeView(gfx::NativeView native_view) const; protected: virtual void VisibleBoundsInRootChanged(); virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child); virtual std::string GetClassName() const; private: // Detach the native view. |destroyed| is true if the native view is // detached because it's being destroyed, or false otherwise. void Detach(bool destroyed); // The attached native view. gfx::NativeView native_view_; // A platform-specific wrapper that does the OS-level manipulation of the // attached gfx::NativeView. scoped_ptr native_wrapper_; // The preferred size of this View gfx::Size preferred_size_; // True if the native view is being resized using the fast method described // in the setter/accessor above. bool fast_resize_; // The view that should be given focus when this NativeViewHost is focused. View* focus_view_; DISALLOW_COPY_AND_ASSIGN(NativeViewHost); }; } // namespace views #endif // VIEWS_CONTROLS_NATIVE_NATIVE_VIEW_HOST_H_