// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_SCROLLBAR_BITMAP_SCROLL_BAR_H_ #define VIEWS_CONTROLS_SCROLLBAR_BITMAP_SCROLL_BAR_H_ #pragma once #include "views/controls/scrollbar/base_scroll_bar.h" namespace views { namespace { class BitmapScrollBarThumb; } /////////////////////////////////////////////////////////////////////////////// // // BitmapScrollBar // // A ScrollBar subclass that implements a scroll bar rendered using bitmaps // that the user provides. There are bitmaps for the up and down buttons, as // well as for the thumb and track. This is intended for creating UIs that // have customized, non-native appearances, like floating HUDs etc. // /////////////////////////////////////////////////////////////////////////////// class VIEWS_EXPORT BitmapScrollBar : public BaseScrollBar, public ButtonListener { public: BitmapScrollBar(bool horizontal, bool show_scroll_buttons); virtual ~BitmapScrollBar() { } // A list of parts that the user may supply bitmaps for. enum ScrollBarPart { // The button used to represent scrolling up/left by 1 line. PREV_BUTTON = 0, // The button used to represent scrolling down/right by 1 line. // IMPORTANT: The code assumes the prev and next // buttons have equal width and equal height. NEXT_BUTTON, // The top/left segment of the thumb on the scrollbar. THUMB_START_CAP, // The tiled background image of the thumb. THUMB_MIDDLE, // The bottom/right segment of the thumb on the scrollbar. THUMB_END_CAP, // The grippy that is rendered in the center of the thumb. THUMB_GRIPPY, // The tiled background image of the thumb track. THUMB_TRACK, PART_COUNT }; // Sets the bitmap to be rendered for the specified part and state. void SetImage(ScrollBarPart part, CustomButton::ButtonState state, SkBitmap* bitmap); gfx::Rect GetTrackBounds() const; protected: // View overrides: virtual gfx::Size GetPreferredSize() OVERRIDE; virtual void Layout() OVERRIDE; virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; // ScrollBar overrides: virtual int GetLayoutSize() const OVERRIDE; // BaseButton::ButtonListener overrides: virtual void ButtonPressed(Button* sender, const views::Event& event) OVERRIDE; private: // Up/Down/Left/Right buttons. ImageButton* prev_button_; ImageButton* next_button_; // The thumb needs to be able to access the part images. friend BitmapScrollBarThumb; SkBitmap* images_[PART_COUNT][CustomButton::BS_COUNT]; // True if the scroll buttons at each end of the scroll bar should be shown. bool show_scroll_buttons_; DISALLOW_COPY_AND_ASSIGN(BitmapScrollBar); }; } // namespace views #endif // VIEWS_CONTROLS_SCROLLBAR_BITMAP_SCROLL_BAR_H_