// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_CONTROLS_TEXTFIELD_NATIVE_TEXTFIELD_WIN_H_ #define VIEWS_CONTROLS_TEXTFIELD_NATIVE_TEXTFIELD_WIN_H_ #include #include #include #include #include #include // For ITextDocument, a COM interface to CRichEditCtrl #include #include "base/scoped_comptr_win.h" #include "views/controls/menu/simple_menu_model.h" #include "views/controls/textfield/native_textfield_wrapper.h" namespace views { class NativeViewHost; class Textfield; static const int kDefaultEditStyle = WS_CHILD | WS_VISIBLE; // TODO(beng): make a subclass of NativeControlWin instead. class NativeTextfieldWin : public CWindowImpl >, public CRichEditCommands, public NativeTextfieldWrapper, public SimpleMenuModel::Delegate { public: DECLARE_WND_CLASS(L"ViewsTextfieldEdit"); explicit NativeTextfieldWin(Textfield* parent); ~NativeTextfieldWin(); // See the code in textfield.cc that calls this for why this is here. void AttachHack(); // Overridden from NativeTextfieldWrapper: virtual string16 GetText() const; virtual void UpdateText(); virtual void AppendText(const string16& text); virtual string16 GetSelectedText() const; virtual void SelectAll(); virtual void ClearSelection(); virtual void UpdateBorder(); virtual void UpdateBackgroundColor(); virtual void UpdateReadOnly(); virtual void UpdateFont(); virtual void UpdateEnabled(); virtual void SetHorizontalMargins(int left, int right); virtual void SetFocus(); virtual View* GetView(); virtual gfx::NativeView GetTestingHandle() const; // Overridden from SimpleMenuModel::Delegate: virtual bool IsCommandIdChecked(int command_id) const; virtual bool IsCommandIdEnabled(int command_id) const; virtual bool GetAcceleratorForCommandId(int command_id, Accelerator* accelerator); virtual void ExecuteCommand(int command_id); // CWindowImpl BEGIN_MSG_MAP(Edit) MSG_WM_CHAR(OnChar) MSG_WM_CONTEXTMENU(OnContextMenu) MSG_WM_COPY(OnCopy) MSG_WM_CUT(OnCut) MESSAGE_HANDLER_EX(WM_IME_CHAR, OnImeChar) MESSAGE_HANDLER_EX(WM_IME_STARTCOMPOSITION, OnImeStartComposition) MESSAGE_HANDLER_EX(WM_IME_COMPOSITION, OnImeComposition) MESSAGE_HANDLER_EX(WM_IME_ENDCOMPOSITION, OnImeEndComposition) MSG_WM_KEYDOWN(OnKeyDown) MSG_WM_LBUTTONDBLCLK(OnLButtonDblClk) MSG_WM_LBUTTONDOWN(OnLButtonDown) MSG_WM_LBUTTONUP(OnLButtonUp) MSG_WM_MBUTTONDOWN(OnNonLButtonDown) MSG_WM_MOUSEMOVE(OnMouseMove) MSG_WM_MOUSELEAVE(OnMouseLeave) MESSAGE_HANDLER_EX(WM_MOUSEWHEEL, OnMouseWheel) MSG_WM_NCCALCSIZE(OnNCCalcSize) MSG_WM_NCPAINT(OnNCPaint) MSG_WM_RBUTTONDOWN(OnNonLButtonDown) MSG_WM_PASTE(OnPaste) MSG_WM_SETFOCUS(OnSetFocus) MSG_WM_SYSCHAR(OnSysChar) // WM_SYSxxx == WM_xxx with ALT down MSG_WM_SYSKEYDOWN(OnKeyDown) END_MSG_MAP() private: // This object freezes repainting of the edit until the object is destroyed. // Some methods of the CRichEditCtrl draw synchronously to the screen. If we // don't freeze, the user will see a rapid series of calls to these as // flickers. // // Freezing the control while it is already frozen is permitted; the control // will unfreeze once both freezes are released (the freezes stack). class ScopedFreeze { public: ScopedFreeze(NativeTextfieldWin* edit, ITextDocument* text_object_model); ~ScopedFreeze(); private: NativeTextfieldWin* const edit_; ITextDocument* const text_object_model_; DISALLOW_COPY_AND_ASSIGN(ScopedFreeze); }; // message handlers void OnChar(TCHAR key, UINT repeat_count, UINT flags); void OnContextMenu(HWND window, const POINT& point); void OnCopy(); void OnCut(); LRESULT OnImeChar(UINT message, WPARAM wparam, LPARAM lparam); LRESULT OnImeStartComposition(UINT message, WPARAM wparam, LPARAM lparam); LRESULT OnImeComposition(UINT message, WPARAM wparam, LPARAM lparam); LRESULT OnImeEndComposition(UINT message, WPARAM wparam, LPARAM lparam); void OnKeyDown(TCHAR key, UINT repeat_count, UINT flags); void OnLButtonDblClk(UINT keys, const CPoint& point); void OnLButtonDown(UINT keys, const CPoint& point); void OnLButtonUp(UINT keys, const CPoint& point); void OnMouseLeave(); LRESULT OnMouseWheel(UINT message, WPARAM w_param, LPARAM l_param); void OnMouseMove(UINT keys, const CPoint& point); int OnNCCalcSize(BOOL w_param, LPARAM l_param); void OnNCPaint(HRGN region); void OnNonLButtonDown(UINT keys, const CPoint& point); void OnPaste(); void OnSetFocus(HWND hwnd); void OnSysChar(TCHAR ch, UINT repeat_count, UINT flags); // Helper function for OnChar() and OnKeyDown() that handles keystrokes that // could change the text in the edit. void HandleKeystroke(UINT message, TCHAR key, UINT repeat_count, UINT flags); // Every piece of code that can change the edit should call these functions // before and after the change. These functions determine if anything // meaningful changed, and do any necessary updating and notification. void OnBeforePossibleChange(); void OnAfterPossibleChange(); // Given an X coordinate in client coordinates, returns that coordinate // clipped to be within the horizontal bounds of the visible text. // // This is used in our mouse handlers to work around quirky behaviors of the // underlying CRichEditCtrl like not supporting triple-click when the user // doesn't click on the text itself. // // |is_triple_click| should be true iff this is the third click of a triple // click. Sadly, we need to clip slightly differently in this case. LONG ClipXCoordToVisibleText(LONG x, bool is_triple_click) const; // Sets whether the mouse is in the edit. As necessary this redraws the // edit. void SetContainsMouse(bool contains_mouse); // Getter for the text_object_model_, used by the ScopedFreeze class. Note // that the pointer returned here is only valid as long as the Edit is still // alive. ITextDocument* GetTextObjectModel() const; // Generates the contents of the context menu. void BuildContextMenu(); // The Textfield this object is bound to. Textfield* textfield_; // We need to know if the user triple-clicks, so track double click points // and times so we can see if subsequent clicks are actually triple clicks. bool tracking_double_click_; CPoint double_click_point_; DWORD double_click_time_; // Used to discard unnecessary WM_MOUSEMOVE events after the first such // unnecessary event. See detailed comments in OnMouseMove(). bool can_discard_mousemove_; // The text of this control before a possible change. std::wstring text_before_change_; // If true, the mouse is over the edit. bool contains_mouse_; static bool did_load_library_; // The contents of the context menu for the edit. scoped_ptr context_menu_contents_; scoped_ptr context_menu_; // Border insets. gfx::Insets content_insets_; // This interface is useful for accessing the CRichEditCtrl at a low level. mutable ScopedComPtr text_object_model_; // The position and the length of the ongoing composition string. // These values are used for removing a composition string from a search // text to emulate Firefox. bool ime_discard_composition_; int ime_composition_start_; int ime_composition_length_; // TODO(beng): remove this when we are a subclass of NativeControlWin. NativeViewHost* container_view_; COLORREF bg_color_; DISALLOW_COPY_AND_ASSIGN(NativeTextfieldWin); }; } // namespace views #endif // VIEWS_CONTROLS_TEXTFIELD_NATIVE_TEXTFIELD_WIN_H_