// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/controls/throbber.h" #include "app/gfx/canvas.h" #include "app/resource_bundle.h" #include "base/time.h" #include "grit/app_resources.h" #include "third_party/skia/include/core/SkBitmap.h" using base::Time; using base::TimeDelta; namespace views { Throbber::Throbber(int frame_time_ms, bool paint_while_stopped) : running_(false), paint_while_stopped_(paint_while_stopped), frames_(NULL), frame_time_(TimeDelta::FromMilliseconds(frame_time_ms)) { ResourceBundle &rb = ResourceBundle::GetSharedInstance(); frames_ = rb.GetBitmapNamed(IDR_THROBBER); DCHECK(frames_->width() > 0 && frames_->height() > 0); DCHECK(frames_->width() % frames_->height() == 0); frame_count_ = frames_->width() / frames_->height(); } Throbber::~Throbber() { Stop(); } void Throbber::Start() { if (running_) return; start_time_ = Time::Now(); timer_.Start(frame_time_ - TimeDelta::FromMilliseconds(10), this, &Throbber::Run); running_ = true; SchedulePaint(); // paint right away } void Throbber::Stop() { if (!running_) return; timer_.Stop(); running_ = false; SchedulePaint(); // Important if we're not painting while stopped } void Throbber::Run() { DCHECK(running_); SchedulePaint(); } gfx::Size Throbber::GetPreferredSize() { return gfx::Size(frames_->height(), frames_->height()); } void Throbber::Paint(gfx::Canvas* canvas) { if (!running_ && !paint_while_stopped_) return; const TimeDelta elapsed_time = Time::Now() - start_time_; const int current_frame = static_cast(elapsed_time / frame_time_) % frame_count_; int image_size = frames_->height(); int image_offset = current_frame * image_size; canvas->DrawBitmapInt(*frames_, image_offset, 0, image_size, image_size, 0, 0, image_size, image_size, false); } // Smoothed throbber --------------------------------------------------------- // Delay after work starts before starting throbber, in milliseconds. static const int kStartDelay = 200; // Delay after work stops before stopping, in milliseconds. static const int kStopDelay = 50; SmoothedThrobber::SmoothedThrobber(int frame_time_ms) : Throbber(frame_time_ms, /* paint_while_stopped= */ false) { } void SmoothedThrobber::Start() { stop_timer_.Stop(); if (!running_ && !start_timer_.IsRunning()) { start_timer_.Start(TimeDelta::FromMilliseconds(kStartDelay), this, &SmoothedThrobber::StartDelayOver); } } void SmoothedThrobber::StartDelayOver() { Throbber::Start(); } void SmoothedThrobber::Stop() { if (!running_) start_timer_.Stop(); stop_timer_.Stop(); stop_timer_.Start(TimeDelta::FromMilliseconds(kStopDelay), this, &SmoothedThrobber::StopDelayOver); } void SmoothedThrobber::StopDelayOver() { Throbber::Stop(); } // Checkmark throbber --------------------------------------------------------- CheckmarkThrobber::CheckmarkThrobber() : Throbber(kFrameTimeMs, false), checked_(false) { InitClass(); } void CheckmarkThrobber::SetChecked(bool checked) { bool changed = checked != checked_; if (changed) { checked_ = checked; SchedulePaint(); } } void CheckmarkThrobber::Paint(gfx::Canvas* canvas) { if (running_) { // Let the throbber throb... Throbber::Paint(canvas); return; } // Otherwise we paint our tick mark or nothing depending on our state. if (checked_) { int checkmark_x = (width() - checkmark_->width()) / 2; int checkmark_y = (height() - checkmark_->height()) / 2; canvas->DrawBitmapInt(*checkmark_, checkmark_x, checkmark_y); } } // static void CheckmarkThrobber::InitClass() { static bool initialized = false; if (!initialized) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); checkmark_ = rb.GetBitmapNamed(IDR_INPUT_GOOD); initialized = true; } } // static SkBitmap* CheckmarkThrobber::checkmark_ = NULL; } // namespace views