// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_EVENTS_EVENT_H_ #define VIEWS_EVENTS_EVENT_H_ #pragma once #include "base/basictypes.h" #include "base/time.h" #include "ui/base/events.h" #include "ui/base/keycodes/keyboard_codes.h" #include "ui/gfx/point.h" #include "views/native_types.h" #if defined(TOUCH_UI) typedef union _XEvent XEvent; #endif namespace ui { class OSExchangeData; } using ui::OSExchangeData; namespace views { class RootView; class View; //////////////////////////////////////////////////////////////////////////////// // // Event class // // An event encapsulates an input event that can be propagated into view // hierarchies. An event has a type, some flags and a time stamp. // // Each major event type has a corresponding Event subclass. // // Events are immutable but support copy // //////////////////////////////////////////////////////////////////////////////// class Event { public: // This type exists to distinguish between the NativeEvent and NativeEvent2 // constructors. // TODO(beng): remove once we rid views of Gtk/Gdk. struct FromNativeEvent2 {}; const NativeEvent& native_event() const { return native_event_; } const NativeEvent2& native_event_2() const { return native_event_2_; } ui::EventType type() const { return type_; } const base::Time& time_stamp() const { return time_stamp_; } int flags() const { return flags_; } void set_flags(int flags) { flags_ = flags; } // The following methods return true if the respective keys were pressed at // the time the event was created. bool IsShiftDown() const { return (flags_ & ui::EF_SHIFT_DOWN) != 0; } bool IsControlDown() const { return (flags_ & ui::EF_CONTROL_DOWN) != 0; } bool IsCapsLockDown() const { return (flags_ & ui::EF_CAPS_LOCK_DOWN) != 0; } bool IsAltDown() const { return (flags_ & ui::EF_ALT_DOWN) != 0; } bool IsMouseEvent() const { return type_ == ui::ET_MOUSE_PRESSED || type_ == ui::ET_MOUSE_DRAGGED || type_ == ui::ET_MOUSE_RELEASED || type_ == ui::ET_MOUSE_MOVED || type_ == ui::ET_MOUSE_ENTERED || type_ == ui::ET_MOUSE_EXITED || type_ == ui::ET_MOUSEWHEEL; } #if defined(TOUCH_UI) bool IsTouchEvent() const { return type_ == ui::ET_TOUCH_RELEASED || type_ == ui::ET_TOUCH_PRESSED || type_ == ui::ET_TOUCH_MOVED || type_ == ui::ET_TOUCH_STATIONARY || type_ == ui::ET_TOUCH_CANCELLED; } #endif #if defined(OS_WIN) // Returns the EventFlags in terms of windows flags. int GetWindowsFlags() const; #elif defined(OS_LINUX) // Convert the state member on a GdkEvent to views::Event flags static int GetFlagsFromGdkState(unsigned int state); #endif protected: Event(ui::EventType type, int flags); Event(NativeEvent native_event, ui::EventType type, int flags); // Because the world is complicated, sometimes we have two different kinds of // NativeEvent in play in the same executable. See native_types.h for the tale // of woe. Event(NativeEvent2 native_event, ui::EventType type, int flags, FromNativeEvent2); Event(const Event& model) : native_event_(model.native_event()), type_(model.type()), time_stamp_(model.time_stamp()), flags_(model.flags()) { } private: void operator=(const Event&); // Safely initializes the native event members of this class. void Init(); void InitWithNativeEvent(NativeEvent native_event); void InitWithNativeEvent2(NativeEvent2 native_event_2, FromNativeEvent2); NativeEvent native_event_; NativeEvent2 native_event_2_; ui::EventType type_; base::Time time_stamp_; int flags_; }; //////////////////////////////////////////////////////////////////////////////// // // LocatedEvent class // // A generic event that is used for any events that is located at a specific // position in the screen. // //////////////////////////////////////////////////////////////////////////////// class LocatedEvent : public Event { public: int x() const { return location_.x(); } int y() const { return location_.y(); } const gfx::Point& location() const { return location_; } protected: explicit LocatedEvent(NativeEvent native_event); LocatedEvent(NativeEvent2 native_event_2, FromNativeEvent2 from_native); // TODO(msw): Kill this legacy constructor when we update uses. // Simple initialization from cracked metadata. LocatedEvent(ui::EventType type, const gfx::Point& location, int flags); // Create a new LocatedEvent which is identical to the provided model. // If source / target views are provided, the model location will be converted // from |source| coordinate system to |target| coordinate system. LocatedEvent(const LocatedEvent& model, View* source, View* target); // This constructor is to allow converting the location of an event from the // widget's coordinate system to the RootView's coordinate system. LocatedEvent(const LocatedEvent& model, RootView* root); gfx::Point location_; }; //////////////////////////////////////////////////////////////////////////////// // // MouseEvent class // // A mouse event is used for any input event related to the mouse. // //////////////////////////////////////////////////////////////////////////////// class MouseEvent : public LocatedEvent { public: explicit MouseEvent(NativeEvent native_event); MouseEvent(NativeEvent2 native_event_2, FromNativeEvent2 from_native); // Create a new MouseEvent which is identical to the provided model. // If source / target views are provided, the model location will be converted // from |source| coordinate system to |target| coordinate system. MouseEvent(const MouseEvent& model, View* source, View* target); // TODO(msw): Kill this legacy constructor when we update uses. // Create a new mouse event MouseEvent(ui::EventType type, int x, int y, int flags) : LocatedEvent(type, gfx::Point(x, y), flags) { } // TODO(msw): Kill this legacy constructor when we update uses. // Create a new mouse event from a type and a point. If source / target views // are provided, the point will be converted from |source| coordinate system // to |target| coordinate system. MouseEvent(ui::EventType type, View* source, View* target, const gfx::Point &l, int flags); // Conveniences to quickly test what button is down bool IsOnlyLeftMouseButton() const { return (flags() & ui::EF_LEFT_BUTTON_DOWN) && !(flags() & (ui::EF_MIDDLE_BUTTON_DOWN | ui::EF_RIGHT_BUTTON_DOWN)); } bool IsLeftMouseButton() const { return (flags() & ui::EF_LEFT_BUTTON_DOWN) != 0; } bool IsOnlyMiddleMouseButton() const { return (flags() & ui::EF_MIDDLE_BUTTON_DOWN) && !(flags() & (ui::EF_LEFT_BUTTON_DOWN | ui::EF_RIGHT_BUTTON_DOWN)); } bool IsMiddleMouseButton() const { return (flags() & ui::EF_MIDDLE_BUTTON_DOWN) != 0; } bool IsOnlyRightMouseButton() const { return (flags() & ui::EF_RIGHT_BUTTON_DOWN) && !(flags() & (ui::EF_LEFT_BUTTON_DOWN | ui::EF_MIDDLE_BUTTON_DOWN)); } bool IsRightMouseButton() const { return (flags() & ui::EF_RIGHT_BUTTON_DOWN) != 0; } protected: MouseEvent(const MouseEvent& model, RootView* root) : LocatedEvent(model, root) { } private: friend class RootView; DISALLOW_COPY_AND_ASSIGN(MouseEvent); }; #if defined(TOUCH_UI) //////////////////////////////////////////////////////////////////////////////// // // TouchEvent class // // A touch event is generated by touch screen and advanced track // pad devices. There is a deliberate direct correspondence between // TouchEvent and PlatformTouchPoint. // //////////////////////////////////////////////////////////////////////////////// class TouchEvent : public LocatedEvent { public: TouchEvent(NativeEvent2 native_event_2, FromNativeEvent2 from_native); // Create a new touch event. TouchEvent(ui::EventType type, int x, int y, int flags, int touch_id); // Create a new touch event from a type and a point. If from / to views // are provided, the point will be converted from 'source' coordinate system // to 'target' coordinate system. TouchEvent(ui::EventType type, View* source, View* target, const gfx::Point& l, int flags, int touch_id); // Create a new TouchEvent which is identical to the provided model. // If source / target views are provided, the model location will be converted // from |source| coordinate system to |target| coordinate system. TouchEvent(const TouchEvent& model, View* source, View* target); bool identity() const { return touch_id_; } private: friend class RootView; TouchEvent(const TouchEvent& model, RootView* root) : LocatedEvent(model, root), touch_id_(model.touch_id_) { } // The identity (typically finger) of the touch starting at 0 and incrementing // for each separable additional touch that the hardware can detect. const int touch_id_; DISALLOW_COPY_AND_ASSIGN(TouchEvent); }; #endif //////////////////////////////////////////////////////////////////////////////// // KeyEvent class // // KeyEvent encapsulates keyboard input events - key press and release. // //////////////////////////////////////////////////////////////////////////////// class KeyEvent : public Event { public: explicit KeyEvent(NativeEvent native_event); KeyEvent(NativeEvent2 native_event_2, FromNativeEvent2 from_native); // Creates a new KeyEvent synthetically (i.e. not in response to an input // event from the host environment). This is typically only used in testing as // some metadata obtainable from the underlying native event is not present. // TODO(beng): see if we can kill this. KeyEvent(ui::EventType type, ui::KeyboardCode key_code, int event_flags); ui::KeyboardCode key_code() const { return key_code_; } private: ui::KeyboardCode key_code_; DISALLOW_COPY_AND_ASSIGN(KeyEvent); }; //////////////////////////////////////////////////////////////////////////////// // // MouseWheelEvent class // // A MouseWheelEvent is used to propagate mouse wheel user events. // Note: e.GetOffset() > 0 means scroll up / left. // //////////////////////////////////////////////////////////////////////////////// class MouseWheelEvent : public MouseEvent { public: // See |offset| for details. static const int kWheelDelta; explicit MouseWheelEvent(NativeEvent native_event); MouseWheelEvent(NativeEvent2 native_event_2, FromNativeEvent2 from_native); // The amount to scroll. This is in multiples of kWheelDelta. int offset() const { return offset_; } private: friend class RootView; MouseWheelEvent(const MouseWheelEvent& model, RootView* root) : MouseEvent(model, root), offset_(model.offset_) { } int offset_; DISALLOW_COPY_AND_ASSIGN(MouseWheelEvent); }; //////////////////////////////////////////////////////////////////////////////// // // DropTargetEvent class // // A DropTargetEvent is sent to the view the mouse is over during a drag and // drop operation. // //////////////////////////////////////////////////////////////////////////////// class DropTargetEvent : public LocatedEvent { public: DropTargetEvent(const OSExchangeData& data, int x, int y, int source_operations) : LocatedEvent(ui::ET_DROP_TARGET_EVENT, gfx::Point(x, y), 0), data_(data), source_operations_(source_operations) { } const OSExchangeData& data() const { return data_; } int source_operations() const { return source_operations_; } private: // Data associated with the drag/drop session. const OSExchangeData& data_; // Bitmask of supported ui::DragDropTypes::DragOperation by the source. int source_operations_; DISALLOW_COPY_AND_ASSIGN(DropTargetEvent); }; } // namespace views #endif // VIEWS_EVENTS_EVENT_H_