// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/painter.h" #include "app/resource_bundle.h" #include "base/logging.h" #include "gfx/canvas.h" #include "gfx/canvas_skia.h" #include "gfx/insets.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/effects/SkGradientShader.h" namespace views { namespace { class GradientPainter : public Painter { public: GradientPainter(bool horizontal, const SkColor& top, const SkColor& bottom) : horizontal_(horizontal) { colors_[0] = top; colors_[1] = bottom; } virtual ~GradientPainter() { } void Paint(int w, int h, gfx::Canvas* canvas) { SkPaint paint; SkPoint p[2]; p[0].set(SkIntToScalar(0), SkIntToScalar(0)); if (horizontal_) p[1].set(SkIntToScalar(w), SkIntToScalar(0)); else p[1].set(SkIntToScalar(0), SkIntToScalar(h)); SkShader* s = SkGradientShader::CreateLinear(p, colors_, NULL, 2, SkShader::kClamp_TileMode, NULL); paint.setStyle(SkPaint::kFill_Style); paint.setShader(s); // Need to unref shader, otherwise never deleted. s->unref(); canvas->AsCanvasSkia()->drawRectCoords( SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(w), SkIntToScalar(h), paint); } private: bool horizontal_; SkColor colors_[2]; DISALLOW_COPY_AND_ASSIGN(GradientPainter); }; class ImagePainter : public Painter { public: ImagePainter(const SkBitmap& image, const gfx::Insets& insets, bool paint_center) : image_(image), insets_(insets), paint_center_(paint_center) { DCHECK(image.width() > insets.width() && image.height() > insets.height()); } // Paints the images. virtual void Paint(int w, int h, gfx::Canvas* canvas) { if (w == image_.width() && h == image_.height()) { // Early out if the size we're to render at equals the size of the image. canvas->DrawBitmapInt(image_, 0, 0); return; } // Upper left. canvas->DrawBitmapInt(image_, 0, 0, insets_.left(), insets_.top(), 0, 0, insets_.left(), insets_.top(), true); // Top edge. canvas->DrawBitmapInt( image_, insets_.left(), 0, image_.width() - insets_.width(), insets_.top(), insets_.left(), 0, w - insets_.width(), insets_.top(), true); // Upper right. canvas->DrawBitmapInt( image_, image_.width() - insets_.right(), 0, insets_.right(), insets_.top(), w - insets_.right(), 0, insets_.right(), insets_.top(), true); // Right edge. canvas->DrawBitmapInt( image_, image_.width() - insets_.right(), insets_.top(), insets_.right(), image_.height() - insets_.height(), w - insets_.right(), insets_.top(), insets_.right(), h - insets_.height(), true); // Bottom right. canvas->DrawBitmapInt( image_, image_.width() - insets_.right(), image_.height() - insets_.bottom(), insets_.right(), insets_.bottom(), w - insets_.right(), h - insets_.bottom(), insets_.right(), insets_.bottom(), true); // Bottom edge. canvas->DrawBitmapInt( image_, insets_.left(), image_.height() - insets_.bottom(), image_.width() - insets_.width(), insets_.bottom(), insets_.left(), h - insets_.bottom(), w - insets_.width(), insets_.bottom(), true); // Bottom left. canvas->DrawBitmapInt( image_, 0, image_.height() - insets_.bottom(), insets_.left(), insets_.bottom(), 0, h - insets_.bottom(), insets_.left(), insets_.bottom(), true); // Left. canvas->DrawBitmapInt( image_, 0, insets_.top(), insets_.left(), image_.height() - insets_.height(), 0, insets_.top(), insets_.left(), h - insets_.height(), true); // Center. if (paint_center_) { canvas->DrawBitmapInt( image_, insets_.left(), insets_.top(), image_.width() - insets_.width(), image_.height() - insets_.height(), insets_.left(), insets_.top(), w - insets_.width(), h - insets_.height(), true); } } private: const SkBitmap image_; const gfx::Insets insets_; bool paint_center_; DISALLOW_COPY_AND_ASSIGN(ImagePainter); }; } // namespace // static void Painter::PaintPainterAt(int x, int y, int w, int h, gfx::Canvas* canvas, Painter* painter) { DCHECK(canvas && painter); if (w < 0 || h < 0) return; canvas->Save(); canvas->TranslateInt(x, y); painter->Paint(w, h, canvas); canvas->Restore(); } // static Painter* Painter::CreateHorizontalGradient(SkColor c1, SkColor c2) { return new GradientPainter(true, c1, c2); } // static Painter* Painter::CreateVerticalGradient(SkColor c1, SkColor c2) { return new GradientPainter(false, c1, c2); } // static Painter* Painter::CreateImagePainter(const SkBitmap& image, const gfx::Insets& insets, bool paint_center) { return new ImagePainter(image, insets, paint_center); } HorizontalPainter::HorizontalPainter(const int image_resource_names[]) { ResourceBundle& rb = ResourceBundle::GetSharedInstance(); for (int i = 0; i < 3; ++i) images_[i] = rb.GetBitmapNamed(image_resource_names[i]); height_ = images_[LEFT]->height(); DCHECK(images_[LEFT]->height() == images_[RIGHT]->height() && images_[LEFT]->height() == images_[CENTER]->height()); } void HorizontalPainter::Paint(int w, int h, gfx::Canvas* canvas) { if (w < (images_[LEFT]->width() + images_[CENTER]->width() + images_[RIGHT]->width())) { // No room to paint. return; } canvas->DrawBitmapInt(*images_[LEFT], 0, 0); canvas->DrawBitmapInt(*images_[RIGHT], w - images_[RIGHT]->width(), 0); canvas->TileImageInt(*images_[CENTER], images_[LEFT]->width(), 0, w - images_[LEFT]->width() - images_[RIGHT]->width(), height_); } } // namespace views