// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_REPEAT_CONTROLLER_H_ #define VIEWS_REPEAT_CONTROLLER_H_ #include "base/scoped_ptr.h" #include "base/timer.h" namespace views { /////////////////////////////////////////////////////////////////////////////// // // RepeatController // // An object that handles auto-repeating UI actions. There is a longer initial // delay after which point repeats become constant. Users provide a callback // that is notified when each repeat occurs so that they can perform the // associated action. // /////////////////////////////////////////////////////////////////////////////// class RepeatController { public: typedef Callback0::Type RepeatCallback; // The RepeatController takes ownership of this callback object. explicit RepeatController(RepeatCallback* callback); virtual ~RepeatController(); // Start repeating. void Start(); // Stop repeating. void Stop(); private: RepeatController(); // Called when the timer expires. void Run(); // The current timer. base::OneShotTimer timer_; scoped_ptr callback_; DISALLOW_COPY_AND_ASSIGN(RepeatController); }; } // namespace views #endif // #ifndef VIEWS_REPEAT_CONTROLLER_H_