// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_VIEW_H_ #define VIEWS_VIEW_H_ #pragma once #include "build/build_config.h" #include #include #include #include #include #include "base/i18n/rtl.h" #include "base/memory/scoped_ptr.h" #include "ui/base/dragdrop/os_exchange_data.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/rect.h" #include "views/accelerator.h" #include "views/background.h" #include "views/border.h" using ui::OSExchangeData; namespace gfx { class Canvas; class Insets; class Path; } namespace ui { struct AccessibleViewState; class Compositor; class ThemeProvider; class Transform; typedef unsigned int TextureID; } using ui::ThemeProvider; #if defined(OS_WIN) class NativeViewAccessibilityWin; #endif namespace views { class Background; class Border; class FocusManager; class FocusTraversable; class InputMethod; class LayoutManager; class RootView; class ScrollView; class TextInputClient; class Widget; class Window; // ContextMenuController is responsible for showing the context menu for a // View. To use a ContextMenuController invoke SetContextMenuController on a // View. When the appropriate user gesture occurs ShowContextMenu is invoked // on the ContextMenuController. // // Setting a ContextMenuController on a view makes the view process mouse // events. // // It is up to subclasses that do their own mouse processing to invoke // the appropriate ContextMenuController method, typically by invoking super's // implementation for mouse processing. // class ContextMenuController { public: // Invoked to show the context menu for the source view. If |is_mouse_gesture| // is true, |p| is the location of the mouse. If |is_mouse_gesture| is false, // this method was not invoked by a mouse gesture and |p| is the recommended // location to show the menu at. // // |p| is in screen coordinates. virtual void ShowContextMenuForView(View* source, const gfx::Point& p, bool is_mouse_gesture) = 0; protected: virtual ~ContextMenuController() {} }; // DragController is responsible for writing drag data for a view, as well as // supplying the supported drag operations. Use DragController if you don't // want to subclass. class DragController { public: // Writes the data for the drag. virtual void WriteDragDataForView(View* sender, const gfx::Point& press_pt, OSExchangeData* data) = 0; // Returns the supported drag operations (see DragDropTypes for possible // values). A drag is only started if this returns a non-zero value. virtual int GetDragOperationsForView(View* sender, const gfx::Point& p) = 0; // Returns true if a drag operation can be started. // |press_pt| represents the coordinates where the mouse was initially // pressed down. |p| is the current mouse coordinates. virtual bool CanStartDragForView(View* sender, const gfx::Point& press_pt, const gfx::Point& p) = 0; protected: virtual ~DragController() {} }; ///////////////////////////////////////////////////////////////////////////// // // View class // // A View is a rectangle within the views View hierarchy. It is the base // class for all Views. // // A View is a container of other Views (there is no such thing as a Leaf // View - makes code simpler, reduces type conversion headaches, design // mistakes etc) // // The View contains basic properties for sizing (bounds), layout (flex, // orientation, etc), painting of children and event dispatch. // // The View also uses a simple Box Layout Manager similar to XUL's // SprocketLayout system. Alternative Layout Managers implementing the // LayoutManager interface can be used to lay out children if required. // // It is up to the subclass to implement Painting and storage of subclass - // specific properties and functionality. // // Unless otherwise documented, views is not thread safe and should only be // accessed from the main thread. // ///////////////////////////////////////////////////////////////////////////// class View : public AcceleratorTarget { public: #if defined(TOUCH_UI) enum TouchStatus { TOUCH_STATUS_UNKNOWN = 0, // Unknown touch status. This is used to indicate // that the touch event was not handled. TOUCH_STATUS_START, // The touch event initiated a touch sequence. TOUCH_STATUS_CONTINUE, // The touch event is part of a previously // started touch sequence. TOUCH_STATUS_END, // The touch event ended the touch sequence. TOUCH_STATUS_CANCEL // The touch event was cancelled, but didn't // terminate the touch sequence. }; #endif // TO BE MOVED --------------------------------------------------------------- // TODO(beng): These methods are to be moved to other files/classes. // TODO(beng): delete // Set whether this view is hottracked. A disabled view cannot be hottracked. // If flag differs from the current value, SchedulePaint is invoked. virtual void SetHotTracked(bool flag); // TODO(beng): delete // Returns whether the view is hot-tracked. virtual bool IsHotTracked() const; // FATE TBD ------------------------------------------------------------------ // TODO(beng): Figure out what these methods are for and delete them. // TODO(beng): this one isn't even google3-style. wth. virtual Widget* child_widget(); // Creation and lifetime ----------------------------------------------------- View(); virtual ~View(); // Set whether this view is owned by its parent. A view that is owned by its // parent is automatically deleted when the parent is deleted. The default is // true. Set to false if the view is owned by another object and should not // be deleted by its parent. void set_parent_owned(bool is_parent_owned) { is_parent_owned_ = is_parent_owned; } // Return whether a view is owned by its parent. bool IsParentOwned() const { return is_parent_owned_; } // Tree operations ----------------------------------------------------------- // Get the Widget that hosts this View, if any. virtual const Widget* GetWidget() const; virtual Widget* GetWidget(); // Add a child View, optionally at |index|. void AddChildView(View* view); void AddChildViewAt(View* view, int index); // Remove a child view from this view. The view's parent will change to NULL. void RemoveChildView(View* views); // Remove all child view from this view. If |delete_views| is true, the views // are deleted, unless marked as not parent owned. void RemoveAllChildViews(bool delete_views); // Returns the View at the specified |index|. const View* GetChildViewAt(int index) const; View* GetChildViewAt(int index); // Get the number of child Views. int child_count() const { return static_cast(children_.size()); } bool has_children() const { return !children_.empty(); } // Get the parent View const View* parent() const { return parent_; } View* parent() { return parent_; } // Returns true if |child| is contained within this View's hierarchy, even as // an indirect descendant. Will return true if child is also this View. bool Contains(const View* view) const; // Returns the index of the specified |view| in this view's children, or -1 // if the specified view is not a child of this view. int GetIndexOf(const View* view) const; // TODO(beng): REMOVE (Views need not know about Window). // Gets the Widget that most closely contains this View, if any. // NOTE: almost all views displayed on screen have a Widget, but not // necessarily a Window. This is due to widgets being able to create top // level windows (as is done for popups, bubbles and menus). virtual const Window* GetWindow() const; virtual Window* GetWindow(); // TODO(beng): REMOVE (TBD) // Returns true if the native view |native_view| is contained in the view // hierarchy beneath this view. virtual bool ContainsNativeView(gfx::NativeView native_view) const; // TODO(beng): REMOVE (RootView->internal API) // Get the containing RootView virtual RootView* GetRootView(); // Size and disposition ------------------------------------------------------ // Methods for obtaining and modifying the position and size of the view. // Position is in the coordinate system of the view's parent. // Position is NOT flipped for RTL. See "RTL positioning" for RTL-sensitive // position accessors. // Transformations are not applied on the size/position. For example, if // bounds is (0, 0, 100, 100) and it is scaled by 0.5 along the X axis, the // width will still be 100 (although when painted, it will be 50x50, painted // at location (0, 0)). void SetBounds(int x, int y, int width, int height); void SetBoundsRect(const gfx::Rect& bounds); void SetSize(const gfx::Size& size); void SetPosition(const gfx::Point& position); void SetX(int x); void SetY(int y); // No transformation is applied on the size or the locations. const gfx::Rect& bounds() const { return bounds_; } int x() const { return bounds_.x(); } int y() const { return bounds_.y(); } int width() const { return bounds_.width(); } int height() const { return bounds_.height(); } const gfx::Size& size() const { return bounds_.size(); } // Returns the bounds of the content area of the view, i.e. the rectangle // enclosed by the view's border. gfx::Rect GetContentsBounds() const; // Returns the bounds of the view in its own coordinates (i.e. position is // 0, 0). gfx::Rect GetLocalBounds() const; // Returns the insets of the current border. If there is no border an empty // insets is returned. virtual gfx::Insets GetInsets() const; // Returns the visible bounds of the receiver in the receivers coordinate // system. // // When traversing the View hierarchy in order to compute the bounds, the // function takes into account the mirroring setting for each View and // therefore it will return the mirrored version of the visible bounds if // need be. // TODO(beng): const. gfx::Rect GetVisibleBounds(); // Return the bounds of the View in screen coordinate system. gfx::Rect GetScreenBounds() const; // Returns the baseline of this view, or -1 if this view has no baseline. The // return value is relative to the preferred height. virtual int GetBaseline(); // Get the size the View would like to be, if enough space were available. virtual gfx::Size GetPreferredSize(); // Convenience method that sizes this view to its preferred size. void SizeToPreferredSize(); // Gets the minimum size of the view. View's implementation invokes // GetPreferredSize. virtual gfx::Size GetMinimumSize(); // Return the height necessary to display this view with the provided width. // View's implementation returns the value from getPreferredSize.cy. // Override if your View's preferred height depends upon the width (such // as with Labels). virtual int GetHeightForWidth(int w); // Set whether the receiving view is visible. Painting is scheduled as needed virtual void SetVisible(bool flag); // Return whether a view is visible virtual bool IsVisible() const; // Return whether a view and its ancestors are visible. Returns true if the // path from this view to the root view is visible. virtual bool IsVisibleInRootView() const; // Set whether this view is enabled. A disabled view does not receive keyboard // or mouse inputs. If flag differs from the current value, SchedulePaint is // invoked. virtual void SetEnabled(bool flag); // Returns whether the view is enabled. virtual bool IsEnabled() const; // Transformations ----------------------------------------------------------- // Methods for setting transformations for a view (e.g. rotation, scaling). const ui::Transform& GetTransform() const; // Clipping parameters. Clipping happens from the right and/or bottom. The // clipping amount is in parent's coordinate system, as in, if the view is // rotated, then the clipping will be applied after the rotation (and other // transformations, if any). void set_clip_x(float x) { clip_x_ = x; } void set_clip_y(float y) { clip_y_ = y; } void set_clip(float x, float y) { clip_x_ = x; clip_y_ = y; } void SetRotation(float degree); void SetScaleX(float x); void SetScaleY(float y); void SetScale(float x, float y); void SetTranslateX(float x); void SetTranslateY(float y); void SetTranslate(float x, float y); // The following functions apply the transformations on top of the existing // transform. void ConcatRotation(float degree); void ConcatScale(float x, float y); void ConcatTranslate(float x, float y); // Reset the transformation matrix. void ResetTransform(); // RTL positioning ----------------------------------------------------------- // Methods for accessing the bounds and position of the view, relative to its // parent. The position returned is mirrored if the parent view is using a RTL // layout. // // NOTE: in the vast majority of the cases, the mirroring implementation is // transparent to the View subclasses and therefore you should use the // bounds() accessor instead. gfx::Rect GetMirroredBounds() const; gfx::Point GetMirroredPosition() const; int GetMirroredX() const; // Given a rectangle specified in this View's coordinate system, the function // computes the 'left' value for the mirrored rectangle within this View. If // the View's UI layout is not right-to-left, then bounds.x() is returned. // // UI mirroring is transparent to most View subclasses and therefore there is // no need to call this routine from anywhere within your subclass // implementation. int GetMirroredXForRect(const gfx::Rect& rect) const; // Given the X coordinate of a point inside the View, this function returns // the mirrored X coordinate of the point if the View's UI layout is // right-to-left. If the layout is left-to-right, the same X coordinate is // returned. // // Following are a few examples of the values returned by this function for // a View with the bounds {0, 0, 100, 100} and a right-to-left layout: // // GetMirroredXCoordinateInView(0) -> 100 // GetMirroredXCoordinateInView(20) -> 80 // GetMirroredXCoordinateInView(99) -> 1 int GetMirroredXInView(int x) const; // Given a X coordinate and a width inside the View, this function returns // the mirrored X coordinate if the View's UI layout is right-to-left. If the // layout is left-to-right, the same X coordinate is returned. // // Following are a few examples of the values returned by this function for // a View with the bounds {0, 0, 100, 100} and a right-to-left layout: // // GetMirroredXCoordinateInView(0, 10) -> 90 // GetMirroredXCoordinateInView(20, 20) -> 60 int GetMirroredXWithWidthInView(int x, int w) const; // Layout -------------------------------------------------------------------- // Lay out the child Views (set their bounds based on sizing heuristics // specific to the current Layout Manager) virtual void Layout(); // TODO(beng): I think we should remove this. // Mark this view and all parents to require a relayout. This ensures the // next call to Layout() will propagate to this view, even if the bounds of // parent views do not change. void InvalidateLayout(); // Gets/Sets the Layout Manager used by this view to size and place its // children. // The LayoutManager is owned by the View and is deleted when the view is // deleted, or when a new LayoutManager is installed. LayoutManager* GetLayoutManager() const; void SetLayoutManager(LayoutManager* layout); // Attributes ---------------------------------------------------------------- // The view class name. static char kViewClassName[]; // Return the receiving view's class name. A view class is a string which // uniquely identifies the view class. It is intended to be used as a way to // find out during run time if a view can be safely casted to a specific view // subclass. The default implementation returns kViewClassName. virtual std::string GetClassName() const; // Returns the first ancestor, starting at this, whose class name is |name|. // Returns null if no ancestor has the class name |name|. View* GetAncestorWithClassName(const std::string& name); // Recursively descends the view tree starting at this view, and returns // the first child that it encounters that has the given ID. // Returns NULL if no matching child view is found. virtual const View* GetViewByID(int id) const; virtual View* GetViewByID(int id); // Sets and gets the ID for this view. ID should be unique within the subtree // that you intend to search for it. 0 is the default ID for views. void SetID(int id); int GetID() const; // A group id is used to tag views which are part of the same logical group. // Focus can be moved between views with the same group using the arrow keys. // Groups are currently used to implement radio button mutual exclusion. // The group id is immutable once it's set. void SetGroup(int gid); // Returns the group id of the view, or -1 if the id is not set yet. int GetGroup() const; // If this returns true, the views from the same group can each be focused // when moving focus with the Tab/Shift-Tab key. If this returns false, // only the selected view from the group (obtained with // GetSelectedViewForGroup()) is focused. virtual bool IsGroupFocusTraversable() const; // Fills the provided vector with all the available views which belong to the // provided group. void GetViewsWithGroup(int group_id, std::vector* out); // Return the View that is currently selected in the specified group. // The default implementation simply returns the first View found for that // group. virtual View* GetSelectedViewForGroup(int group_id); // Coordinate conversion ----------------------------------------------------- // Note that the utility coordinate conversions functions always operate on // the mirrored position of the child Views if the parent View uses a // right-to-left UI layout. // Convert a point from source coordinate system to dst coordinate system. // // |src| and |dst| needs to be in the same widget, but doesn't need to be in // the same view hierarchy. // If |src| and |dst| are not in the same widget, the result is undefined. // Source can be NULL in which case it means the screen coordinate system static void ConvertPointToView(const View* src, const View* dst, gfx::Point* point); // Convert a point from the coordinate system of a View to that of the // Widget. This is useful for example when sizing HWND children of the // Widget that don't know about the View hierarchy and need to be placed // relative to the Widget that is their parent. static void ConvertPointToWidget(const View* src, gfx::Point* point); // Convert a point from a view Widget to a View dest static void ConvertPointFromWidget(const View* dest, gfx::Point* p); // Convert a point from the coordinate system of a View to that of the // screen. This is useful for example when placing popup windows. static void ConvertPointToScreen(const View* src, gfx::Point* point); // Applies transformation on the rectangle, which is in the view's coordinate // system, to convert it into the parent's coordinate system. gfx::Rect ConvertRectToParent(const gfx::Rect& rect) const; // Painting ------------------------------------------------------------------ // Mark all or part of the View's bounds as dirty (needing repaint). // |r| is in the View's coordinates. // Rectangle |r| should be in the view's coordinate system. The // transformations are applied to it to convert it into the parent coordinate // system before propagating SchedulePaint up the view hierarchy. // TODO(beng): Make protected. virtual void SchedulePaint(); virtual void SchedulePaintInRect(const gfx::Rect& r); // Called by the framework to paint a View. Performs translation and clipping // for View coordinates and language direction as required, allows the View // to paint itself via the various OnPaint*() event handlers and then paints // the hierarchy beneath it. virtual void Paint(gfx::Canvas* canvas); // Paint this View immediately. virtual void PaintNow(); // The background object is owned by this object and may be NULL. void set_background(Background* b) { background_.reset(b); } const Background* background() const { return background_.get(); } Background* background() { return background_.get(); } // The border object is owned by this object and may be NULL. void set_border(Border* b) { border_.reset(b); } const Border* border() const { return border_.get(); } // Get the theme provider from the parent widget. virtual ThemeProvider* GetThemeProvider() const; // RTL painting -------------------------------------------------------------- // This method determines whether the gfx::Canvas object passed to // View::Paint() needs to be transformed such that anything drawn on the // canvas object during View::Paint() is flipped horizontally. // // By default, this function returns false (which is the initial value of // |flip_canvas_on_paint_for_rtl_ui_|). View subclasses that need to paint on // a flipped gfx::Canvas when the UI layout is right-to-left need to call // EnableCanvasFlippingForRTLUI(). bool FlipCanvasOnPaintForRTLUI() const { return flip_canvas_on_paint_for_rtl_ui_ ? base::i18n::IsRTL() : false; } // Enables or disables flipping of the gfx::Canvas during View::Paint(). // Note that if canvas flipping is enabled, the canvas will be flipped only // if the UI layout is right-to-left; that is, the canvas will be flipped // only if base::i18n::IsRTL() returns true. // // Enabling canvas flipping is useful for leaf views that draw a bitmap that // needs to be flipped horizontally when the UI layout is right-to-left // (views::Button, for example). This method is helpful for such classes // because their drawing logic stays the same and they can become agnostic to // the UI directionality. void EnableCanvasFlippingForRTLUI(bool enable) { flip_canvas_on_paint_for_rtl_ui_ = enable; } // Accelerated painting ------------------------------------------------------ // Enable/Disable accelerated compositing. static void set_use_acceleration_when_possible(bool use); // Input --------------------------------------------------------------------- // The points (and mouse locations) in the following functions are in the // view's coordinates, except for a RootView. // Returns the deepest visible descendant that contains the specified point. virtual View* GetEventHandlerForPoint(const gfx::Point& point); // Return the cursor that should be used for this view or the default cursor. // The provided point is in the receiver's coordinate system. The caller is // responsible for managing the lifetime of the returned object, though that // lifetime may vary from platform to platform. On Windows, the cursor is a // shared resource, but Gtk destroys the returned cursor after setting it. virtual gfx::NativeCursor GetCursorForPoint(ui::EventType event_type, const gfx::Point& p); // Convenience to test whether a point is within this view's bounds virtual bool HitTest(const gfx::Point& l) const; // This method is invoked when the user clicks on this view. // The provided event is in the receiver's coordinate system. // // Return true if you processed the event and want to receive subsequent // MouseDraggged and MouseReleased events. This also stops the event from // bubbling. If you return false, the event will bubble through parent // views. // // If you remove yourself from the tree while processing this, event bubbling // stops as if you returned true, but you will not receive future events. // The return value is ignored in this case. // // Default implementation returns true if a ContextMenuController has been // set, false otherwise. Override as needed. // virtual bool OnMousePressed(const MouseEvent& event); // This method is invoked when the user clicked on this control. // and is still moving the mouse with a button pressed. // The provided event is in the receiver's coordinate system. // // Return true if you processed the event and want to receive // subsequent MouseDragged and MouseReleased events. // // Default implementation returns true if a ContextMenuController has been // set, false otherwise. Override as needed. // virtual bool OnMouseDragged(const MouseEvent& event); // This method is invoked when the user releases the mouse // button. The event is in the receiver's coordinate system. // // Default implementation notifies the ContextMenuController is appropriate. // Subclasses that wish to honor the ContextMenuController should invoke // super. virtual void OnMouseReleased(const MouseEvent& event); // This method is invoked when the mouse press/drag was canceled by a // system/user gesture. virtual void OnMouseCaptureLost(); // This method is invoked when the mouse is above this control // The event is in the receiver's coordinate system. // // Default implementation does nothing. Override as needed. virtual void OnMouseMoved(const MouseEvent& event); // This method is invoked when the mouse enters this control. // // Default implementation does nothing. Override as needed. virtual void OnMouseEntered(const MouseEvent& event); // This method is invoked when the mouse exits this control // The provided event location is always (0, 0) // Default implementation does nothing. Override as needed. virtual void OnMouseExited(const MouseEvent& event); #if defined(TOUCH_UI) // This method is invoked for each touch event. Default implementation // does nothing. Override as needed. virtual TouchStatus OnTouchEvent(const TouchEvent& event); #endif // Set the MouseHandler for a drag session. // // A drag session is a stream of mouse events starting // with a MousePressed event, followed by several MouseDragged // events and finishing with a MouseReleased event. // // This method should be only invoked while processing a // MouseDragged or MousePressed event. // // All further mouse dragged and mouse up events will be sent // the MouseHandler, even if it is reparented to another window. // // The MouseHandler is automatically cleared when the control // comes back from processing the MouseReleased event. // // Note: if the mouse handler is no longer connected to a // view hierarchy, events won't be sent. // virtual void SetMouseHandler(View* new_mouse_handler); // Invoked when a key is pressed or released. // Subclasser should return true if the event has been processed and false // otherwise. If the event has not been processed, the parent will be given a // chance. virtual bool OnKeyPressed(const KeyEvent& event); virtual bool OnKeyReleased(const KeyEvent& event); // Invoked when the user uses the mousewheel. Implementors should return true // if the event has been processed and false otherwise. This message is sent // if the view is focused. If the event has not been processed, the parent // will be given a chance. virtual bool OnMouseWheel(const MouseWheelEvent& event); // Returns the View's TextInputClient instance or NULL if the View doesn't // support text input. virtual TextInputClient* GetTextInputClient(); // Convenience method to retrieve the InputMethod associated with the // Widget that contains this view. Returns NULL if this view is not part of a // view hierarchy with a Widget. virtual InputMethod* GetInputMethod(); // Accelerators -------------------------------------------------------------- // Sets a keyboard accelerator for that view. When the user presses the // accelerator key combination, the AcceleratorPressed method is invoked. // Note that you can set multiple accelerators for a view by invoking this // method several times. virtual void AddAccelerator(const Accelerator& accelerator); // Removes the specified accelerator for this view. virtual void RemoveAccelerator(const Accelerator& accelerator); // Removes all the keyboard accelerators for this view. virtual void ResetAccelerators(); // TODO(beng): Move to an AcceleratorTarget override section. // Called when a keyboard accelerator is pressed. // Derived classes should implement desired behavior and return true if they // handled the accelerator. virtual bool AcceleratorPressed(const Accelerator& accelerator); // Focus --------------------------------------------------------------------- // Returns whether this view currently has the focus. virtual bool HasFocus(); // Returns the view that should be selected next when pressing Tab. View* GetNextFocusableView(); const View* GetNextFocusableView() const; // Returns the view that should be selected next when pressing Shift-Tab. View* GetPreviousFocusableView(); // Sets the component that should be selected next when pressing Tab, and // makes the current view the precedent view of the specified one. // Note that by default views are linked in the order they have been added to // their container. Use this method if you want to modify the order. // IMPORTANT NOTE: loops in the focus hierarchy are not supported. void SetNextFocusableView(View* view); // Sets whether this view can accept the focus. // Note that this is false by default so that a view used as a container does // not get the focus. virtual void SetFocusable(bool focusable); // Returns true if the view is focusable (IsFocusable) and visible in the root // view. See also IsFocusable. bool IsFocusableInRootView() const; // Return whether this view is focusable when the user requires full keyboard // access, even though it may not be normally focusable. bool IsAccessibilityFocusableInRootView() const; // Set whether this view can be made focusable if the user requires // full keyboard access, even though it's not normally focusable. // Note that this is false by default. virtual void set_accessibility_focusable(bool accessibility_focusable); // Convenience method to retrieve the FocusManager associated with the // Widget that contains this view. This can return NULL if this view is not // part of a view hierarchy with a Widget. virtual FocusManager* GetFocusManager(); // Request the keyboard focus. The receiving view will become the // focused view. virtual void RequestFocus(); // Invoked when a view is about to be requested for focus due to the focus // traversal. Reverse is this request was generated going backward // (Shift-Tab). virtual void AboutToRequestFocusFromTabTraversal(bool reverse) { } // Invoked when a key is pressed before the key event is processed (and // potentially eaten) by the focus manager for tab traversal, accelerators and // other focus related actions. // The default implementation returns false, ensuring that tab traversal and // accelerators processing is performed. // Subclasses should return true if they want to process the key event and not // have it processed as an accelerator (if any) or as a tab traversal (if the // key event is for the TAB key). In that case, OnKeyPressed will // subsequently be invoked for that event. virtual bool SkipDefaultKeyEventProcessing(const KeyEvent& event); // Subclasses that contain traversable children that are not directly // accessible through the children hierarchy should return the associated // FocusTraversable for the focus traversal to work properly. virtual FocusTraversable* GetFocusTraversable(); // Subclasses that can act as a "pane" must implement their own // FocusTraversable to keep the focus trapped within the pane. // If this method returns an object, any view that's a direct or // indirect child of this view will always use this FocusTraversable // rather than the one from the widget. virtual FocusTraversable* GetPaneFocusTraversable(); // Tooltips ------------------------------------------------------------------ // Gets the tooltip for this View. If the View does not have a tooltip, // return false. If the View does have a tooltip, copy the tooltip into // the supplied string and return true. // Any time the tooltip text that a View is displaying changes, it must // invoke TooltipTextChanged. // |p| provides the coordinates of the mouse (relative to this view). virtual bool GetTooltipText(const gfx::Point& p, std::wstring* tooltip); // Returns the location (relative to this View) for the text on the tooltip // to display. If false is returned (the default), the tooltip is placed at // a default position. virtual bool GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* loc); // Context menus ------------------------------------------------------------- // Sets the ContextMenuController. Setting this to non-null makes the View // process mouse events. void SetContextMenuController(ContextMenuController* menu_controller); ContextMenuController* GetContextMenuController() { return context_menu_controller_; } // Provides default implementation for context menu handling. The default // implementation calls the ShowContextMenu of the current // ContextMenuController (if it is not NULL). Overridden in subclassed views // to provide right-click menu display triggerd by the keyboard (i.e. for the // Chrome toolbar Back and Forward buttons). No source needs to be specified, // as it is always equal to the current View. virtual void ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture); // Drag and drop ------------------------------------------------------------- // Set/get the DragController. See description of DragController for more // information. void SetDragController(DragController* drag_controller); DragController* GetDragController(); // During a drag and drop session when the mouse moves the view under the // mouse is queried for the drop types it supports by way of the // GetDropFormats methods. If the view returns true and the drag site can // provide data in one of the formats, the view is asked if the drop data // is required before any other drop events are sent. Once the // data is available the view is asked if it supports the drop (by way of // the CanDrop method). If a view returns true from CanDrop, // OnDragEntered is sent to the view when the mouse first enters the view, // as the mouse moves around within the view OnDragUpdated is invoked. // If the user releases the mouse over the view and OnDragUpdated returns a // valid drop, then OnPerformDrop is invoked. If the mouse moves outside the // view or over another view that wants the drag, OnDragExited is invoked. // // Similar to mouse events, the deepest view under the mouse is first checked // if it supports the drop (Drop). If the deepest view under // the mouse does not support the drop, the ancestors are walked until one // is found that supports the drop. // Override and return the set of formats that can be dropped on this view. // |formats| is a bitmask of the formats defined bye OSExchangeData::Format. // The default implementation returns false, which means the view doesn't // support dropping. virtual bool GetDropFormats( int* formats, std::set* custom_formats); // Override and return true if the data must be available before any drop // methods should be invoked. The default is false. virtual bool AreDropTypesRequired(); // A view that supports drag and drop must override this and return true if // data contains a type that may be dropped on this view. virtual bool CanDrop(const OSExchangeData& data); // OnDragEntered is invoked when the mouse enters this view during a drag and // drop session and CanDrop returns true. This is immediately // followed by an invocation of OnDragUpdated, and eventually one of // OnDragExited or OnPerformDrop. virtual void OnDragEntered(const DropTargetEvent& event); // Invoked during a drag and drop session while the mouse is over the view. // This should return a bitmask of the DragDropTypes::DragOperation supported // based on the location of the event. Return 0 to indicate the drop should // not be accepted. virtual int OnDragUpdated(const DropTargetEvent& event); // Invoked during a drag and drop session when the mouse exits the views, or // when the drag session was canceled and the mouse was over the view. virtual void OnDragExited(); // Invoked during a drag and drop session when OnDragUpdated returns a valid // operation and the user release the mouse. virtual int OnPerformDrop(const DropTargetEvent& event); // Invoked from DoDrag after the drag completes. This implementation does // nothing, and is intended for subclasses to do cleanup. virtual void OnDragDone(); // Returns true if the mouse was dragged enough to start a drag operation. // delta_x and y are the distance the mouse was dragged. static bool ExceededDragThreshold(int delta_x, int delta_y); // Accessibility ------------------------------------------------------------- // Modifies |state| to reflect the current accessible state of this view. virtual void GetAccessibleState(ui::AccessibleViewState* state) { } #if defined(OS_WIN) // Returns an instance of the Windows-specific accessibility interface // for this View. NativeViewAccessibilityWin* GetNativeViewAccessibilityWin(); #endif // Scrolling ----------------------------------------------------------------- // TODO(beng): Figure out if this can live somewhere other than View, i.e. // closer to ScrollView. // Scrolls the specified region, in this View's coordinate system, to be // visible. View's implementation passes the call onto the parent View (after // adjusting the coordinates). It is up to views that only show a portion of // the child view, such as Viewport, to override appropriately. virtual void ScrollRectToVisible(const gfx::Rect& rect); // The following methods are used by ScrollView to determine the amount // to scroll relative to the visible bounds of the view. For example, a // return value of 10 indicates the scrollview should scroll 10 pixels in // the appropriate direction. // // Each method takes the following parameters: // // is_horizontal: if true, scrolling is along the horizontal axis, otherwise // the vertical axis. // is_positive: if true, scrolling is by a positive amount. Along the // vertical axis scrolling by a positive amount equates to // scrolling down. // // The return value should always be positive and gives the number of pixels // to scroll. ScrollView interprets a return value of 0 (or negative) // to scroll by a default amount. // // See VariableRowHeightScrollHelper and FixedRowHeightScrollHelper for // implementations of common cases. virtual int GetPageScrollIncrement(ScrollView* scroll_view, bool is_horizontal, bool is_positive); virtual int GetLineScrollIncrement(ScrollView* scroll_view, bool is_horizontal, bool is_positive); protected: // Size and disposition ------------------------------------------------------ // Override to be notified when the bounds of the view have changed. virtual void OnBoundsChanged(const gfx::Rect& previous_bounds); // Called when the preferred size of a child view changed. This gives the // parent an opportunity to do a fresh layout if that makes sense. virtual void ChildPreferredSizeChanged(View* child) {} // Invalidates the layout and calls ChildPreferredSizeChanged on the parent // if there is one. Be sure to call View::PreferredSizeChanged when // overriding such that the layout is properly invalidated. virtual void PreferredSizeChanged(); // Override returning true when the view needs to be notified when its visible // bounds relative to the root view may have changed. Only used by // NativeViewHost. virtual bool NeedsNotificationWhenVisibleBoundsChange() const; // Notification that this View's visible bounds relative to the root view may // have changed. The visible bounds are the region of the View not clipped by // its ancestors. This is used for clipping NativeViewHost. virtual void OnVisibleBoundsChanged(); // TODO(beng): eliminate in protected. // Whether this view is enabled. bool enabled_; // Attributes ---------------------------------------------------------------- // TODO(beng): Eliminate in protected // The id of this View. Used to find this View. int id_; // TODO(beng): Eliminate in protected // The group of this view. Some view subclasses use this id to find other // views of the same group. For example radio button uses this information // to find other radio buttons. int group_; // Tree operations ----------------------------------------------------------- // This method is invoked when the tree changes. // // When a view is removed, it is invoked for all children and grand // children. For each of these views, a notification is sent to the // view and all parents. // // When a view is added, a notification is sent to the view, all its // parents, and all its children (and grand children) // // Default implementation does nothing. Override to perform operations // required when a view is added or removed from a view hierarchy // // parent is the new or old parent. Child is the view being added or // removed. // virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child); // When SetVisible() changes the visibility of a view, this method is // invoked for that view as well as all the children recursively. virtual void VisibilityChanged(View* starting_from, bool is_visible); // Called when the native view hierarchy changed. // |attached| is true if that view has been attached to a new NativeView // hierarchy, false if it has been detached. // |native_view| is the NativeView this view was attached/detached from, and // |root_view| is the root view associated with the NativeView. // Views created without a native view parent don't have a focus manager. // When this function is called they could do the processing that requires // it - like registering accelerators, for example. virtual void NativeViewHierarchyChanged(bool attached, gfx::NativeView native_view, RootView* root_view); // Painting ------------------------------------------------------------------ // Responsible for calling Paint() on child Views. Override to control the // order child Views are painted. virtual void PaintChildren(gfx::Canvas* canvas); // Override to provide rendering in any part of the View's bounds. Typically // this is the "contents" of the view. If you override this method you will // have to call the subsequent OnPaint*() methods manually. virtual void OnPaint(gfx::Canvas* canvas); // Override to paint a background before any content is drawn. Typically this // is done if you are satisfied with a default OnPaint handler but wish to // supply a different background. virtual void OnPaintBackground(gfx::Canvas* canvas); // Override to paint a border not specified by SetBorder(). virtual void OnPaintBorder(gfx::Canvas* canvas); // Override to paint a focus border (usually a dotted rectangle) around // relevant contents. virtual void OnPaintFocusBorder(gfx::Canvas* canvas); // Accelerated painting ------------------------------------------------------ // Performs accelerated painting using the compositor. virtual void PaintComposite(ui::Compositor* compositor); // Input --------------------------------------------------------------------- // Called by HitTest to see if this View has a custom hit test mask. If the // return value is true, GetHitTestMask will be called to obtain the mask. // Default value is false, in which case the View will hit-test against its // bounds. virtual bool HasHitTestMask() const; // Called by HitTest to retrieve a mask for hit-testing against. Subclasses // override to provide custom shaped hit test regions. virtual void GetHitTestMask(gfx::Path* mask) const; // Focus --------------------------------------------------------------------- // Returns whether this view can accept focus. // A view can accept focus if it's enabled, focusable and visible. // This method is intended for views to use when calculating preferred size. // The FocusManager and other places use IsFocusableInRootView. virtual bool IsFocusable() const; // Override to be notified when focus has changed either to or from this View. virtual void OnFocus(); virtual void OnBlur(); // Handle view focus/blur events for this view. void Focus(); void Blur(); // Whether the view can be focused. bool focusable_; // Whether this view is focusable if the user requires full keyboard access, // even though it may not be normally focusable. bool accessibility_focusable_; // System events ------------------------------------------------------------- // Called when the UI theme has changed, overriding allows individual Views to // do special cleanup and processing (such as dropping resource caches). // To dispatch a theme changed notification, call Widget::ThemeChanged(). virtual void OnThemeChanged() { } // Called when the locale has changed, overriding allows individual Views to // update locale-dependent strings. // To dispatch a locale changed notification, call Widget::LocaleChanged(). virtual void OnLocaleChanged() { } // Tooltips ------------------------------------------------------------------ // Views must invoke this when the tooltip text they are to display changes. void TooltipTextChanged(); // Context menus ------------------------------------------------------------- // Returns the location, in screen coordinates, to show the context menu at // when the context menu is shown from the keyboard. This implementation // returns the middle of the visible region of this view. // // This method is invoked when the context menu is shown by way of the // keyboard. virtual gfx::Point GetKeyboardContextMenuLocation(); // Drag and drop ------------------------------------------------------------- // These are cover methods that invoke the method of the same name on // the DragController. Subclasses may wish to override rather than install // a DragController. // See DragController for a description of these methods. virtual int GetDragOperations(const gfx::Point& press_pt); virtual void WriteDragData(const gfx::Point& press_pt, OSExchangeData* data); // Returns whether we're in the middle of a drag session that was initiated // by us. bool InDrag(); // Returns how much the mouse needs to move in one direction to start a // drag. These methods cache in a platform-appropriate way. These values are // used by the public static method ExceededDragThreshold(). static int GetHorizontalDragThreshold(); static int GetVerticalDragThreshold(); private: friend class RootView; friend class FocusManager; friend class ViewStorage; // Used to track a drag. RootView passes this into // ProcessMousePressed/Dragged. struct DragInfo { // Sets possible_drag to false and start_x/y to 0. This is invoked by // RootView prior to invoke ProcessMousePressed. void Reset(); // Sets possible_drag to true and start_pt to the specified point. // This is invoked by the target view if it detects the press may generate // a drag. void PossibleDrag(const gfx::Point& p); // Whether the press may generate a drag. bool possible_drag; // Coordinates of the mouse press. gfx::Point start_pt; }; // Tree operations ----------------------------------------------------------- // Removes |view| from the hierarchy tree. If |update_focus_cycle| is true, // the next and previous focusable views of views pointing to this view are // updated. If |update_tool_tip| is true, the tooltip is updated. If // |delete_removed_view| is true, the view is also deleted (if it is parent // owned). void DoRemoveChildView(View* view, bool update_focus_cycle, bool update_tool_tip, bool delete_removed_view); // Sets the parent View. This is called automatically by AddChild and is // thus private. void SetParent(View* parent); // Call ViewHierarchyChanged for all child views on all parents void PropagateRemoveNotifications(View* parent); // Call ViewHierarchyChanged for all children void PropagateAddNotifications(View* parent, View* child); // Propagates NativeViewHierarchyChanged() notification through all the // children. void PropagateNativeViewHierarchyChanged(bool attached, gfx::NativeView native_view, RootView* root_view); // Takes care of registering/unregistering accelerators if // |register_accelerators| true and calls ViewHierarchyChanged(). void ViewHierarchyChangedImpl(bool register_accelerators, bool is_add, View* parent, View* child); // Size and disposition ------------------------------------------------------ // Call VisibilityChanged() recursively for all children. void PropagateVisibilityNotifications(View* from, bool is_visible); // Registers/unregisters accelerators as necessary and calls // VisibilityChanged(). void VisibilityChangedImpl(View* starting_from, bool is_visible); // Responsible for propagating bounds change notifications to relevant // views. void BoundsChanged(const gfx::Rect& previous_bounds); // Visible bounds notification registration. // When a view is added to a hierarchy, it and all its children are asked if // they need to be registered for "visible bounds within root" notifications // (see comment on OnVisibleBoundsChanged()). If they do, they are registered // with every ancestor between them and the root of the hierarchy. static void RegisterChildrenForVisibleBoundsNotification(View* view); static void UnregisterChildrenForVisibleBoundsNotification(View* view); void RegisterForVisibleBoundsNotification(); void UnregisterForVisibleBoundsNotification(); // Adds/removes view to the list of descendants that are notified any time // this views location and possibly size are changed. void AddDescendantToNotify(View* view); void RemoveDescendantToNotify(View* view); // Transformations ----------------------------------------------------------- // Initialize the transform matrix when necessary. void InitTransform(); // Coordinate conversion ----------------------------------------------------- // This is the actual implementation for ConvertPointToView() // Attempts a parent -> child conversion and then a // child -> parent conversion if try_other_direction is true // Applies necessary transformations during the conversion. static void ConvertPointToView(const View* src, const View* dst, gfx::Point* point, bool try_other_direction); // Convert a point in the view's coordinate to an ancestor view's coordinate // system using necessary transformations. Returns whether the point was // successfully converted to the ancestor's coordinate system. bool ConvertPointForAncestor(const View* ancestor, gfx::Point* point) const; // Convert a point in the ancestor's coordinate system to the view's // coordinate system using necessary transformations. Returns whether the // point was successfully from the ancestor's coordinate system to the view's // coordinate system. bool ConvertPointFromAncestor(const View* ancestor, gfx::Point* point) const; // Input --------------------------------------------------------------------- // RootView invokes these. These in turn invoke the appropriate OnMouseXXX // method. If a drag is detected, DoDrag is invoked. bool ProcessMousePressed(const MouseEvent& event, DragInfo* drop_info); bool ProcessMouseDragged(const MouseEvent& event, DragInfo* drop_info); void ProcessMouseReleased(const MouseEvent& event); #if defined(TOUCH_UI) // RootView will invoke this with incoming TouchEvents. Returns the // the result of OnTouchEvent. TouchStatus ProcessTouchEvent(const TouchEvent& event); #endif // Accelerators -------------------------------------------------------------- // Registers this view's keyboard accelerators that are not registered to // FocusManager yet, if possible. void RegisterPendingAccelerators(); // Unregisters all the keyboard accelerators associated with this view. // |leave_data_intact| if true does not remove data from accelerators_ array, // so it could be re-registered with other focus manager void UnregisterAccelerators(bool leave_data_intact); // Focus --------------------------------------------------------------------- // Initialize the previous/next focusable views of the specified view relative // to the view at the specified index. void InitFocusSiblings(View* view, int index); // System events ------------------------------------------------------------- // Used to propagate theme changed notifications from the root view to all // views in the hierarchy. virtual void PropagateThemeChanged(); // Used to propagate locale changed notifications from the root view to all // views in the hierarchy. virtual void PropagateLocaleChanged(); // Tooltips ------------------------------------------------------------------ // Propagates UpdateTooltip() to the TooltipManager for the Widget. // This must be invoked any time the View hierarchy changes in such a way // the view under the mouse differs. For example, if the bounds of a View is // changed, this is invoked. Similarly, as Views are added/removed, this // is invoked. void UpdateTooltip(); // Drag and drop ------------------------------------------------------------- // Starts a drag and drop operation originating from this view. This invokes // WriteDragData to write the data and GetDragOperations to determine the // supported drag operations. When done, OnDragDone is invoked. void DoDrag(const MouseEvent& event, const gfx::Point& press_pt); ////////////////////////////////////////////////////////////////////////////// // Creation and lifetime ----------------------------------------------------- // Whether this view is owned by its parent. bool is_parent_owned_; // Tree operations ----------------------------------------------------------- // This view's parent View* parent_; // This view's children. typedef std::vector ViewVector; ViewVector children_; // Size and disposition ------------------------------------------------------ // This View's bounds in the parent coordinate system. gfx::Rect bounds_; // Visible state bool is_visible_; // Whether or not RegisterViewForVisibleBoundsNotification on the RootView // has been invoked. bool registered_for_visible_bounds_notification_; // List of descendants wanting notification when their visible bounds change. scoped_ptr descendants_to_notify_; // Transformations ----------------------------------------------------------- // The transformation matrix (rotation, translate, scale). scoped_ptr transform_; // Clipping parameters. skia transformation matrix does not give us clipping. // So we do it ourselves. float clip_x_; float clip_y_; // Layout -------------------------------------------------------------------- // Whether the view needs to be laid out. bool needs_layout_; // The View's LayoutManager defines the sizing heuristics applied to child // Views. The default is absolute positioning according to bounds_. scoped_ptr layout_manager_; // Painting ------------------------------------------------------------------ // Background scoped_ptr background_; // Border. scoped_ptr border_; // RTL painting -------------------------------------------------------------- // Indicates whether or not the gfx::Canvas object passed to View::Paint() // is going to be flipped horizontally (using the appropriate transform) on // right-to-left locales for this View. bool flip_canvas_on_paint_for_rtl_ui_; // Accelerated painting ------------------------------------------------------ // Each transformed view will maintain its own canvas. scoped_ptr canvas_; // Texture ID used for accelerated painting. // TODO(sadrul): This will eventually be replaced by an abstract texture // object. ui::TextureID texture_id_; // Accelerators -------------------------------------------------------------- // true if when we were added to hierarchy we were without focus manager // attempt addition when ancestor chain changed. bool accelerator_registration_delayed_; // Focus manager accelerators registered on. FocusManager* accelerator_focus_manager_; // The list of accelerators. List elements in the range // [0, registered_accelerator_count_) are already registered to FocusManager, // and the rest are not yet. scoped_ptr > accelerators_; size_t registered_accelerator_count_; // Focus --------------------------------------------------------------------- // Next view to be focused when the Tab key is pressed. View* next_focusable_view_; // Next view to be focused when the Shift-Tab key combination is pressed. View* previous_focusable_view_; // Context menus ------------------------------------------------------------- // The menu controller. ContextMenuController* context_menu_controller_; // Drag and drop ------------------------------------------------------------- DragController* drag_controller_; // Accessibility ------------------------------------------------------------- #if defined(OS_WIN) // The Windows-specific accessibility implementation for this View. scoped_refptr native_view_accessibility_win_; #endif DISALLOW_COPY_AND_ASSIGN(View); }; } // namespace views #endif // VIEWS_VIEW_H_