// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "views/view_text_utils.h" #include "base/i18n/bidi_line_iterator.h" #include "base/i18n/break_iterator.h" #include "base/logging.h" #include "base/utf_string_conversions.h" #include "gfx/canvas_skia.h" #include "gfx/color_utils.h" #include "gfx/size.h" #include "views/controls/label.h" #include "views/controls/link.h" namespace view_text_utils { void DrawTextAndPositionUrl(gfx::Canvas* canvas, views::Label* label, const std::wstring& text, views::Link* link, gfx::Rect* rect, gfx::Size* position, bool text_direction_is_rtl, const gfx::Rect& bounds, const gfx::Font& font) { DCHECK(canvas && position); // The |text| parameter is potentially a mix of LTR and RTL "runs," where // a run is a sequence of words that share the same directionality. We // initialize a bidirectional ICU line iterator and split the text into // runs that are either strictly LTR or strictly RTL, with no mix. base::i18n::BiDiLineIterator bidi_line; if (!bidi_line.Open(WideToUTF16Hack(text), true, false)) return; // Iterate over each run and draw it. int run_start = 0; int run_end = 0; const int runs = bidi_line.CountRuns(); for (int run = 0; run < runs; ++run) { UBiDiLevel level = 0; bidi_line.GetLogicalRun(run_start, &run_end, &level); DCHECK(run_end > run_start); std::wstring fragment = text.substr(run_start, run_end - run_start); // A flag that tells us whether we found LTR text inside RTL text. bool ltr_inside_rtl_text = ((level & 1) == UBIDI_LTR) && text_direction_is_rtl; // Draw text chunk contained in |fragment|. |position| is relative to the // top left corner of the label we draw inside, even when drawing RTL. DrawTextStartingFrom(canvas, label, fragment, position, bounds, font, text_direction_is_rtl, ltr_inside_rtl_text); run_start = run_end; // Advance over what we just drew. } // If the caller is interested in placing a link after this text blurb, we // figure out here where to place it. if (link && rect) { gfx::Size sz = link->GetPreferredSize(); gfx::Insets insets = link->GetInsets(); WrapIfWordDoesntFit(sz.width(), font.GetHeight(), position, bounds); int x = position->width(); int y = position->height(); // Links have a border to allow them to be focused. y -= insets.top(); *rect = gfx::Rect(x, y, sz.width(), sz.height()); // Go from relative pixel coordinates (within the label we are drawing // on) to absolute pixel coordinates (relative to the top left corner of // the dialog content). rect->Offset(bounds.x(), bounds.y()); // And leave some space to draw the link in. position->Enlarge(sz.width(), 0); } } void DrawTextStartingFrom(gfx::Canvas* canvas, views::Label* label, const std::wstring& text, gfx::Size* position, const gfx::Rect& bounds, const gfx::Font& font, bool text_direction_is_rtl, bool ltr_within_rtl) { #if defined(OS_WIN) const SkColor text_color = color_utils::GetSysSkColor(COLOR_WINDOWTEXT); #else // TODO(beng): source from theme provider. const SkColor text_color = SK_ColorBLACK; #endif // Iterate through line breaking opportunities (which in English would be // spaces and such). This tells us where to wrap. string16 text16(WideToUTF16(text)); base::BreakIterator iter(&text16, base::BreakIterator::BREAK_SPACE); if (!iter.Init()) return; int flags = (text_direction_is_rtl ? gfx::Canvas::TEXT_ALIGN_RIGHT : gfx::Canvas::TEXT_ALIGN_LEFT); flags |= gfx::Canvas::MULTI_LINE | gfx::Canvas::HIDE_PREFIX; // Iterate over each word in the text, or put in a more locale-neutral way: // iterate to the next line breaking opportunity. while (iter.Advance()) { // Get the word and figure out the dimensions. string16 word; if (!ltr_within_rtl) word = iter.GetString(); // Get the next word. else word = text16; // Draw the whole text at once. int w = font.GetStringWidth(word), h = font.GetHeight(); gfx::CanvasSkia::SizeStringInt(word, font, &w, &h, flags); // If we exceed the boundaries, we need to wrap. WrapIfWordDoesntFit(w, font.GetHeight(), position, bounds); int x = label->MirroredXCoordinateInsideView(position->width()) + bounds.x(); if (text_direction_is_rtl) { x -= w; // When drawing LTR strings inside RTL text we need to make sure we // draw the trailing space (if one exists after the LTR text) to the // left of the LTR string. if (ltr_within_rtl && word[word.size() - 1] == ' ') { int space_w = font.GetStringWidth(ASCIIToUTF16(" ")); int space_h = font.GetHeight(); gfx::CanvasSkia::SizeStringInt(ASCIIToUTF16(" "), font, &space_w, &space_h, flags); x += space_w; } } int y = position->height() + bounds.y(); // Draw the text on the screen (mirrored, if RTL run). canvas->DrawStringInt(word, font, text_color, x, y, w, font.GetHeight(), flags); if (word.size() > 0 && word[word.size() - 1] == '\x0a') { // When we come across '\n', we move to the beginning of the next line. position->set_width(0); position->Enlarge(0, font.GetHeight()); } else { // Otherwise, we advance position to the next word. position->Enlarge(w, 0); } if (ltr_within_rtl) break; // LTR within RTL is drawn as one unit, so we are done. } } void WrapIfWordDoesntFit(int word_width, int font_height, gfx::Size* position, const gfx::Rect& bounds) { if (position->width() + word_width > bounds.right()) { position->set_width(0); position->Enlarge(0, font_height); } } } // namespace view_text_utils