// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/memory/scoped_ptr.h" #include "base/rand_util.h" #include "base/string_util.h" #include "base/utf_string_conversions.h" #include "testing/gmock/include/gmock/gmock.h" #include "ui/base/clipboard/clipboard.h" #include "ui/base/keycodes/keyboard_codes.h" #include "ui/base/models/simple_menu_model.h" #include "ui/gfx/canvas_skia.h" #include "ui/gfx/compositor/compositor.h" #include "ui/gfx/compositor/layer.h" #include "ui/gfx/compositor/test_compositor.h" #include "ui/gfx/compositor/test_texture.h" #include "ui/gfx/path.h" #include "ui/gfx/transform.h" #include "views/background.h" #include "views/controls/button/button_dropdown.h" #include "views/controls/button/checkbox.h" #include "views/controls/native/native_view_host.h" #include "views/controls/scroll_view.h" #include "views/controls/textfield/textfield.h" #include "views/events/event.h" #include "views/focus/accelerator_handler.h" #include "views/focus/view_storage.h" #include "views/layer_property_setter.h" #include "views/test/views_test_base.h" #include "views/touchui/gesture_manager.h" #include "views/view.h" #include "views/views_delegate.h" #include "views/widget/native_widget.h" #include "views/widget/root_view.h" #include "views/window/dialog_delegate.h" #if defined(OS_WIN) #include "views/test/test_views_delegate.h" #endif #if defined(USE_AURA) #include "ui/aura/desktop.h" #endif using ::testing::_; namespace { // Returns true if |ancestor| is an ancestor of |layer|. bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) { while (layer && layer != ancestor) layer = layer->parent(); return layer == ancestor; } // Convenience functions for walking a View tree. const views::View* FirstView(const views::View* view) { const views::View* v = view; while (v->has_children()) v = v->child_at(0); return v; } const views::View* NextView(const views::View* view) { const views::View* v = view; const views::View* parent = v->parent(); if (!parent) return NULL; int next = parent->GetIndexOf(v) + 1; if (next != parent->child_count()) return FirstView(parent->child_at(next)); return parent; } // Convenience functions for walking a Layer tree. const ui::Layer* FirstLayer(const ui::Layer* layer) { const ui::Layer* l = layer; while (l->children().size() > 0) l = l->children()[0]; return l; } const ui::Layer* NextLayer(const ui::Layer* layer) { const ui::Layer* parent = layer->parent(); if (!parent) return NULL; const std::vector children = parent->children(); size_t index; for (index = 0; index < children.size(); index++) { if (children[index] == layer) break; } size_t next = index + 1; if (next < children.size()) return FirstLayer(children[next]); return parent; } // Given the root nodes of a View tree and a Layer tree, makes sure the two // trees are in sync. bool ViewAndLayerTreeAreConsistent(const views::View* view, const ui::Layer* layer) { const views::View* v = FirstView(view); const ui::Layer* l = FirstLayer(layer); while (v && l) { // Find the view with a layer. while (v && !v->layer()) v = NextView(v); EXPECT_TRUE(v); if (!v) return false; // Check if the View tree and the Layer tree are in sync. EXPECT_EQ(l, v->layer()); if (v->layer() != l) return false; // Check if the visibility states of the View and the Layer are in sync. EXPECT_EQ(l->IsDrawn(), v->IsVisibleInRootView()); if (v->IsVisibleInRootView() != l->IsDrawn()) { for (const views::View* vv = v; vv; vv = vv->parent()) LOG(ERROR) << "V: " << vv << " " << vv->IsVisible() << " " << vv->IsVisibleInRootView() << " " << vv->layer(); for (const ui::Layer* ll = l; ll; ll = ll->parent()) LOG(ERROR) << "L: " << ll << " " << ll->IsDrawn(); return false; } // Check if the size of the View and the Layer are in sync. EXPECT_EQ(l->bounds(), v->bounds()); if (v->bounds() != l->bounds()) return false; if (v == view || l == layer) return v == view && l == layer; v = NextView(v); l = NextLayer(l); } return false; } // Constructs a View tree with the specified depth. void ConstructTree(views::View* view, int depth) { if (depth == 0) return; int count = base::RandInt(1, 5); for (int i = 0; i < count; i++) { views::View* v = new views::View; view->AddChildView(v); if (base::RandDouble() > 0.5) v->SetPaintToLayer(true); if (base::RandDouble() < 0.2) v->SetVisible(false); ConstructTree(v, depth - 1); } } void ScrambleTree(views::View* view) { int count = view->child_count(); if (count == 0) return; for (int i = 0; i < count; i++) { ScrambleTree(view->child_at(i)); } if (count > 1) { int a = base::RandInt(0, count - 1); int b = base::RandInt(0, count - 1); views::View* view_a = view->child_at(a); views::View* view_b = view->child_at(b); view->ReorderChildView(view_a, b); view->ReorderChildView(view_b, a); } if (!view->layer() && base::RandDouble() < 0.1) view->SetPaintToLayer(true); if (base::RandDouble() < 0.1) view->SetVisible(!view->IsVisible()); } } namespace views { typedef ViewsTestBase ViewTest; // A derived class for testing purpose. class TestView : public View { public: TestView() : View(), in_touch_sequence_(false) {} virtual ~TestView() {} // Reset all test state void Reset() { did_change_bounds_ = false; last_mouse_event_type_ = 0; location_.SetPoint(0, 0); last_touch_event_type_ = 0; last_touch_event_was_handled_ = false; last_clip_.setEmpty(); accelerator_count_map_.clear(); } virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE; virtual bool OnMousePressed(const MouseEvent& event) OVERRIDE; virtual bool OnMouseDragged(const MouseEvent& event) OVERRIDE; virtual void OnMouseReleased(const MouseEvent& event) OVERRIDE; virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE; virtual void Paint(gfx::Canvas* canvas) OVERRIDE; virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE; virtual bool AcceleratorPressed(const Accelerator& accelerator) OVERRIDE; // OnBoundsChanged. bool did_change_bounds_; gfx::Rect new_bounds_; // MouseEvent. int last_mouse_event_type_; gfx::Point location_; // Painting. std::vector scheduled_paint_rects_; // TouchEvent. int last_touch_event_type_; bool last_touch_event_was_handled_; bool in_touch_sequence_; // Painting. SkRect last_clip_; // Accelerators. std::map accelerator_count_map_; }; // Mock instance of the GestureManager for testing. class MockGestureManager : public GestureManager { public: // Reset all test state. void Reset() { last_touch_event_ = 0; last_view_ = NULL; previously_handled_flag_ = false; dispatched_synthetic_event_ = false; } bool ProcessTouchEventForGesture(const TouchEvent& event, View* source, ui::TouchStatus status); MockGestureManager(); bool previously_handled_flag_; int last_touch_event_; View *last_view_; bool dispatched_synthetic_event_; DISALLOW_COPY_AND_ASSIGN(MockGestureManager); }; // A view subclass that ignores all touch events for testing purposes. class TestViewIgnoreTouch : public TestView { public: TestViewIgnoreTouch() : TestView() {} virtual ~TestViewIgnoreTouch() {} private: virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE; }; //////////////////////////////////////////////////////////////////////////////// // OnBoundsChanged //////////////////////////////////////////////////////////////////////////////// void TestView::OnBoundsChanged(const gfx::Rect& previous_bounds) { did_change_bounds_ = true; new_bounds_ = bounds(); } TEST_F(ViewTest, OnBoundsChanged) { TestView v; gfx::Rect prev_rect(0, 0, 200, 200); gfx::Rect new_rect(100, 100, 250, 250); v.SetBoundsRect(prev_rect); v.Reset(); v.SetBoundsRect(new_rect); EXPECT_EQ(v.did_change_bounds_, true); EXPECT_EQ(v.new_bounds_, new_rect); EXPECT_EQ(v.bounds(), new_rect); } //////////////////////////////////////////////////////////////////////////////// // MouseEvent //////////////////////////////////////////////////////////////////////////////// bool TestView::OnMousePressed(const MouseEvent& event) { last_mouse_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); return true; } bool TestView::OnMouseDragged(const MouseEvent& event) { last_mouse_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); return true; } void TestView::OnMouseReleased(const MouseEvent& event) { last_mouse_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); } TEST_F(ViewTest, MouseEvent) { TestView* v1 = new TestView(); v1->SetBounds(0, 0, 300, 300); TestView* v2 = new TestView(); v2->SetBounds(100, 100, 100, 100); scoped_ptr widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(v1); v1->AddChildView(v2); v1->Reset(); v2->Reset(); MouseEvent pressed(ui::ET_MOUSE_PRESSED, 110, 120, ui::EF_LEFT_BUTTON_DOWN); root->OnMousePressed(pressed); EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_PRESSED); EXPECT_EQ(v2->location_.x(), 10); EXPECT_EQ(v2->location_.y(), 20); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_mouse_event_type_, 0); // Drag event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); MouseEvent dragged(ui::ET_MOUSE_DRAGGED, 50, 40, ui::EF_LEFT_BUTTON_DOWN); root->OnMouseDragged(dragged); EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_DRAGGED); EXPECT_EQ(v2->location_.x(), -50); EXPECT_EQ(v2->location_.y(), -60); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_mouse_event_type_, 0); // Releasted event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0); root->OnMouseDragged(released); EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_RELEASED); EXPECT_EQ(v2->location_.x(), -100); EXPECT_EQ(v2->location_.y(), -100); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_mouse_event_type_, 0); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // TouchEvent //////////////////////////////////////////////////////////////////////////////// bool MockGestureManager::ProcessTouchEventForGesture( const TouchEvent& event, View* source, ui::TouchStatus status) { if (status != ui::TOUCH_STATUS_UNKNOWN) { dispatched_synthetic_event_ = false; return false; } last_touch_event_ = event.type(); last_view_ = source; previously_handled_flag_ = status != ui::TOUCH_STATUS_UNKNOWN; dispatched_synthetic_event_ = true; return true; } MockGestureManager::MockGestureManager() { } ui::TouchStatus TestView::OnTouchEvent(const TouchEvent& event) { last_touch_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); if (!in_touch_sequence_) { if (event.type() == ui::ET_TOUCH_PRESSED) { in_touch_sequence_ = true; return ui::TOUCH_STATUS_START; } } else { if (event.type() == ui::ET_TOUCH_RELEASED) { in_touch_sequence_ = false; return ui::TOUCH_STATUS_END; } return ui::TOUCH_STATUS_CONTINUE; } return last_touch_event_was_handled_ ? ui::TOUCH_STATUS_CONTINUE : ui::TOUCH_STATUS_UNKNOWN; } ui::TouchStatus TestViewIgnoreTouch::OnTouchEvent(const TouchEvent& event) { return ui::TOUCH_STATUS_UNKNOWN; } TEST_F(ViewTest, TouchEvent) { MockGestureManager gm; TestView* v1 = new TestView(); v1->SetBounds(0, 0, 300, 300); TestView* v2 = new TestView(); v2->SetBounds(100, 100, 100, 100); TestView* v3 = new TestViewIgnoreTouch(); v3->SetBounds(0, 0, 100, 100); scoped_ptr widget(new Widget()); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(v1); static_cast(root)->SetGestureManagerForTesting(&gm); v1->AddChildView(v2); v2->AddChildView(v3); // |v3| completely obscures |v2|, but all the touch events on |v3| should // reach |v2| because |v3| doesn't process any touch events. // Make sure if none of the views handle the touch event, the gesture manager // does. v1->Reset(); v2->Reset(); gm.Reset(); TouchEvent unhandled(ui::ET_TOUCH_MOVED, 400, 400, 0, /* no flags */ 0, /* first finger touch */ 1.0, 0.0, 1.0, 0.0); root->OnTouchEvent(unhandled); EXPECT_EQ(v1->last_touch_event_type_, 0); EXPECT_EQ(v2->last_touch_event_type_, 0); EXPECT_EQ(gm.previously_handled_flag_, false); EXPECT_EQ(gm.last_touch_event_, ui::ET_TOUCH_MOVED); EXPECT_EQ(gm.last_view_, root); EXPECT_EQ(gm.dispatched_synthetic_event_, true); // Test press, drag, release touch sequence. v1->Reset(); v2->Reset(); gm.Reset(); TouchEvent pressed(ui::ET_TOUCH_PRESSED, 110, 120, 0, /* no flags */ 0, /* first finger touch */ 1.0, 0.0, 1.0, 0.0); v2->last_touch_event_was_handled_ = true; root->OnTouchEvent(pressed); EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_PRESSED); EXPECT_EQ(v2->location_.x(), 10); EXPECT_EQ(v2->location_.y(), 20); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_touch_event_type_, 0); // Since v2 handled the touch-event, the gesture manager should not handle it. EXPECT_EQ(gm.last_touch_event_, 0); EXPECT_EQ(NULL, gm.last_view_); EXPECT_EQ(gm.previously_handled_flag_, false); // Drag event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); TouchEvent dragged(ui::ET_TOUCH_MOVED, 50, 40, 0, /* no flags */ 0, /* first finger touch */ 1.0, 0.0, 1.0, 0.0); root->OnTouchEvent(dragged); EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_MOVED); EXPECT_EQ(v2->location_.x(), -50); EXPECT_EQ(v2->location_.y(), -60); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_touch_event_type_, 0); EXPECT_EQ(gm.last_touch_event_, 0); EXPECT_EQ(NULL, gm.last_view_); EXPECT_EQ(gm.previously_handled_flag_, false); // Released event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); TouchEvent released(ui::ET_TOUCH_RELEASED, 0, 0, 0, 0 /* first finger */, 1.0, 0.0, 1.0, 0.0); v2->last_touch_event_was_handled_ = true; root->OnTouchEvent(released); EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_RELEASED); EXPECT_EQ(v2->location_.x(), -100); EXPECT_EQ(v2->location_.y(), -100); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_touch_event_type_, 0); EXPECT_EQ(gm.last_touch_event_, 0); EXPECT_EQ(NULL, gm.last_view_); EXPECT_EQ(gm.previously_handled_flag_, false); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // Painting //////////////////////////////////////////////////////////////////////////////// void TestView::Paint(gfx::Canvas* canvas) { canvas->GetSkCanvas()->getClipBounds(&last_clip_); } void TestView::SchedulePaintInRect(const gfx::Rect& rect) { scheduled_paint_rects_.push_back(rect); View::SchedulePaintInRect(rect); } void CheckRect(const SkRect& check_rect, const SkRect& target_rect) { EXPECT_EQ(target_rect.fLeft, check_rect.fLeft); EXPECT_EQ(target_rect.fRight, check_rect.fRight); EXPECT_EQ(target_rect.fTop, check_rect.fTop); EXPECT_EQ(target_rect.fBottom, check_rect.fBottom); } /* This test is disabled because it is flakey on some systems. TEST_F(ViewTest, DISABLED_Painting) { // Determine if InvalidateRect generates an empty paint rectangle. EmptyWindow paint_window(CRect(50, 50, 650, 650)); paint_window.RedrawWindow(CRect(0, 0, 600, 600), NULL, RDW_UPDATENOW | RDW_INVALIDATE | RDW_ALLCHILDREN); bool empty_paint = paint_window.empty_paint(); NativeWidgetWin window; window.set_delete_on_destroy(false); window.set_window_style(WS_OVERLAPPEDWINDOW); window.Init(NULL, gfx::Rect(50, 50, 650, 650), NULL); View* root = window.GetRootView(); TestView* v1 = new TestView(); v1->SetBounds(0, 0, 650, 650); root->AddChildView(v1); TestView* v2 = new TestView(); v2->SetBounds(10, 10, 80, 80); v1->AddChildView(v2); TestView* v3 = new TestView(); v3->SetBounds(10, 10, 60, 60); v2->AddChildView(v3); TestView* v4 = new TestView(); v4->SetBounds(10, 200, 100, 100); v1->AddChildView(v4); // Make sure to paint current rects PaintRootView(root, empty_paint); v1->Reset(); v2->Reset(); v3->Reset(); v4->Reset(); v3->SchedulePaintInRect(gfx::Rect(10, 10, 10, 10)); PaintRootView(root, empty_paint); SkRect tmp_rect; tmp_rect.set(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(20), SkIntToScalar(20)); CheckRect(v3->last_clip_, tmp_rect); tmp_rect.set(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(30), SkIntToScalar(30)); CheckRect(v2->last_clip_, tmp_rect); tmp_rect.set(SkIntToScalar(30), SkIntToScalar(30), SkIntToScalar(40), SkIntToScalar(40)); CheckRect(v1->last_clip_, tmp_rect); // Make sure v4 was not painted tmp_rect.setEmpty(); CheckRect(v4->last_clip_, tmp_rect); window.DestroyWindow(); } */ #if defined(OS_WIN) TEST_F(ViewTest, RemoveNotification) { #else // TODO(beng): stopped working with widget hierarchy split, // http://crbug.com/82364 TEST_F(ViewTest, DISABLED_RemoveNotification) { #endif ViewStorage* vs = ViewStorage::GetInstance(); Widget* widget = new Widget; widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP)); View* root_view = widget->GetRootView(); View* v1 = new View; int s1 = vs->CreateStorageID(); vs->StoreView(s1, v1); root_view->AddChildView(v1); View* v11 = new View; int s11 = vs->CreateStorageID(); vs->StoreView(s11, v11); v1->AddChildView(v11); View* v111 = new View; int s111 = vs->CreateStorageID(); vs->StoreView(s111, v111); v11->AddChildView(v111); View* v112 = new View; int s112 = vs->CreateStorageID(); vs->StoreView(s112, v112); v11->AddChildView(v112); View* v113 = new View; int s113 = vs->CreateStorageID(); vs->StoreView(s113, v113); v11->AddChildView(v113); View* v1131 = new View; int s1131 = vs->CreateStorageID(); vs->StoreView(s1131, v1131); v113->AddChildView(v1131); View* v12 = new View; int s12 = vs->CreateStorageID(); vs->StoreView(s12, v12); v1->AddChildView(v12); View* v2 = new View; int s2 = vs->CreateStorageID(); vs->StoreView(s2, v2); root_view->AddChildView(v2); View* v21 = new View; int s21 = vs->CreateStorageID(); vs->StoreView(s21, v21); v2->AddChildView(v21); View* v211 = new View; int s211 = vs->CreateStorageID(); vs->StoreView(s211, v211); v21->AddChildView(v211); size_t stored_views = vs->view_count(); // Try removing a leaf view. v21->RemoveChildView(v211); EXPECT_EQ(stored_views - 1, vs->view_count()); EXPECT_EQ(NULL, vs->RetrieveView(s211)); delete v211; // We won't use this one anymore. // Now try removing a view with a hierarchy of depth 1. v11->RemoveChildView(v113); EXPECT_EQ(stored_views - 3, vs->view_count()); EXPECT_EQ(NULL, vs->RetrieveView(s113)); EXPECT_EQ(NULL, vs->RetrieveView(s1131)); delete v113; // We won't use this one anymore. // Now remove even more. root_view->RemoveChildView(v1); EXPECT_EQ(NULL, vs->RetrieveView(s1)); EXPECT_EQ(NULL, vs->RetrieveView(s11)); EXPECT_EQ(NULL, vs->RetrieveView(s12)); EXPECT_EQ(NULL, vs->RetrieveView(s111)); EXPECT_EQ(NULL, vs->RetrieveView(s112)); // Put v1 back for more tests. root_view->AddChildView(v1); vs->StoreView(s1, v1); // Synchronously closing the window deletes the view hierarchy, which should // remove all its views from ViewStorage. widget->CloseNow(); EXPECT_EQ(stored_views - 10, vs->view_count()); EXPECT_EQ(NULL, vs->RetrieveView(s1)); EXPECT_EQ(NULL, vs->RetrieveView(s12)); EXPECT_EQ(NULL, vs->RetrieveView(s11)); EXPECT_EQ(NULL, vs->RetrieveView(s12)); EXPECT_EQ(NULL, vs->RetrieveView(s21)); EXPECT_EQ(NULL, vs->RetrieveView(s111)); EXPECT_EQ(NULL, vs->RetrieveView(s112)); } namespace { class HitTestView : public View { public: explicit HitTestView(bool has_hittest_mask) : has_hittest_mask_(has_hittest_mask) { } virtual ~HitTestView() {} protected: // Overridden from View: virtual bool HasHitTestMask() const { return has_hittest_mask_; } virtual void GetHitTestMask(gfx::Path* mask) const { DCHECK(has_hittest_mask_); DCHECK(mask); SkScalar w = SkIntToScalar(width()); SkScalar h = SkIntToScalar(height()); // Create a triangular mask within the bounds of this View. mask->moveTo(w / 2, 0); mask->lineTo(w, h); mask->lineTo(0, h); mask->close(); } private: bool has_hittest_mask_; DISALLOW_COPY_AND_ASSIGN(HitTestView); }; gfx::Point ConvertPointToView(View* view, const gfx::Point& p) { gfx::Point tmp(p); View::ConvertPointToView(view->GetWidget()->GetRootView(), view, &tmp); return tmp; } void RotateCounterclockwise(ui::Transform& transform) { transform.matrix().set3x3(0, -1, 0, 1, 0, 0, 0, 0, 1); } void RotateClockwise(ui::Transform& transform) { transform.matrix().set3x3( 0, 1, 0, -1, 0, 0, 0, 0, 1); } } // namespace TEST_F(ViewTest, HitTestMasks) { Widget* widget = new Widget; widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP)); View* root_view = widget->GetRootView(); root_view->SetBounds(0, 0, 500, 500); gfx::Rect v1_bounds = gfx::Rect(0, 0, 100, 100); HitTestView* v1 = new HitTestView(false); v1->SetBoundsRect(v1_bounds); root_view->AddChildView(v1); gfx::Rect v2_bounds = gfx::Rect(105, 0, 100, 100); HitTestView* v2 = new HitTestView(true); v2->SetBoundsRect(v2_bounds); root_view->AddChildView(v2); gfx::Point v1_centerpoint = v1_bounds.CenterPoint(); gfx::Point v2_centerpoint = v2_bounds.CenterPoint(); gfx::Point v1_origin = v1_bounds.origin(); gfx::Point v2_origin = v2_bounds.origin(); // Test HitTest EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_centerpoint))); EXPECT_TRUE(v2->HitTest(ConvertPointToView(v2, v2_centerpoint))); EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_origin))); EXPECT_FALSE(v2->HitTest(ConvertPointToView(v2, v2_origin))); // Test GetEventHandlerForPoint EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_centerpoint)); EXPECT_EQ(v2, root_view->GetEventHandlerForPoint(v2_centerpoint)); EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_origin)); EXPECT_EQ(root_view, root_view->GetEventHandlerForPoint(v2_origin)); widget->CloseNow(); } TEST_F(ViewTest, Textfield) { const string16 kText = ASCIIToUTF16("Reality is that which, when you stop " "believing it, doesn't go away."); const string16 kExtraText = ASCIIToUTF16("Pretty deep, Philip!"); const string16 kEmptyString; ui::Clipboard clipboard; Widget* widget = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root_view = widget->GetRootView(); Textfield* textfield = new Textfield(); root_view->AddChildView(textfield); // Test setting, appending text. textfield->SetText(kText); EXPECT_EQ(kText, textfield->text()); textfield->AppendText(kExtraText); EXPECT_EQ(kText + kExtraText, textfield->text()); textfield->SetText(string16()); EXPECT_EQ(kEmptyString, textfield->text()); // Test selection related methods. textfield->SetText(kText); EXPECT_EQ(kEmptyString, textfield->GetSelectedText()); textfield->SelectAll(); EXPECT_EQ(kText, textfield->text()); textfield->ClearSelection(); EXPECT_EQ(kEmptyString, textfield->GetSelectedText()); widget->CloseNow(); } #if defined(OS_WIN) && !defined(USE_AURA) // Tests that the Textfield view respond appropiately to cut/copy/paste. TEST_F(ViewTest, TextfieldCutCopyPaste) { const std::wstring kNormalText = L"Normal"; const std::wstring kReadOnlyText = L"Read only"; const std::wstring kPasswordText = L"Password! ** Secret stuff **"; ui::Clipboard clipboard; Widget* widget = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root_view = widget->GetRootView(); Textfield* normal = new Textfield(); Textfield* read_only = new Textfield(); read_only->SetReadOnly(true); Textfield* password = new Textfield(Textfield::STYLE_PASSWORD); root_view->AddChildView(normal); root_view->AddChildView(read_only); root_view->AddChildView(password); normal->SetText(kNormalText); read_only->SetText(kReadOnlyText); password->SetText(kPasswordText); // // Test cut. // ASSERT_TRUE(normal->GetTestingHandle()); normal->SelectAll(); ::SendMessage(normal->GetTestingHandle(), WM_CUT, 0, 0); string16 result; clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); EXPECT_EQ(kNormalText, result); normal->SetText(kNormalText); // Let's revert to the original content. ASSERT_TRUE(read_only->GetTestingHandle()); read_only->SelectAll(); ::SendMessage(read_only->GetTestingHandle(), WM_CUT, 0, 0); result.clear(); clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); // Cut should have failed, so the clipboard content should not have changed. EXPECT_EQ(kNormalText, result); ASSERT_TRUE(password->GetTestingHandle()); password->SelectAll(); ::SendMessage(password->GetTestingHandle(), WM_CUT, 0, 0); result.clear(); clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); // Cut should have failed, so the clipboard content should not have changed. EXPECT_EQ(kNormalText, result); // // Test copy. // // Let's start with read_only as the clipboard already contains the content // of normal. read_only->SelectAll(); ::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0); result.clear(); clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); EXPECT_EQ(kReadOnlyText, result); normal->SelectAll(); ::SendMessage(normal->GetTestingHandle(), WM_COPY, 0, 0); result.clear(); clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); EXPECT_EQ(kNormalText, result); password->SelectAll(); ::SendMessage(password->GetTestingHandle(), WM_COPY, 0, 0); result.clear(); clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); // We don't let you copy from a password field, clipboard should not have // changed. EXPECT_EQ(kNormalText, result); // // Test Paste. // // Note that we use GetWindowText instead of Textfield::GetText below as the // text in the Textfield class is synced to the text of the HWND on // WM_KEYDOWN messages that we are not simulating here. // Attempting to copy kNormalText in a read-only text-field should fail. read_only->SelectAll(); ::SendMessage(read_only->GetTestingHandle(), WM_KEYDOWN, 0, 0); wchar_t buffer[1024] = { 0 }; ::GetWindowText(read_only->GetTestingHandle(), buffer, 1024); EXPECT_EQ(kReadOnlyText, std::wstring(buffer)); password->SelectAll(); ::SendMessage(password->GetTestingHandle(), WM_PASTE, 0, 0); ::GetWindowText(password->GetTestingHandle(), buffer, 1024); EXPECT_EQ(kNormalText, std::wstring(buffer)); // Copy from read_only so the string we are pasting is not the same as the // current one. read_only->SelectAll(); ::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0); normal->SelectAll(); ::SendMessage(normal->GetTestingHandle(), WM_PASTE, 0, 0); ::GetWindowText(normal->GetTestingHandle(), buffer, 1024); EXPECT_EQ(kReadOnlyText, std::wstring(buffer)); widget->CloseNow(); } #endif //////////////////////////////////////////////////////////////////////////////// // Accelerators //////////////////////////////////////////////////////////////////////////////// bool TestView::AcceleratorPressed(const Accelerator& accelerator) { accelerator_count_map_[accelerator]++; return true; } #if defined(OS_WIN) && !defined(USE_AURA) TEST_F(ViewTest, ActivateAccelerator) { // Register a keyboard accelerator before the view is added to a window. Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false); TestView* view = new TestView(); view->Reset(); view->AddAccelerator(return_accelerator); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); // Create a window and add the view as its child. scoped_ptr widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(view); // Get the focus manager. FocusManager* focus_manager = widget->GetFocusManager(); ASSERT_TRUE(focus_manager); // Hit the return key and see if it takes effect. EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); // Hit the escape key. Nothing should happen. Accelerator escape_accelerator(ui::VKEY_ESCAPE, false, false, false); EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 0); // Now register the escape key and hit it again. view->AddAccelerator(escape_accelerator); EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); // Remove the return key accelerator. view->RemoveAccelerator(return_accelerator); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); // Add it again. Hit the return key and the escape key. view->AddAccelerator(return_accelerator); EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); // Remove all the accelerators. view->ResetAccelerators(); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); widget->CloseNow(); } #endif #if defined(OS_WIN) && !defined(USE_AURA) TEST_F(ViewTest, HiddenViewWithAccelerator) { Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false); TestView* view = new TestView(); view->Reset(); view->AddAccelerator(return_accelerator); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); scoped_ptr widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(view); FocusManager* focus_manager = widget->GetFocusManager(); ASSERT_TRUE(focus_manager); view->SetVisible(false); EXPECT_EQ(NULL, focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); view->SetVisible(true); EXPECT_EQ(view, focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); widget->CloseNow(); } #endif #if defined(OS_WIN) && !defined(USE_AURA) //////////////////////////////////////////////////////////////////////////////// // Mouse-wheel message rerouting //////////////////////////////////////////////////////////////////////////////// class ScrollableTestView : public View { public: ScrollableTestView() { } virtual gfx::Size GetPreferredSize() { return gfx::Size(100, 10000); } virtual void Layout() { SizeToPreferredSize(); } }; class TestViewWithControls : public View { public: TestViewWithControls() { text_field_ = new Textfield(); AddChildView(text_field_); } Textfield* text_field_; }; class SimpleWidgetDelegate : public WidgetDelegate { public: explicit SimpleWidgetDelegate(View* contents) : contents_(contents) { } virtual void DeleteDelegate() { delete this; } virtual View* GetContentsView() { return contents_; } virtual Widget* GetWidget() { return contents_->GetWidget(); } virtual const Widget* GetWidget() const { return contents_->GetWidget(); } private: View* contents_; }; // Tests that the mouse-wheel messages are correctly rerouted to the window // under the mouse. // TODO(jcampan): http://crbug.com/10572 Disabled as it fails on the Vista build // bot. // Note that this fails for a variety of reasons: // - focused view is apparently reset across window activations and never // properly restored // - this test depends on you not having any other window visible open under the // area that it opens the test windows. --beng TEST_F(ViewTest, DISABLED_RerouteMouseWheelTest) { TestViewWithControls* view_with_controls = new TestViewWithControls(); Widget* window1 = Widget::CreateWindowWithBounds( new SimpleWidgetDelegate(view_with_controls), gfx::Rect(0, 0, 100, 100)); window1->Show(); ScrollView* scroll_view = new ScrollView(); scroll_view->SetContents(new ScrollableTestView()); Widget* window2 = Widget::CreateWindowWithBounds( new SimpleWidgetDelegate(scroll_view), gfx::Rect(200, 200, 100, 100)); window2->Show(); EXPECT_EQ(0, scroll_view->GetVisibleRect().y()); // Make the window1 active, as this is what it would be in real-world. window1->Activate(); // Let's send a mouse-wheel message to the different controls and check that // it is rerouted to the window under the mouse (effectively scrolling the // scroll-view). // First to the Window's HWND. ::SendMessage(view_with_controls->GetWidget()->GetNativeView(), WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250)); EXPECT_EQ(20, scroll_view->GetVisibleRect().y()); // Then the text-field. ::SendMessage(view_with_controls->text_field_->GetTestingHandle(), WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250)); EXPECT_EQ(80, scroll_view->GetVisibleRect().y()); // Ensure we don't scroll when the mouse is not over that window. ::SendMessage(view_with_controls->text_field_->GetTestingHandle(), WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(50, 50)); EXPECT_EQ(80, scroll_view->GetVisibleRect().y()); window1->CloseNow(); window2->CloseNow(); } #endif //////////////////////////////////////////////////////////////////////////////// // Dialogs' default button //////////////////////////////////////////////////////////////////////////////// class MockMenuModel : public ui::MenuModel { public: MOCK_CONST_METHOD0(HasIcons, bool()); MOCK_CONST_METHOD1(GetFirstItemIndex, int(gfx::NativeMenu native_menu)); MOCK_CONST_METHOD0(GetItemCount, int()); MOCK_CONST_METHOD1(GetTypeAt, ItemType(int index)); MOCK_CONST_METHOD1(GetCommandIdAt, int(int index)); MOCK_CONST_METHOD1(GetLabelAt, string16(int index)); MOCK_CONST_METHOD1(IsItemDynamicAt, bool(int index)); MOCK_CONST_METHOD1(GetLabelFontAt, const gfx::Font* (int index)); MOCK_CONST_METHOD2(GetAcceleratorAt, bool(int index, ui::Accelerator* accelerator)); MOCK_CONST_METHOD1(IsItemCheckedAt, bool(int index)); MOCK_CONST_METHOD1(GetGroupIdAt, int(int index)); MOCK_METHOD2(GetIconAt, bool(int index, SkBitmap* icon)); MOCK_CONST_METHOD1(GetButtonMenuItemAt, ui::ButtonMenuItemModel*(int index)); MOCK_CONST_METHOD1(IsEnabledAt, bool(int index)); MOCK_CONST_METHOD1(IsVisibleAt, bool(int index)); MOCK_CONST_METHOD1(GetSubmenuModelAt, MenuModel*(int index)); MOCK_METHOD1(HighlightChangedTo, void(int index)); MOCK_METHOD1(ActivatedAt, void(int index)); MOCK_METHOD2(ActivatedAt, void(int index, int disposition)); MOCK_METHOD0(MenuWillShow, void()); MOCK_METHOD0(MenuClosed, void()); MOCK_METHOD1(SetMenuModelDelegate, void(ui::MenuModelDelegate* delegate)); MOCK_METHOD3(GetModelAndIndexForCommandId, bool(int command_id, MenuModel** model, int* index)); }; class TestDialog : public DialogDelegate, public ButtonListener { public: explicit TestDialog(MockMenuModel* mock_menu_model) : contents_(NULL), button1_(NULL), button2_(NULL), checkbox_(NULL), button_drop_(NULL), last_pressed_button_(NULL), mock_menu_model_(mock_menu_model), canceled_(false), oked_(false), closeable_(false), widget_(NULL) { } void TearDown() { // Now we can close safely. closeable_ = true; widget_->Close(); widget_ = NULL; // delegate has to be alive while shutting down. MessageLoop::current()->DeleteSoon(FROM_HERE, this); } // DialogDelegate implementation: virtual int GetDefaultDialogButton() const OVERRIDE { return MessageBoxFlags::DIALOGBUTTON_OK; } virtual View* GetContentsView() OVERRIDE { if (!contents_) { contents_ = new View; button1_ = new NativeTextButton(this, L"Button1"); button2_ = new NativeTextButton(this, L"Button2"); checkbox_ = new Checkbox(ASCIIToUTF16("My checkbox")); button_drop_ = new ButtonDropDown(this, mock_menu_model_); contents_->AddChildView(button1_); contents_->AddChildView(button2_); contents_->AddChildView(checkbox_); contents_->AddChildView(button_drop_); } return contents_; } // Prevent the dialog from really closing (so we can click the OK/Cancel // buttons to our heart's content). virtual bool Cancel() OVERRIDE { canceled_ = true; return closeable_; } virtual bool Accept() OVERRIDE { oked_ = true; return closeable_; } virtual Widget* GetWidget() OVERRIDE { return widget_; } virtual const Widget* GetWidget() const OVERRIDE { return widget_; } // ButtonListener implementation. virtual void ButtonPressed(Button* sender, const Event& event) OVERRIDE { last_pressed_button_ = sender; } void ResetStates() { oked_ = false; canceled_ = false; last_pressed_button_ = NULL; } // Set up expectations for methods that are called when an (empty) menu is // shown from a drop down button. void ExpectShowDropMenu() { if (mock_menu_model_) { EXPECT_CALL(*mock_menu_model_, HasIcons()); EXPECT_CALL(*mock_menu_model_, GetFirstItemIndex(_)); EXPECT_CALL(*mock_menu_model_, GetItemCount()); EXPECT_CALL(*mock_menu_model_, MenuClosed()); } } View* contents_; NativeTextButton* button1_; NativeTextButton* button2_; Checkbox* checkbox_; ButtonDropDown* button_drop_; Button* last_pressed_button_; MockMenuModel* mock_menu_model_; bool canceled_; bool oked_; bool closeable_; Widget* widget_; }; class DefaultButtonTest : public ViewTest { public: enum ButtonID { OK, CANCEL, BUTTON1, BUTTON2 }; DefaultButtonTest() : focus_manager_(NULL), test_dialog_(NULL), client_view_(NULL), ok_button_(NULL), cancel_button_(NULL) { } virtual void SetUp() OVERRIDE { ViewTest::SetUp(); test_dialog_ = new TestDialog(NULL); Widget* window = Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100)); test_dialog_->widget_ = window; window->Show(); focus_manager_ = test_dialog_->contents_->GetFocusManager(); ASSERT_TRUE(focus_manager_ != NULL); client_view_ = static_cast(window->client_view()); ok_button_ = client_view_->ok_button(); cancel_button_ = client_view_->cancel_button(); } virtual void TearDown() OVERRIDE { test_dialog_->TearDown(); ViewTest::TearDown(); } void SimulatePressingEnterAndCheckDefaultButton(ButtonID button_id) { KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0); focus_manager_->OnKeyEvent(event); switch (button_id) { case OK: EXPECT_TRUE(test_dialog_->oked_); EXPECT_FALSE(test_dialog_->canceled_); EXPECT_FALSE(test_dialog_->last_pressed_button_); break; case CANCEL: EXPECT_FALSE(test_dialog_->oked_); EXPECT_TRUE(test_dialog_->canceled_); EXPECT_FALSE(test_dialog_->last_pressed_button_); break; case BUTTON1: EXPECT_FALSE(test_dialog_->oked_); EXPECT_FALSE(test_dialog_->canceled_); EXPECT_TRUE(test_dialog_->last_pressed_button_ == test_dialog_->button1_); break; case BUTTON2: EXPECT_FALSE(test_dialog_->oked_); EXPECT_FALSE(test_dialog_->canceled_); EXPECT_TRUE(test_dialog_->last_pressed_button_ == test_dialog_->button2_); break; } test_dialog_->ResetStates(); } FocusManager* focus_manager_; TestDialog* test_dialog_; DialogClientView* client_view_; NativeTextButton* ok_button_; NativeTextButton* cancel_button_; }; TEST_F(DefaultButtonTest, DialogDefaultButtonTest) { // Window has just been shown, we expect the default button specified in the // DialogDelegate. EXPECT_TRUE(ok_button_->is_default()); // Simulate pressing enter, that should trigger the OK button. SimulatePressingEnterAndCheckDefaultButton(OK); // Simulate focusing another button, it should become the default button. client_view_->FocusWillChange(ok_button_, test_dialog_->button1_); EXPECT_FALSE(ok_button_->is_default()); EXPECT_TRUE(test_dialog_->button1_->is_default()); // Simulate pressing enter, that should trigger button1. SimulatePressingEnterAndCheckDefaultButton(BUTTON1); // Now select something that is not a button, the OK should become the default // button again. client_view_->FocusWillChange(test_dialog_->button1_, test_dialog_->checkbox_); EXPECT_TRUE(ok_button_->is_default()); EXPECT_FALSE(test_dialog_->button1_->is_default()); SimulatePressingEnterAndCheckDefaultButton(OK); // Select yet another button. client_view_->FocusWillChange(test_dialog_->checkbox_, test_dialog_->button2_); EXPECT_FALSE(ok_button_->is_default()); EXPECT_FALSE(test_dialog_->button1_->is_default()); EXPECT_TRUE(test_dialog_->button2_->is_default()); SimulatePressingEnterAndCheckDefaultButton(BUTTON2); // Focus nothing. client_view_->FocusWillChange(test_dialog_->button2_, NULL); EXPECT_TRUE(ok_button_->is_default()); EXPECT_FALSE(test_dialog_->button1_->is_default()); EXPECT_FALSE(test_dialog_->button2_->is_default()); SimulatePressingEnterAndCheckDefaultButton(OK); // Focus the cancel button. client_view_->FocusWillChange(NULL, cancel_button_); EXPECT_FALSE(ok_button_->is_default()); EXPECT_TRUE(cancel_button_->is_default()); EXPECT_FALSE(test_dialog_->button1_->is_default()); EXPECT_FALSE(test_dialog_->button2_->is_default()); SimulatePressingEnterAndCheckDefaultButton(CANCEL); } class ButtonDropDownTest : public ViewTest { public: ButtonDropDownTest() : test_dialog_(NULL), button_as_view_(NULL) { } virtual void SetUp() OVERRIDE { ViewTest::SetUp(); test_dialog_ = new TestDialog(&mock_menu_model_); Widget* window = Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100)); test_dialog_->widget_ = window; window->Show(); test_dialog_->button_drop_->SetBounds(0, 0, 100, 100); // We have to cast the button back into a View in order to invoke it's // OnMouseReleased method. button_as_view_ = static_cast(test_dialog_->button_drop_); } virtual void TearDown() OVERRIDE { test_dialog_->TearDown(); ViewTest::TearDown(); } TestDialog* test_dialog_; MockMenuModel mock_menu_model_; // This is owned by test_dialog_. View* button_as_view_; private: DISALLOW_COPY_AND_ASSIGN(ButtonDropDownTest); }; // Ensure that regular clicks on the drop down button still work. (i.e. - the // click events are processed and the listener gets the click) TEST_F(ButtonDropDownTest, RegularClickTest) { MouseEvent press_event(ui::ET_MOUSE_PRESSED, 1, 1, ui::EF_LEFT_BUTTON_DOWN); MouseEvent release_event(ui::ET_MOUSE_RELEASED, 1, 1, ui::EF_LEFT_BUTTON_DOWN); button_as_view_->OnMousePressed(press_event); button_as_view_->OnMouseReleased(release_event); EXPECT_EQ(test_dialog_->last_pressed_button_, test_dialog_->button_drop_); } //////////////////////////////////////////////////////////////////////////////// // View hierarchy / Visibility changes //////////////////////////////////////////////////////////////////////////////// /* TEST_F(ViewTest, ChangeVisibility) { #if defined(OS_LINUX) // Make CRITICAL messages fatal // TODO(oshima): we probably should enable this for entire tests on linux. g_log_set_always_fatal(G_LOG_LEVEL_CRITICAL); #endif scoped_ptr window(CreateWidget()); window->Init(NULL, gfx::Rect(0, 0, 500, 300)); View* root_view = window->GetRootView(); NativeTextButton* native = new NativeTextButton(NULL, L"Native"); root_view->SetContentsView(native); native->SetVisible(true); root_view->RemoveChildView(native); native->SetVisible(false); // Change visibility to true with no widget. native->SetVisible(true); root_view->SetContentsView(native); native->SetVisible(true); } */ //////////////////////////////////////////////////////////////////////////////// // Native view hierachy //////////////////////////////////////////////////////////////////////////////// class TestNativeViewHierarchy : public View { public: TestNativeViewHierarchy() { } virtual void NativeViewHierarchyChanged(bool attached, gfx::NativeView native_view, internal::RootView* root_view) { NotificationInfo info; info.attached = attached; info.native_view = native_view; info.root_view = root_view; notifications_.push_back(info); }; struct NotificationInfo { bool attached; gfx::NativeView native_view; internal::RootView* root_view; }; static const size_t kTotalViews = 2; std::vector notifications_; }; class TestChangeNativeViewHierarchy { public: explicit TestChangeNativeViewHierarchy(ViewTest *view_test) { view_test_ = view_test; native_host_ = new NativeViewHost(); host_ = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(0, 0, 500, 300); host_->Init(params); host_->GetRootView()->AddChildView(native_host_); for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { windows_[i] = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_CONTROL); params.parent = host_->GetNativeView(); params.bounds = gfx::Rect(0, 0, 500, 300); windows_[i]->Init(params); root_views_[i] = windows_[i]->GetRootView(); test_views_[i] = new TestNativeViewHierarchy; root_views_[i]->AddChildView(test_views_[i]); } } ~TestChangeNativeViewHierarchy() { for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { windows_[i]->Close(); } host_->Close(); // Will close and self-delete widgets - no need to manually delete them. view_test_->RunPendingMessages(); } void CheckEnumeratingNativeWidgets() { if (!host_->GetTopLevelWidget()) return; Widget::Widgets widgets; Widget::GetAllChildWidgets(host_->GetNativeView(), &widgets); EXPECT_EQ(TestNativeViewHierarchy::kTotalViews + 1, widgets.size()); // Unfortunately there is no guarantee the sequence of views here so always // go through all of them. for (Widget::Widgets::iterator i = widgets.begin(); i != widgets.end(); ++i) { View* root_view = (*i)->GetRootView(); if (host_->GetRootView() == root_view) continue; size_t j; for (j = 0; j < TestNativeViewHierarchy::kTotalViews; ++j) if (root_views_[j] == root_view) break; // EXPECT_LT/GT/GE() fails to compile with class-defined constants // with gcc, with error // "error: undefined reference to 'TestNativeViewHierarchy::kTotalViews'" // so I forced to use EXPECT_TRUE() instead. EXPECT_TRUE(TestNativeViewHierarchy::kTotalViews > j); } } void CheckChangingHierarhy() { size_t i; for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { // TODO(georgey): use actual hierarchy changes to send notifications. static_cast(root_views_[i])-> NotifyNativeViewHierarchyChanged(false, host_->GetNativeView()); static_cast(root_views_[i])-> NotifyNativeViewHierarchyChanged(true, host_->GetNativeView()); } for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { ASSERT_EQ(static_cast(2), test_views_[i]->notifications_.size()); EXPECT_FALSE(test_views_[i]->notifications_[0].attached); EXPECT_EQ(host_->GetNativeView(), test_views_[i]->notifications_[0].native_view); EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[0].root_view); EXPECT_TRUE(test_views_[i]->notifications_[1].attached); EXPECT_EQ(host_->GetNativeView(), test_views_[i]->notifications_[1].native_view); EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[1].root_view); } } NativeViewHost* native_host_; Widget* host_; Widget* windows_[TestNativeViewHierarchy::kTotalViews]; View* root_views_[TestNativeViewHierarchy::kTotalViews]; TestNativeViewHierarchy* test_views_[TestNativeViewHierarchy::kTotalViews]; ViewTest* view_test_; }; TEST_F(ViewTest, ChangeNativeViewHierarchyFindRoots) { // TODO(georgey): Fix the test for Linux #if defined(OS_WIN) TestChangeNativeViewHierarchy test(this); test.CheckEnumeratingNativeWidgets(); #endif } TEST_F(ViewTest, ChangeNativeViewHierarchyChangeHierarchy) { // TODO(georgey): Fix the test for Linux #if defined(OS_WIN) TestChangeNativeViewHierarchy test(this); test.CheckChangingHierarhy(); #endif } //////////////////////////////////////////////////////////////////////////////// // Transformations //////////////////////////////////////////////////////////////////////////////// class TransformPaintView : public TestView { public: TransformPaintView() {} virtual ~TransformPaintView() {} void ClearScheduledPaintRect() { scheduled_paint_rect_ = gfx::Rect(); } gfx::Rect scheduled_paint_rect() const { return scheduled_paint_rect_; } // Overridden from View: virtual void SchedulePaintInRect(const gfx::Rect& rect) { gfx::Rect xrect = ConvertRectToParent(rect); scheduled_paint_rect_ = scheduled_paint_rect_.Union(xrect); } private: gfx::Rect scheduled_paint_rect_; DISALLOW_COPY_AND_ASSIGN(TransformPaintView); }; TEST_F(ViewTest, TransformPaint) { TransformPaintView* v1 = new TransformPaintView(); v1->SetBounds(0, 0, 500, 300); TestView* v2 = new TestView(); v2->SetBounds(100, 100, 200, 100); Widget* widget = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); widget->Show(); View* root = widget->GetRootView(); root->AddChildView(v1); v1->AddChildView(v2); // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|. v1->ClearScheduledPaintRect(); v2->SchedulePaint(); EXPECT_EQ(gfx::Rect(100, 100, 200, 100), v1->scheduled_paint_rect()); // Rotate |v1| counter-clockwise. ui::Transform transform; RotateCounterclockwise(transform); transform.SetTranslateY(500.0f); v1->SetTransform(transform); // |v2| now occupies (100, 200) to (200, 400) in |root|. v1->ClearScheduledPaintRect(); v2->SchedulePaint(); EXPECT_EQ(gfx::Rect(100, 200, 100, 200), v1->scheduled_paint_rect()); widget->CloseNow(); } TEST_F(ViewTest, TransformEvent) { TestView* v1 = new TestView(); v1->SetBounds(0, 0, 500, 300); TestView* v2 = new TestView(); v2->SetBounds(100, 100, 200, 100); Widget* widget = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(v1); v1->AddChildView(v2); // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|. // Rotate |v1| counter-clockwise. ui::Transform transform(v1->GetTransform()); RotateCounterclockwise(transform); transform.SetTranslateY(500.0f); v1->SetTransform(transform); // |v2| now occupies (100, 200) to (200, 400) in |root|. v1->Reset(); v2->Reset(); MouseEvent pressed(ui::ET_MOUSE_PRESSED, 110, 210, ui::EF_LEFT_BUTTON_DOWN); root->OnMousePressed(pressed); EXPECT_EQ(0, v1->last_mouse_event_type_); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_); EXPECT_EQ(190, v2->location_.x()); EXPECT_EQ(10, v2->location_.y()); MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0); root->OnMouseReleased(released); // Now rotate |v2| inside |v1| clockwise. transform = v2->GetTransform(); RotateClockwise(transform); transform.SetTranslateX(100.0f); v2->SetTransform(transform); // Now, |v2| occupies (100, 100) to (200, 300) in |v1|, and (100, 300) to // (300, 400) in |root|. v1->Reset(); v2->Reset(); MouseEvent p2(ui::ET_MOUSE_PRESSED, 110, 320, ui::EF_LEFT_BUTTON_DOWN); root->OnMousePressed(p2); EXPECT_EQ(0, v1->last_mouse_event_type_); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_); EXPECT_EQ(10, v2->location_.x()); EXPECT_EQ(20, v2->location_.y()); root->OnMouseReleased(released); v1->SetTransform(ui::Transform()); v2->SetTransform(ui::Transform()); TestView* v3 = new TestView(); v3->SetBounds(10, 10, 20, 30); v2->AddChildView(v3); // Rotate |v3| clockwise with respect to |v2|. transform = v1->GetTransform(); RotateClockwise(transform); transform.SetTranslateX(30.0f); v3->SetTransform(transform); // Scale |v2| with respect to |v1| along both axis. transform = v2->GetTransform(); transform.SetScale(0.8f, 0.5f); v2->SetTransform(transform); // |v3| occupies (108, 105) to (132, 115) in |root|. v1->Reset(); v2->Reset(); v3->Reset(); MouseEvent p3(ui::ET_MOUSE_PRESSED, 112, 110, ui::EF_LEFT_BUTTON_DOWN); root->OnMousePressed(p3); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_); EXPECT_EQ(10, v3->location_.x()); EXPECT_EQ(25, v3->location_.y()); root->OnMouseReleased(released); v1->SetTransform(ui::Transform()); v2->SetTransform(ui::Transform()); v3->SetTransform(ui::Transform()); v1->Reset(); v2->Reset(); v3->Reset(); // Rotate |v3| clockwise with respect to |v2|, and scale it along both axis. transform = v3->GetTransform(); RotateClockwise(transform); transform.SetTranslateX(30.0f); // Rotation sets some scaling transformation. Using SetScale would overwrite // that and pollute the rotation. So combine the scaling with the existing // transforamtion. transform.ConcatScale(0.8f, 0.5f); v3->SetTransform(transform); // Translate |v2| with respect to |v1|. transform = v2->GetTransform(); transform.SetTranslate(10, 10); v2->SetTransform(transform); // |v3| now occupies (120, 120) to (144, 130) in |root|. MouseEvent p4(ui::ET_MOUSE_PRESSED, 124, 125, ui::EF_LEFT_BUTTON_DOWN); root->OnMousePressed(p4); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_); EXPECT_EQ(10, v3->location_.x()); EXPECT_EQ(25, v3->location_.y()); root->OnMouseReleased(released); widget->CloseNow(); } TEST_F(ViewTest, TransformVisibleBound) { gfx::Rect viewport_bounds(0, 0, 100, 100); scoped_ptr widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = viewport_bounds; widget->Init(params); widget->GetRootView()->SetBoundsRect(viewport_bounds); View* viewport = new View; widget->SetContentsView(viewport); View* contents = new View; viewport->AddChildView(contents); viewport->SetBoundsRect(viewport_bounds); contents->SetBounds(0, 0, 100, 200); View* child = new View; contents->AddChildView(child); child->SetBounds(10, 90, 50, 50); EXPECT_EQ(gfx::Rect(0, 0, 50, 10), child->GetVisibleBounds()); // Rotate |child| counter-clockwise ui::Transform transform; RotateCounterclockwise(transform); transform.SetTranslateY(50.0f); child->SetTransform(transform); EXPECT_EQ(gfx::Rect(40, 0, 10, 50), child->GetVisibleBounds()); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // OnVisibleBoundsChanged() class VisibleBoundsView : public View { public: VisibleBoundsView() : received_notification_(false) {} virtual ~VisibleBoundsView() {} bool received_notification() const { return received_notification_; } void set_received_notification(bool received) { received_notification_ = received; } private: // Overridden from View: virtual bool NeedsNotificationWhenVisibleBoundsChange() const { return true; } virtual void OnVisibleBoundsChanged() { received_notification_ = true; } bool received_notification_; DISALLOW_COPY_AND_ASSIGN(VisibleBoundsView); }; TEST_F(ViewTest, OnVisibleBoundsChanged) { gfx::Rect viewport_bounds(0, 0, 100, 100); scoped_ptr widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = viewport_bounds; widget->Init(params); widget->GetRootView()->SetBoundsRect(viewport_bounds); View* viewport = new View; widget->SetContentsView(viewport); View* contents = new View; viewport->AddChildView(contents); viewport->SetBoundsRect(viewport_bounds); contents->SetBounds(0, 0, 100, 200); // Create a view that cares about visible bounds notifications, and position // it just outside the visible bounds of the viewport. VisibleBoundsView* child = new VisibleBoundsView; contents->AddChildView(child); child->SetBounds(10, 110, 50, 50); // The child bound should be fully clipped. EXPECT_TRUE(child->GetVisibleBounds().IsEmpty()); // Now scroll the contents, but not enough to make the child visible. contents->SetY(contents->y() - 1); // We should have received the notification since the visible bounds may have // changed (even though they didn't). EXPECT_TRUE(child->received_notification()); EXPECT_TRUE(child->GetVisibleBounds().IsEmpty()); child->set_received_notification(false); // Now scroll the contents, this time by enough to make the child visible by // one pixel. contents->SetY(contents->y() - 10); EXPECT_TRUE(child->received_notification()); EXPECT_EQ(1, child->GetVisibleBounds().height()); child->set_received_notification(false); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // BoundsChanged() TEST_F(ViewTest, SetBoundsPaint) { TestView top_view; TestView* child_view = new TestView; top_view.SetBounds(0, 0, 100, 100); top_view.scheduled_paint_rects_.clear(); child_view->SetBounds(10, 10, 20, 20); top_view.AddChildView(child_view); top_view.scheduled_paint_rects_.clear(); child_view->SetBounds(30, 30, 20, 20); EXPECT_EQ(2U, top_view.scheduled_paint_rects_.size()); // There should be 2 rects, spanning from (10, 10) to (50, 50). gfx::Rect paint_rect = top_view.scheduled_paint_rects_[0].Union( top_view.scheduled_paint_rects_[1]); EXPECT_EQ(gfx::Rect(10, 10, 40, 40), paint_rect); } // Tests conversion methods with a transform. TEST_F(ViewTest, ConvertPointToViewWithTransform) { TestView top_view; TestView* child = new TestView; TestView* child_child = new TestView; top_view.AddChildView(child); child->AddChildView(child_child); top_view.SetBounds(0, 0, 1000, 1000); child->SetBounds(7, 19, 500, 500); ui::Transform transform; transform.SetScale(3.0f, 4.0f); child->SetTransform(transform); child_child->SetBounds(17, 13, 100, 100); transform = ui::Transform(); transform.SetScale(5.0f, 7.0f); child_child->SetTransform(transform); // Sanity check to make sure basic transforms act as expected. { ui::Transform transform; transform.ConcatTranslate(1, 1); transform.ConcatScale(100, 55); transform.ConcatTranslate(110, -110); // convert to a 3x3 matrix. const SkMatrix& matrix = transform.matrix(); EXPECT_EQ(210, matrix.getTranslateX()); EXPECT_EQ(-55, matrix.getTranslateY()); EXPECT_EQ(100, matrix.getScaleX()); EXPECT_EQ(55, matrix.getScaleY()); EXPECT_EQ(0, matrix.getSkewX()); EXPECT_EQ(0, matrix.getSkewY()); } { ui::Transform transform; transform.SetTranslate(1, 1); ui::Transform t2; t2.SetScale(100, 55); ui::Transform t3; t3.SetTranslate(110, -110); transform.ConcatTransform(t2); transform.ConcatTransform(t3); // convert to a 3x3 matrix const SkMatrix& matrix = transform.matrix(); EXPECT_EQ(210, matrix.getTranslateX()); EXPECT_EQ(-55, matrix.getTranslateY()); EXPECT_EQ(100, matrix.getScaleX()); EXPECT_EQ(55, matrix.getScaleY()); EXPECT_EQ(0, matrix.getSkewX()); EXPECT_EQ(0, matrix.getSkewY()); } // Conversions from child->top and top->child. { gfx::Point point(5, 5); View::ConvertPointToView(child, &top_view, &point); EXPECT_EQ(22, point.x()); EXPECT_EQ(39, point.y()); point.SetPoint(22, 39); View::ConvertPointToView(&top_view, child, &point); EXPECT_EQ(5, point.x()); EXPECT_EQ(5, point.y()); } // Conversions from child_child->top and top->child_child. { gfx::Point point(5, 5); View::ConvertPointToView(child_child, &top_view, &point); EXPECT_EQ(133, point.x()); EXPECT_EQ(211, point.y()); point.SetPoint(133, 211); View::ConvertPointToView(&top_view, child_child, &point); EXPECT_EQ(5, point.x()); EXPECT_EQ(5, point.y()); } // Conversions from child_child->child and child->child_child { gfx::Point point(5, 5); View::ConvertPointToView(child_child, child, &point); EXPECT_EQ(42, point.x()); EXPECT_EQ(48, point.y()); point.SetPoint(42, 48); View::ConvertPointToView(child, child_child, &point); EXPECT_EQ(5, point.x()); EXPECT_EQ(5, point.y()); } // Conversions from top_view to child with a value that should be negative. // This ensures we don't round up with negative numbers. { gfx::Point point(6, 18); View::ConvertPointToView(&top_view, child, &point); EXPECT_EQ(-1, point.x()); EXPECT_EQ(-1, point.y()); } } // Tests conversion methods for rectangles. TEST_F(ViewTest, ConvertRectWithTransform) { scoped_ptr widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); TestView* v1 = new TestView; TestView* v2 = new TestView; root->AddChildView(v1); v1->AddChildView(v2); v1->SetBounds(10, 10, 500, 500); v2->SetBounds(20, 20, 100, 200); // |v2| now occupies (30, 30) to (130, 230) in |widget| gfx::Rect rect(5, 5, 15, 40); EXPECT_EQ(gfx::Rect(25, 25, 15, 40), v2->ConvertRectToParent(rect)); EXPECT_EQ(gfx::Rect(35, 35, 15, 40), v2->ConvertRectToWidget(rect)); // Rotate |v2| ui::Transform t2; RotateCounterclockwise(t2); t2.SetTranslateY(100.0f); v2->SetTransform(t2); // |v2| now occupies (30, 30) to (230, 130) in |widget| EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect)); EXPECT_EQ(gfx::Rect(35, 110, 40, 15), v2->ConvertRectToWidget(rect)); // Scale down |v1| ui::Transform t1; t1.SetScale(0.5, 0.5); v1->SetTransform(t1); // The rectangle should remain the same for |v1|. EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect)); // |v2| now occupies (20, 20) to (120, 70) in |widget| // There are some rounding of floating values here. These values may change if // floating operations are improved/changed. EXPECT_EQ(gfx::Rect(22, 60, 20, 7), v2->ConvertRectToWidget(rect)); widget->CloseNow(); } class ObserverView : public View { public: ObserverView(); virtual ~ObserverView(); void ResetTestState(); bool child_added() const { return child_added_; } bool child_removed() const { return child_removed_; } const View* parent_view() const { return parent_view_; } const View* child_view() const { return child_view_; } private: // View: virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child) OVERRIDE; bool child_added_; bool child_removed_; View* parent_view_; View* child_view_; DISALLOW_COPY_AND_ASSIGN(ObserverView); }; ObserverView::ObserverView() : child_added_(false), child_removed_(false), parent_view_(NULL), child_view_(NULL) { } ObserverView::~ObserverView() {} void ObserverView::ResetTestState() { child_added_ = false; child_removed_ = false; parent_view_ = NULL; child_view_ = NULL; } void ObserverView::ViewHierarchyChanged(bool is_add, View* parent, View* child) { if (is_add) child_added_ = true; else child_removed_ = true; parent_view_ = parent; child_view_ = child; } // Verifies that the ViewHierarchyChanged() notification is sent correctly when // a child view is added or removed to all the views in the hierarchy (up and // down). // The tree looks like this: // v1 // +-- v2 // +-- v3 TEST_F(ViewTest, ViewHierarchyChanged) { ObserverView v1; ObserverView* v3 = new ObserverView(); // Add |v3| to |v2|. scoped_ptr v2(new ObserverView()); v2->AddChildView(v3); // Make sure both |v2| and |v3| receive the ViewHierarchyChanged() // notification. EXPECT_TRUE(v2->child_added()); EXPECT_FALSE(v2->child_removed()); EXPECT_EQ(v2.get(), v2->parent_view()); EXPECT_EQ(v3, v2->child_view()); EXPECT_TRUE(v3->child_added()); EXPECT_FALSE(v3->child_removed()); EXPECT_EQ(v2.get(), v3->parent_view()); EXPECT_EQ(v3, v3->child_view()); // Reset everything to the initial state. v2->ResetTestState(); v3->ResetTestState(); // Add |v2| to v1. v1.AddChildView(v2.get()); // Verifies that |v2| is the child view *added* and the parent view is |v1|. // Make sure all the views (v1, v2, v3) received _that_ information. EXPECT_TRUE(v1.child_added()); EXPECT_FALSE(v1.child_removed()); EXPECT_EQ(&v1, v1.parent_view()); EXPECT_EQ(v2.get(), v1.child_view()); EXPECT_TRUE(v2->child_added()); EXPECT_FALSE(v2->child_removed()); EXPECT_EQ(&v1, v2->parent_view()); EXPECT_EQ(v2.get(), v2->child_view()); EXPECT_TRUE(v3->child_added()); EXPECT_FALSE(v3->child_removed()); EXPECT_EQ(&v1, v3->parent_view()); EXPECT_EQ(v2.get(), v3->child_view()); // Reset everything to the initial state. v1.ResetTestState(); v2->ResetTestState(); v3->ResetTestState(); // Remove |v2| from |v1|. v1.RemoveChildView(v2.get()); // Verifies that |v2| is the child view *removed* and the parent view is |v1|. // Make sure all the views (v1, v2, v3) received _that_ information. EXPECT_FALSE(v1.child_added()); EXPECT_TRUE(v1.child_removed()); EXPECT_EQ(&v1, v1.parent_view()); EXPECT_EQ(v2.get(), v1.child_view()); EXPECT_FALSE(v2->child_added()); EXPECT_TRUE(v2->child_removed()); EXPECT_EQ(&v1, v2->parent_view()); EXPECT_EQ(v2.get(), v2->child_view()); EXPECT_FALSE(v3->child_added()); EXPECT_TRUE(v3->child_removed()); EXPECT_EQ(&v1, v3->parent_view()); EXPECT_EQ(v3, v3->child_view()); } // Verifies if the child views added under the root are all deleted when calling // RemoveAllChildViews. // The tree looks like this: // root // +-- child1 // +-- foo // +-- bar0 // +-- bar1 // +-- bar2 // +-- child2 // +-- child3 TEST_F(ViewTest, RemoveAllChildViews) { View root; View* child1 = new View; root.AddChildView(child1); for (int i = 0; i < 2; ++i) root.AddChildView(new View); View* foo = new View; child1->AddChildView(foo); // Add some nodes to |foo|. for (int i = 0; i < 3; ++i) foo->AddChildView(new View); EXPECT_EQ(3, root.child_count()); EXPECT_EQ(1, child1->child_count()); EXPECT_EQ(3, foo->child_count()); // Now remove all child views from root. root.RemoveAllChildViews(true); EXPECT_EQ(0, root.child_count()); EXPECT_FALSE(root.has_children()); } TEST_F(ViewTest, Contains) { View v1; View* v2 = new View; View* v3 = new View; v1.AddChildView(v2); v2->AddChildView(v3); EXPECT_FALSE(v1.Contains(NULL)); EXPECT_TRUE(v1.Contains(&v1)); EXPECT_TRUE(v1.Contains(v2)); EXPECT_TRUE(v1.Contains(v3)); EXPECT_FALSE(v2->Contains(NULL)); EXPECT_TRUE(v2->Contains(v2)); EXPECT_FALSE(v2->Contains(&v1)); EXPECT_TRUE(v2->Contains(v3)); EXPECT_FALSE(v3->Contains(NULL)); EXPECT_TRUE(v3->Contains(v3)); EXPECT_FALSE(v3->Contains(&v1)); EXPECT_FALSE(v3->Contains(v2)); } // Verifies if GetIndexOf() returns the correct index for the specified child // view. // The tree looks like this: // root // +-- child1 // +-- foo1 // +-- child2 TEST_F(ViewTest, GetIndexOf) { View root; View* child1 = new View; root.AddChildView(child1); View* child2 = new View; root.AddChildView(child2); View* foo1 = new View; child1->AddChildView(foo1); EXPECT_EQ(-1, root.GetIndexOf(NULL)); EXPECT_EQ(-1, root.GetIndexOf(&root)); EXPECT_EQ(0, root.GetIndexOf(child1)); EXPECT_EQ(1, root.GetIndexOf(child2)); EXPECT_EQ(-1, root.GetIndexOf(foo1)); EXPECT_EQ(-1, child1->GetIndexOf(NULL)); EXPECT_EQ(-1, child1->GetIndexOf(&root)); EXPECT_EQ(-1, child1->GetIndexOf(child1)); EXPECT_EQ(-1, child1->GetIndexOf(child2)); EXPECT_EQ(0, child1->GetIndexOf(foo1)); EXPECT_EQ(-1, child2->GetIndexOf(NULL)); EXPECT_EQ(-1, child2->GetIndexOf(&root)); EXPECT_EQ(-1, child2->GetIndexOf(child2)); EXPECT_EQ(-1, child2->GetIndexOf(child1)); EXPECT_EQ(-1, child2->GetIndexOf(foo1)); } // Verifies that the child views can be reordered correctly. TEST_F(ViewTest, ReorderChildren) { View root; View* child = new View(); root.AddChildView(child); View* foo1 = new View(); child->AddChildView(foo1); View* foo2 = new View(); child->AddChildView(foo2); View* foo3 = new View(); child->AddChildView(foo3); foo1->set_focusable(true); foo2->set_focusable(true); foo3->set_focusable(true); ASSERT_EQ(0, child->GetIndexOf(foo1)); ASSERT_EQ(1, child->GetIndexOf(foo2)); ASSERT_EQ(2, child->GetIndexOf(foo3)); ASSERT_EQ(foo2, foo1->GetNextFocusableView()); ASSERT_EQ(foo3, foo2->GetNextFocusableView()); ASSERT_EQ(NULL, foo3->GetNextFocusableView()); // Move |foo2| at the end. child->ReorderChildView(foo2, -1); ASSERT_EQ(0, child->GetIndexOf(foo1)); ASSERT_EQ(1, child->GetIndexOf(foo3)); ASSERT_EQ(2, child->GetIndexOf(foo2)); ASSERT_EQ(foo3, foo1->GetNextFocusableView()); ASSERT_EQ(foo2, foo3->GetNextFocusableView()); ASSERT_EQ(NULL, foo2->GetNextFocusableView()); // Move |foo1| at the end. child->ReorderChildView(foo1, -1); ASSERT_EQ(0, child->GetIndexOf(foo3)); ASSERT_EQ(1, child->GetIndexOf(foo2)); ASSERT_EQ(2, child->GetIndexOf(foo1)); ASSERT_EQ(NULL, foo1->GetNextFocusableView()); ASSERT_EQ(foo2, foo1->GetPreviousFocusableView()); ASSERT_EQ(foo2, foo3->GetNextFocusableView()); ASSERT_EQ(foo1, foo2->GetNextFocusableView()); // Move |foo2| to the front. child->ReorderChildView(foo2, 0); ASSERT_EQ(0, child->GetIndexOf(foo2)); ASSERT_EQ(1, child->GetIndexOf(foo3)); ASSERT_EQ(2, child->GetIndexOf(foo1)); ASSERT_EQ(NULL, foo1->GetNextFocusableView()); ASSERT_EQ(foo3, foo1->GetPreviousFocusableView()); ASSERT_EQ(foo3, foo2->GetNextFocusableView()); ASSERT_EQ(foo1, foo3->GetNextFocusableView()); } // Verifies that GetViewByID returns the correctly child view from the specified // ID. // The tree looks like this: // v1 // +-- v2 // +-- v3 // +-- v4 TEST_F(ViewTest, GetViewByID) { View v1; const int kV1ID = 1; v1.set_id(kV1ID); View v2; const int kV2ID = 2; v2.set_id(kV2ID); View v3; const int kV3ID = 3; v3.set_id(kV3ID); View v4; const int kV4ID = 4; v4.set_id(kV4ID); const int kV5ID = 5; v1.AddChildView(&v2); v2.AddChildView(&v3); v2.AddChildView(&v4); EXPECT_EQ(&v1, v1.GetViewByID(kV1ID)); EXPECT_EQ(&v2, v1.GetViewByID(kV2ID)); EXPECT_EQ(&v4, v1.GetViewByID(kV4ID)); EXPECT_EQ(NULL, v1.GetViewByID(kV5ID)); // No V5 exists. EXPECT_EQ(NULL, v2.GetViewByID(kV1ID)); // It can get only from child views. const int kGroup = 1; v3.SetGroup(kGroup); v4.SetGroup(kGroup); View::Views views; v1.GetViewsInGroup(kGroup, &views); EXPECT_EQ(2U, views.size()); View::Views::const_iterator i(std::find(views.begin(), views.end(), &v3)); EXPECT_NE(views.end(), i); i = std::find(views.begin(), views.end(), &v4); EXPECT_NE(views.end(), i); } //////////////////////////////////////////////////////////////////////////////// // Layers //////////////////////////////////////////////////////////////////////////////// #if defined(VIEWS_COMPOSITOR) namespace { // Test implementation of LayerPropertySetter; class TestLayerPropertySetter : public LayerPropertySetter { public: TestLayerPropertySetter(); bool installed() const { return installed_; } const gfx::Rect& last_bounds() const { return last_bounds_; } // LayerPropertySetter: virtual void Installed(ui::Layer* layer) OVERRIDE; virtual void Uninstalled(ui::Layer* layer) OVERRIDE; virtual void SetTransform(ui::Layer* layer, const ui::Transform& transform) OVERRIDE; virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE; private: bool installed_; gfx::Rect last_bounds_; DISALLOW_COPY_AND_ASSIGN(TestLayerPropertySetter); }; TestLayerPropertySetter::TestLayerPropertySetter() : installed_(false) {} void TestLayerPropertySetter::Installed(ui::Layer* layer) { installed_ = true; } void TestLayerPropertySetter::Uninstalled(ui::Layer* layer) { installed_ = false; } void TestLayerPropertySetter::SetTransform(ui::Layer* layer, const ui::Transform& transform) { } void TestLayerPropertySetter::SetBounds(ui::Layer* layer, const gfx::Rect& bounds) { last_bounds_ = bounds; } } // namespace class ViewLayerTest : public ViewsTestBase { public: ViewLayerTest() : widget_(NULL), old_use_acceleration_(false) {} virtual ~ViewLayerTest() { } // Returns the Layer used by the RootView. ui::Layer* GetRootLayer() { #if defined(USE_AURA) ui::Layer* root_layer = NULL; gfx::Point origin; widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer); return root_layer; #else return widget()->GetRootView()->layer(); #endif } virtual void SetUp() OVERRIDE { ViewTest::SetUp(); old_use_acceleration_ = View::get_use_acceleration_when_possible(); View::set_use_acceleration_when_possible(true); ui::TestTexture::reset_live_count(); widget_ = new Widget; Widget::InitParams params(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(50, 50, 200, 200); widget_->Init(params); widget_->Show(); widget_->GetRootView()->SetBounds(0, 0, 200, 200); } virtual void TearDown() OVERRIDE { View::set_use_acceleration_when_possible(old_use_acceleration_); widget_->CloseNow(); Widget::SetPureViews(false); ViewsTestBase::TearDown(); } Widget* widget() { return widget_; } private: Widget* widget_; bool old_use_acceleration_; }; #if !defined(USE_AURA) // This test assumes a particular layer hierarchy that isn't valid for aura. // Ensures the RootView has a layer and its set up correctly. TEST_F(ViewLayerTest, RootState) { ui::Layer* layer = widget()->GetRootView()->layer(); ASSERT_TRUE(layer); EXPECT_FALSE(layer->parent()); EXPECT_EQ(0u, layer->children().size()); EXPECT_FALSE(layer->transform().HasChange()); EXPECT_EQ(widget()->GetRootView()->bounds(), layer->bounds()); EXPECT_TRUE(layer->compositor() != NULL); } // Verifies that the complete bounds of a texture are updated if the texture // needs to be refreshed and paint with a clip is invoked. // This test invokes OnNativeWidgetPaintAccelerated, which is not used by aura. TEST_F(ViewLayerTest, PaintAll) { View* view = widget()->GetRootView(); ui::Layer* layer = GetRootLayer(); view->SetBounds(0, 0, 200, 200); widget()->OnNativeWidgetPaintAccelerated(gfx::Rect(0, 0, 1, 1)); ASSERT_TRUE(layer != NULL); const ui::TestTexture* texture = static_cast(layer->texture()); ASSERT_TRUE(texture != NULL); EXPECT_EQ(view->GetLocalBounds(), texture->bounds_of_last_paint()); } #endif TEST_F(ViewLayerTest, LayerToggling) { // Because we lazily create textures the calls to DrawTree are necessary to // ensure we trigger creation of textures. #if defined(USE_AURA) ui::Layer* root_layer = NULL; gfx::Point origin; widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer); #else ui::Layer* root_layer = widget()->GetRootView()->layer(); #endif View* content_view = new View; widget()->SetContentsView(content_view); root_layer->DrawTree(); ui::TestTexture::reset_live_count(); // Create v1, give it a bounds and verify everything is set up correctly. View* v1 = new View; v1->SetPaintToLayer(true); root_layer->DrawTree(); EXPECT_EQ(0, ui::TestTexture::live_count()); EXPECT_TRUE(v1->layer() != NULL); v1->SetBounds(20, 30, 140, 150); content_view->AddChildView(v1); root_layer->DrawTree(); EXPECT_EQ(1, ui::TestTexture::live_count()); ASSERT_TRUE(v1->layer() != NULL); EXPECT_EQ(root_layer, v1->layer()->parent()); EXPECT_EQ(gfx::Rect(20, 30, 140, 150), v1->layer()->bounds()); // Create v2 as a child of v1 and do basic assertion testing. View* v2 = new View; v1->AddChildView(v2); EXPECT_TRUE(v2->layer() == NULL); v2->SetBounds(10, 20, 30, 40); v2->SetPaintToLayer(true); root_layer->DrawTree(); EXPECT_EQ(2, ui::TestTexture::live_count()); ASSERT_TRUE(v2->layer() != NULL); EXPECT_EQ(v1->layer(), v2->layer()->parent()); EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds()); // Turn off v1s layer. v2 should still have a layer but its parent should have // changed. v1->SetPaintToLayer(false); root_layer->DrawTree(); EXPECT_EQ(1, ui::TestTexture::live_count()); EXPECT_TRUE(v1->layer() == NULL); EXPECT_TRUE(v2->layer() != NULL); EXPECT_EQ(root_layer, v2->layer()->parent()); ASSERT_EQ(1u, root_layer->children().size()); EXPECT_EQ(root_layer->children()[0], v2->layer()); // The bounds of the layer should have changed to be relative to the root view // now. EXPECT_EQ(gfx::Rect(30, 50, 30, 40), v2->layer()->bounds()); // Make v1 have a layer again and verify v2s layer is wired up correctly. ui::Transform transform; transform.SetScale(2.0f, 2.0f); v1->SetTransform(transform); root_layer->DrawTree(); EXPECT_EQ(2, ui::TestTexture::live_count()); EXPECT_TRUE(v1->layer() != NULL); EXPECT_TRUE(v2->layer() != NULL); EXPECT_EQ(root_layer, v1->layer()->parent()); EXPECT_EQ(v1->layer(), v2->layer()->parent()); ASSERT_EQ(1u, root_layer->children().size()); EXPECT_EQ(root_layer->children()[0], v1->layer()); ASSERT_EQ(1u, v1->layer()->children().size()); EXPECT_EQ(v1->layer()->children()[0], v2->layer()); EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds()); } // Verifies turning on a layer wires up children correctly. TEST_F(ViewLayerTest, NestedLayerToggling) { View* content_view = new View; widget()->SetContentsView(content_view); // Create v1, give it a bounds and verify everything is set up correctly. View* v1 = new View; content_view->AddChildView(v1); v1->SetBounds(20, 30, 140, 150); View* v2 = new View; v1->AddChildView(v2); View* v3 = new View; v3->SetPaintToLayer(true); v2->AddChildView(v3); ASSERT_TRUE(v3->layer() != NULL); // At this point we have v1-v2-v3. v3 has a layer, v1 and v2 don't. v1->SetPaintToLayer(true); EXPECT_EQ(v1->layer(), v3->layer()->parent()); } TEST_F(ViewLayerTest, LayerPropertySetter) { View* content_view = new View; widget()->SetContentsView(content_view); View* v1 = new View; content_view->AddChildView(v1); v1->SetPaintToLayer(true); TestLayerPropertySetter* setter = new TestLayerPropertySetter; v1->SetLayerPropertySetter(setter); EXPECT_TRUE(setter->installed()); // Turn off the layer, which should trigger uninstall. v1->SetPaintToLayer(false); EXPECT_FALSE(setter->installed()); v1->SetPaintToLayer(true); EXPECT_TRUE(setter->installed()); gfx::Rect bounds(1, 2, 3, 4); v1->SetBoundsRect(bounds); EXPECT_EQ(bounds, setter->last_bounds()); // TestLayerPropertySetter doesn't update the layer. EXPECT_NE(bounds, v1->layer()->bounds()); } // Verifies the bounds of a layer are updated if the bounds of ancestor that // doesn't have a layer change. TEST_F(ViewLayerTest, BoundsChangeWithLayer) { View* content_view = new View; widget()->SetContentsView(content_view); View* v1 = new View; content_view->AddChildView(v1); v1->SetBounds(20, 30, 140, 150); View* v2 = new View; v2->SetBounds(10, 11, 40, 50); v1->AddChildView(v2); v2->SetPaintToLayer(true); ASSERT_TRUE(v2->layer() != NULL); EXPECT_EQ(gfx::Rect(30, 41, 40, 50), v2->layer()->bounds()); v1->SetPosition(gfx::Point(25, 36)); EXPECT_EQ(gfx::Rect(35, 47, 40, 50), v2->layer()->bounds()); v2->SetPosition(gfx::Point(11, 12)); EXPECT_EQ(gfx::Rect(36, 48, 40, 50), v2->layer()->bounds()); // Bounds of the layer should change even if the view is not invisible. v1->SetVisible(false); v1->SetPosition(gfx::Point(20, 30)); EXPECT_EQ(gfx::Rect(31, 42, 40, 50), v2->layer()->bounds()); v2->SetVisible(false); v2->SetBounds(10, 11, 20, 30); EXPECT_EQ(gfx::Rect(30, 41, 20, 30), v2->layer()->bounds()); } // Makes sure a transform persists after toggling the visibility. TEST_F(ViewLayerTest, ToggleVisibilityWithTransform) { View* view = new View; ui::Transform transform; transform.SetScale(2.0f, 2.0f); view->SetTransform(transform); widget()->SetContentsView(view); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); view->SetVisible(false); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); view->SetVisible(true); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); } // Verifies a transform persists after removing/adding a view with a transform. TEST_F(ViewLayerTest, ResetTransformOnLayerAfterAdd) { View* view = new View; ui::Transform transform; transform.SetScale(2.0f, 2.0f); view->SetTransform(transform); widget()->SetContentsView(view); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); ASSERT_TRUE(view->layer() != NULL); EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0)); View* parent = view->parent(); parent->RemoveChildView(view); parent->AddChildView(view); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); ASSERT_TRUE(view->layer() != NULL); EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0)); } // Makes sure that layer visibility is correct after toggling View visibility. TEST_F(ViewLayerTest, ToggleVisibilityWithLayer) { View* content_view = new View; widget()->SetContentsView(content_view); // The view isn't attached to a widget or a parent view yet. But it should // still have a layer, but the layer should not be attached to the root // layer. View* v1 = new View; v1->SetPaintToLayer(true); EXPECT_TRUE(v1->layer()); EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v1->layer())); // Once the view is attached to a widget, its layer should be attached to the // root layer and visible. content_view->AddChildView(v1); EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v1->layer())); EXPECT_TRUE(v1->layer()->IsDrawn()); v1->SetVisible(false); EXPECT_FALSE(v1->layer()->IsDrawn()); v1->SetVisible(true); EXPECT_TRUE(v1->layer()->IsDrawn()); widget()->Hide(); EXPECT_FALSE(v1->layer()->IsDrawn()); widget()->Show(); EXPECT_TRUE(v1->layer()->IsDrawn()); } // Test that a hole in a layer is correctly created regardless of whether // the opacity attribute is set before or after the layer is created. TEST_F(ViewLayerTest, ToggleOpacityWithLayer) { View* content_view = new View; widget()->SetContentsView(content_view); View* parent_view = new View; content_view->AddChildView(parent_view); parent_view->SetPaintToLayer(true); parent_view->SetBounds(0, 0, 400, 400); View* child_view = new View; child_view->SetBounds(50, 50, 100, 100); parent_view->AddChildView(child_view); ASSERT_TRUE(child_view->layer() == NULL); child_view->SetPaintToLayer(true); child_view->SetFillsBoundsOpaquely(true); ASSERT_TRUE(child_view->layer()); EXPECT_EQ( gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); child_view->SetFillsBoundsOpaquely(false); EXPECT_TRUE(parent_view->layer()->hole_rect().IsEmpty()); } // Test that a hole in a layer always corresponds to the bounds of opaque // layers. TEST_F(ViewLayerTest, MultipleOpaqueLayers) { View* content_view = new View; widget()->SetContentsView(content_view); View* parent_view = new View; parent_view->SetPaintToLayer(true); parent_view->SetBounds(0, 0, 400, 400); content_view->AddChildView(parent_view); View* child_view1 = new View; child_view1->SetPaintToLayer(true); child_view1->SetFillsBoundsOpaquely(true); child_view1->SetBounds(50, 50, 100, 100); parent_view->AddChildView(child_view1); View* child_view2 = new View; child_view2->SetPaintToLayer(true); child_view2->SetFillsBoundsOpaquely(false); child_view2->SetBounds(150, 150, 200, 200); parent_view->AddChildView(child_view2); // Only child_view1 is opaque EXPECT_EQ( gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); // Both child views are opaque child_view2->SetFillsBoundsOpaquely(true); EXPECT_TRUE( gfx::Rect(50, 50, 100, 100) == parent_view->layer()->hole_rect() || gfx::Rect(150, 150, 200, 200) == parent_view->layer()->hole_rect()); // Only child_view2 is opaque delete child_view1; EXPECT_EQ( gfx::Rect(150, 150, 200, 200), parent_view->layer()->hole_rect()); } // Makes sure that opacity of layer persists after toggling visibilty. TEST_F(ViewLayerTest, ToggleVisibilityWithOpaqueLayer) { View* content_view = new View; widget()->SetContentsView(content_view); View* parent_view = new View; parent_view->SetPaintToLayer(true); parent_view->SetBounds(0, 0, 400, 400); content_view->AddChildView(parent_view); parent_view->SetPaintToLayer(true); parent_view->SetBounds(0, 0, 400, 400); View* child_view = new View; child_view->SetBounds(50, 50, 100, 100); child_view->SetPaintToLayer(true); child_view->SetFillsBoundsOpaquely(true); parent_view->AddChildView(child_view); EXPECT_EQ( gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); child_view->SetVisible(false); EXPECT_TRUE(parent_view->layer()->hole_rect().IsEmpty()); child_view->SetVisible(true); EXPECT_EQ( gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); } // Tests that the layers in the subtree are orphaned after a View is removed // from the parent. TEST_F(ViewLayerTest, OrphanLayerAfterViewRemove) { View* content_view = new View; widget()->SetContentsView(content_view); View* v1 = new View; content_view->AddChildView(v1); View* v2 = new View; v1->AddChildView(v2); v2->SetPaintToLayer(true); EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v2->layer())); EXPECT_TRUE(v2->layer()->IsDrawn()); content_view->RemoveChildView(v1); EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v2->layer())); // Reparent |v2|. content_view->AddChildView(v2); EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v2->layer())); EXPECT_TRUE(v2->layer()->IsDrawn()); } // TODO(sky): reenable once focus issues are straightened out so that this // doesn't crash. TEST_F(ViewLayerTest, DISABLED_NativeWidgetView) { View* content_view = new View; widget()->SetContentsView(content_view); View* view = new View; content_view->AddChildView(view); view->SetBounds(10, 20, 300, 400); views_delegate().set_default_parent_view(view); Widget::SetPureViews(true); scoped_ptr child_widget(new Widget); Widget::InitParams params(Widget::InitParams::TYPE_WINDOW); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(1, 2, 100, 200); child_widget->Init(params); // NativeWidgetView should have been added to view. ASSERT_EQ(1, view->child_count()); View* widget_view_host = view->child_at(0); ASSERT_TRUE(widget_view_host->layer() != NULL); EXPECT_EQ(gfx::Rect(11, 22, 100, 200), widget_view_host->layer()->bounds()); View* widget_content_view = new View; child_widget->SetContentsView(widget_content_view); View* child_view = new View; child_view->SetPaintToLayer(true); child_view->SetBounds(5, 6, 10, 11); widget_content_view->AddChildView(child_view); ASSERT_TRUE(child_view->layer() != NULL); EXPECT_EQ(gfx::Rect(5, 6, 10, 11), child_view->layer()->bounds()); widget_view_host->SetPaintToLayer(false); EXPECT_TRUE(widget_view_host->layer() == NULL); ASSERT_TRUE(child_view->layer() != NULL); EXPECT_EQ(gfx::Rect(16, 28, 10, 11), child_view->layer()->bounds()); widget_view_host->SetPaintToLayer(true); ASSERT_TRUE(widget_view_host->layer() != NULL); EXPECT_EQ(gfx::Rect(11, 22, 100, 200), widget_view_host->layer()->bounds()); ASSERT_TRUE(child_view->layer() != NULL); EXPECT_EQ(gfx::Rect(5, 6, 10, 11), child_view->layer()->bounds()); child_widget->CloseNow(); } class PaintTrackingView : public View { public: PaintTrackingView() : painted_(false) { } bool painted() const { return painted_; } void set_painted(bool value) { painted_ = value; } virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE { painted_ = true; } private: bool painted_; DISALLOW_COPY_AND_ASSIGN(PaintTrackingView); }; // Makes sure child views with layers aren't painted when paint starts at an // ancestor. TEST_F(ViewLayerTest, DontPaintChildrenWithLayers) { PaintTrackingView* content_view = new PaintTrackingView; widget()->SetContentsView(content_view); content_view->SetPaintToLayer(true); GetRootLayer()->DrawTree(); GetRootLayer()->SchedulePaint(gfx::Rect(0, 0, 10, 10)); content_view->set_painted(false); // content_view no longer has a dirty rect. Paint from the root and make sure // PaintTrackingView isn't painted. GetRootLayer()->DrawTree(); EXPECT_FALSE(content_view->painted()); // Make content_view have a dirty rect, paint the layers and make sure // PaintTrackingView is painted. content_view->layer()->SchedulePaint(gfx::Rect(0, 0, 10, 10)); GetRootLayer()->DrawTree(); EXPECT_TRUE(content_view->painted()); } // Tests that the visibility of child layers are updated correctly when a View's // visibility changes. TEST_F(ViewLayerTest, VisibilityChildLayers) { View* v1 = new View; v1->SetPaintToLayer(true); widget()->SetContentsView(v1); View* v2 = new View; v1->AddChildView(v2); View* v3 = new View; v2->AddChildView(v3); v3->SetVisible(false); View* v4 = new View; v4->SetPaintToLayer(true); v3->AddChildView(v4); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); v2->SetVisible(false); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); v2->SetVisible(true); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); v2->SetVisible(false); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); v3->SetVisible(true); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); // Reparent |v3| to |v1|. v1->AddChildView(v3); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_TRUE(v4->layer()->IsDrawn()); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); } // This test creates a random View tree, and then randomly reorders child views, // reparents views etc. Unrelated changes can appear to break this test. So // marking this as FLAKY. TEST_F(ViewLayerTest, FLAKY_ViewLayerTreesInSync) { View* content = new View; content->SetPaintToLayer(true); widget()->SetContentsView(content); widget()->Show(); ConstructTree(content, 5); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); ScrambleTree(content); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); ScrambleTree(content); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); ScrambleTree(content); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); } #endif // VIEWS_COMPOSITOR } // namespace views