// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_WIDGET_WIDGET_DELEGATE_H_ #define VIEWS_WIDGET_WIDGET_DELEGATE_H_ #pragma once #include #include "base/memory/scoped_ptr.h" #include "ui/base/accessibility/accessibility_types.h" class SkBitmap; namespace gfx { class Rect; } namespace views { class ClientView; class DialogDelegate; class NonClientFrameView; class View; class Widget; class Window; // WidgetDelegate interface // Handles events on Widgets in context-specific ways. class WidgetDelegate { public: WidgetDelegate(); // Called whenever the widget is activated or deactivated. // TODO(beng): This should be consolidated with // WindowDelegate::OnWindowActivationChanged(). virtual void OnWidgetActivated(bool active); // Called whenever the widget's position changes. virtual void OnWidgetMove(); // Called with the display changes (color depth or resolution). virtual void OnDisplayChanged(); // Called when the work area (the desktop area minus task bars, // menu bars, etc.) changes in size. virtual void OnWorkAreaChanged(); // Returns the view that should have the focus when the widget is shown. If // NULL no view is focused. virtual View* GetInitiallyFocusedView(); // Moved from WindowDelegate: ------------------------------------------------ // TODO(beng): sort virtual DialogDelegate* AsDialogDelegate(); // Returns true if the window can ever be resized. virtual bool CanResize() const; // Returns true if the window can ever be maximized. virtual bool CanMaximize() const; // Returns true if the window can be activated. virtual bool CanActivate() const; // Returns true if the dialog should be displayed modally to the window that // opened it. Only windows with WindowType == DIALOG can be modal. virtual bool IsModal() const; virtual ui::AccessibilityTypes::Role GetAccessibleWindowRole() const; virtual ui::AccessibilityTypes::State GetAccessibleWindowState() const; // Returns the title to be read with screen readers. virtual std::wstring GetAccessibleWindowTitle() const; // Returns the text to be displayed in the window title. virtual std::wstring GetWindowTitle() const; // Returns true if the window should show a title in the title bar. virtual bool ShouldShowWindowTitle() const; // Returns true if the window's client view wants a client edge. virtual bool ShouldShowClientEdge() const; // Returns the app icon for the window. On Windows, this is the ICON_BIG used // in Alt-Tab list and Win7's taskbar. virtual SkBitmap GetWindowAppIcon(); // Returns the icon to be displayed in the window. virtual SkBitmap GetWindowIcon(); // Returns true if a window icon should be shown. virtual bool ShouldShowWindowIcon() const; // Execute a command in the window's controller. Returns true if the command // was handled, false if it was not. virtual bool ExecuteWindowsCommand(int command_id); // Returns the window's name identifier. Used to identify this window for // state restoration. virtual std::wstring GetWindowName() const; // Saves the window's bounds and maximized states. By default this uses the // process' local state keyed by window name (See GetWindowName above). This // behavior can be overridden to provide additional functionality. virtual void SaveWindowPlacement(const gfx::Rect& bounds, bool maximized); // Retrieves the window's bounds and maximized states. // This behavior can be overridden to provide additional functionality. virtual bool GetSavedWindowBounds(gfx::Rect* bounds) const; virtual bool GetSavedMaximizedState(bool* maximized) const; // Returns true if the window's size should be restored. If this is false, // only the window's origin is restored and the window is given its // preferred size. // Default is true. virtual bool ShouldRestoreWindowSize() const; // Called when the window closes. The delegate MUST NOT delete itself during // this call, since it can be called afterwards. See DeleteDelegate(). virtual void WindowClosing() {} // Called when the window is destroyed. No events must be sent or received // after this point. The delegate can use this opportunity to delete itself at // this time if necessary. virtual void DeleteDelegate() {} // Called when the window's activation state changes. virtual void OnWindowActivationChanged(bool active) {} // Called when the user begins/ends to change the bounds of the window. virtual void OnWindowBeginUserBoundsChange() {} virtual void OnWindowEndUserBoundsChange() {} // Returns the View that is contained within this Window. virtual View* GetContentsView(); // Called by the Window to create the Client View used to host the contents // of the widget. virtual ClientView* CreateClientView(Widget* widget); // Called by the Widget to create the NonClient Frame View for this widget. // Return NULL to use the default one. virtual NonClientFrameView* CreateNonClientFrameView(); // Returns true if the window can be notified with the work area change. // Otherwise, the work area change for the top window will be processed by // the default window manager. In some cases, like panel, we would like to // manage the positions by ourselves. virtual bool WillProcessWorkAreaChange() const; Window* window() const { return window_; } protected: virtual ~WidgetDelegate() {} private: friend class Window; // The Window this delegate is bound to. Weak reference. Window* window_; }; } // namespace views #endif // VIEWS_WIDGET_WIDGET_DELEGATE_H_