// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_WINDOW_DIALOG_CLIENT_VIEW_H_ #define VIEWS_WINDOW_DIALOG_CLIENT_VIEW_H_ #pragma once #include "ui/gfx/font.h" #include "views/focus/focus_manager.h" #include "views/controls/button/button.h" #include "views/window/client_view.h" namespace views { class DialogDelegate; class NativeButton; class Window; /////////////////////////////////////////////////////////////////////////////// // DialogClientView // // This ClientView subclass provides the content of a typical dialog box, // including a strip of buttons at the bottom right of the window, default // accelerator handlers for accept and cancel, and the ability for the // embedded contents view to provide extra UI to be shown in the row of // buttons. // // DialogClientView also provides the ability to set an arbitrary view that is // positioned beneath the buttons. // class DialogClientView : public ClientView, public ButtonListener, public FocusChangeListener { public: DialogClientView(Window* window, View* contents_view); virtual ~DialogClientView(); // Adds the dialog buttons required by the supplied WindowDelegate to the // view. void ShowDialogButtons(); // Updates the enabled state and label of the buttons required by the // supplied WindowDelegate void UpdateDialogButtons(); // Accept the changes made in the window that contains this ClientView. void AcceptWindow(); // Cancel the changes made in the window that contains this ClientView. void CancelWindow(); // Accessors in case the user wishes to adjust these buttons. NativeButton* ok_button() const { return ok_button_; } NativeButton* cancel_button() const { return cancel_button_; } // Sets the view that is positioned along the bottom of the buttons. The // bottom view is positioned beneath the buttons at the full width of the // dialog. If there is an existing bottom view it is removed and deleted. void SetBottomView(View* bottom_view); // Overridden from View: virtual void NativeViewHierarchyChanged(bool attached, gfx::NativeView native_view, RootView* root_view); // Overridden from ClientView: virtual bool CanClose(); virtual void WindowClosing(); virtual int NonClientHitTest(const gfx::Point& point); virtual DialogClientView* AsDialogClientView(); // FocusChangeListener implementation: virtual void FocusWillChange(View* focused_before, View* focused_now); protected: // View overrides: virtual void OnPaint(gfx::Canvas* canvas); virtual void PaintChildren(gfx::Canvas* canvas); virtual void Layout(); virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child); virtual gfx::Size GetPreferredSize(); virtual bool AcceleratorPressed(const Accelerator& accelerator); // ButtonListener implementation: virtual void ButtonPressed(Button* sender, const views::Event& event); private: // Paint the size box in the bottom right corner of the window if it is // resizable. void PaintSizeBox(gfx::Canvas* canvas); // Returns the width of the specified dialog button using the correct font. int GetButtonWidth(int button) const; int GetButtonsHeight() const; // Position and size various sub-views. void LayoutDialogButtons(); void LayoutContentsView(); // Makes the specified button the default button. void SetDefaultButton(NativeButton* button); bool has_dialog_buttons() const { return ok_button_ || cancel_button_; } // Create and add the extra view, if supplied by the delegate. void CreateExtraView(); // Returns the DialogDelegate for the window. DialogDelegate* GetDialogDelegate() const; // Closes the window. void Close(); // Updates focus listener. void UpdateFocusListener(); static void InitClass(); // The dialog buttons. NativeButton* ok_button_; NativeButton* cancel_button_; // The button that is currently the default button if any. NativeButton* default_button_; // The button-level extra view, NULL unless the dialog delegate supplies one. View* extra_view_; // See description of DialogDelegate::GetSizeExtraViewHeightToButtons for // details on this. bool size_extra_view_height_to_buttons_; // The layout rect of the size box, when visible. gfx::Rect size_box_bounds_; // True if we've notified the delegate the window is closing and the delegate // allosed the close. In some situations it's possible to get two closes (see // http://crbug.com/71940). This is used to avoid notifying the delegate // twice, which can have bad consequences. bool notified_delegate_; // true if focus listener is added. bool listening_to_focus_; // When ancestor gets changed focus manager gets changed as well. FocusManager* saved_focus_manager_; // View positioned along the bottom, beneath the buttons. View* bottom_view_; // Static resource initialization static gfx::Font* dialog_button_font_; DISALLOW_COPY_AND_ASSIGN(DialogClientView); }; } // namespace views #endif // #ifndef VIEWS_WINDOW_DIALOG_CLIENT_VIEW_H_