// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef VIEWS_WINDOW_DIALOG_DELEGATE_H_ #define VIEWS_WINDOW_DIALOG_DELEGATE_H_ #pragma once #include "app/message_box_flags.h" #include "views/accessibility/accessibility_types.h" #include "views/window/dialog_client_view.h" #include "views/window/window_delegate.h" namespace views { class View; /////////////////////////////////////////////////////////////////////////////// // // DialogDelegate // // DialogDelegate is an interface implemented by objects that wish to show a // dialog box Window. The window that is displayed uses this interface to // determine how it should be displayed and notify the delegate object of // certain events. // /////////////////////////////////////////////////////////////////////////////// class DialogDelegate : public WindowDelegate { public: virtual DialogDelegate* AsDialogDelegate() { return this; } // Returns a mask specifying which of the available DialogButtons are visible // for the dialog. Note: If an OK button is provided, you should provide a // CANCEL button. A dialog box with just an OK button is frowned upon and // considered a very special case, so if you're planning on including one, // you should reconsider, or beng says there will be stabbings. // // To use the extra button you need to override GetDialogButtons() virtual int GetDialogButtons() const { return MessageBoxFlags::DIALOGBUTTON_OK | MessageBoxFlags::DIALOGBUTTON_CANCEL; } // Returns whether accelerators are enabled on the button. This is invoked // when an accelerator is pressed, not at construction time. This // returns true. virtual bool AreAcceleratorsEnabled(MessageBoxFlags::DialogButton button) { return true; } // Returns the label of the specified DialogButton. virtual std::wstring GetDialogButtonLabel( MessageBoxFlags::DialogButton button) const { // empty string results in defaults for MessageBoxFlags::DIALOGBUTTON_OK, // MessageBoxFlags::DIALOGBUTTON_CANCEL. return L""; } // Override this function if with a view which will be shown in the same // row as the OK and CANCEL buttons but flush to the left and extending // up to the buttons. virtual View* GetExtraView() { return NULL; } // Returns whether the height of the extra view should be at least as tall as // the buttons. The default (false) is to give the extra view it's preferred // height. By returning true the height becomes // max(extra_view preferred height, buttons preferred height). virtual bool GetSizeExtraViewHeightToButtons() { return false; } // Returns the default dialog button. This should not be a mask as only // one button should ever be the default button. Return // MessageBoxFlags::DIALOGBUTTON_NONE if there is no default. Default // behavior is to return MessageBoxFlags::DIALOGBUTTON_OK or // MessageBoxFlags::DIALOGBUTTON_CANCEL (in that order) if they are // present, MessageBoxFlags::DIALOGBUTTON_NONE otherwise. virtual int GetDefaultDialogButton() const; // Returns whether the specified dialog button is enabled. virtual bool IsDialogButtonEnabled( MessageBoxFlags::DialogButton button) const { return true; } // Returns whether the specified dialog button is visible. virtual bool IsDialogButtonVisible( MessageBoxFlags::DialogButton button) const { return true; } // For Dialog boxes, if there is a "Cancel" button, this is called when the // user presses the "Cancel" button or the Close button on the window or // in the system menu, or presses the Esc key. This function should return // true if the window can be closed after it returns, or false if it must // remain open. virtual bool Cancel() { return true; } // For Dialog boxes, this is called when the user presses the "OK" button, // or the Enter key. Can also be called on Esc key or close button // presses if there is no "Cancel" button. This function should return // true if the window can be closed after the window can be closed after // it returns, or false if it must remain open. If |window_closing| is // true, it means that this handler is being called because the window is // being closed (e.g. by Window::Close) and there is no Cancel handler, // so Accept is being called instead. virtual bool Accept(bool window_closing) { return Accept(); } virtual bool Accept() { return true; } // Overridden from WindowDelegate: virtual View* GetInitiallyFocusedView(); // Overridden from WindowDelegate: virtual ClientView* CreateClientView(Window* window); // Called when the window has been closed. virtual void OnClose() {} // A helper for accessing the DialogClientView object contained by this // delegate's Window. DialogClientView* GetDialogClientView() const; private: // Overridden from WindowDelegate: AccessibilityTypes::Role accessible_role() const { return AccessibilityTypes::ROLE_DIALOG; } }; } // namespace views #endif // VIEWS_WINDOW_DIALOG_DELEGATE_H_