// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this // source code is governed by a BSD-style license that can be found in the // LICENSE file. #ifndef VIEWS_WINDOW_WINDOW_H_ #define VIEWS_WINDOW_WINDOW_H_ #include "gfx/native_widget_types.h" namespace gfx { class Font; class Rect; class Size; } namespace views { class ClientView; class NonClientFrameView; class NonClientView; class Widget; class WindowDelegate; // An interface implemented by an object that provides a top level window. class Window { public: virtual ~Window() {} // Creates an instance of an object implementing this interface. // TODO(beng): create a version of this function that takes a NativeView, for // constrained windows. static Window* CreateChromeWindow(gfx::NativeWindow parent, const gfx::Rect& bounds, WindowDelegate* window_delegate); // Returns the preferred size of the contents view of this window based on // its localized size data. The width in cols is held in a localized string // resource identified by |col_resource_id|, the height in the same fashion. // TODO(beng): This should eventually live somewhere else, probably closer to // ClientView. static int GetLocalizedContentsWidth(int col_resource_id); static int GetLocalizedContentsHeight(int row_resource_id); static gfx::Size GetLocalizedContentsSize(int col_resource_id, int row_resource_id); // Closes all windows that aren't identified as "app windows" via // IsAppWindow. Called during application shutdown when the last "app window" // is closed. static void CloseAllSecondaryWindows(); // Used by |CloseAllSecondaryWindows|. If |widget|'s window is a secondary // window, the window is closed. If |widget| has no window, it is closed. // Does nothing if |widget| is null. static void CloseSecondaryWidget(Widget* widget); // Retrieves the window's bounds, including its frame. virtual gfx::Rect GetBounds() const = 0; // Retrieves the restored bounds for the window. virtual gfx::Rect GetNormalBounds() const = 0; // Sets the Window's bounds. The window is inserted after |other_window| in // the window Z-order. If this window is not yet visible, other_window's // monitor is used as the constraining rectangle, rather than this window's // monitor. virtual void SetBounds(const gfx::Rect& bounds, gfx::NativeWindow other_window) = 0; // Makes the window visible. virtual void Show() = 0; // Hides the window. This does not delete the window, it just hides it. This // always hides the window, it is separate from the stack maintained by // Push/PopForceHidden. virtual void HideWindow() = 0; #if defined(OS_WIN) // Hides the window if it hasn't already been force-hidden. The force hidden // count is tracked, so calling multiple times is allowed, you just have to // be sure to call PopForceHidden the same number of times. virtual void PushForceHidden() = 0; // Decrements the force hidden count, showing the window if we have reached // the top of the stack. See PushForceHidden. virtual void PopForceHidden() = 0; // Prevents the window from being rendered as deactivated the next time it is. // This state is reset automatically as soon as the window becomes activated // again. There is no ability to control the state through this API as this // leads to sync problems. // For Gtk use WidgetGtk::make_transient_to_parent. virtual void DisableInactiveRendering() = 0; #endif // Activate the window, assuming it already exists and is visible. virtual void Activate() = 0; // Closes the window, ultimately destroying it. This isn't immediate (it // occurs after a return to the message loop. Implementors must also make sure // that invoking Close multiple times doesn't cause bad things to happen, // since it can happen. virtual void Close() = 0; // Maximizes/minimizes/restores the window. virtual void Maximize() = 0; virtual void Minimize() = 0; virtual void Restore() = 0; // Whether or not the window is currently active. virtual bool IsActive() const = 0; // Whether or not the window is currently visible. virtual bool IsVisible() const = 0; // Whether or not the window is maximized or minimized. virtual bool IsMaximized() const = 0; virtual bool IsMinimized() const = 0; // Accessors for fullscreen state. virtual void SetFullscreen(bool fullscreen) = 0; virtual bool IsFullscreen() const = 0; // Sets whether or not the window should show its frame as a "transient drag // frame" - slightly transparent and without the standard window controls. virtual void SetUseDragFrame(bool use_drag_frame) = 0; // Returns true if the Window is considered to be an "app window" - i.e. // any window which when it is the last of its type closed causes the // application to exit. virtual bool IsAppWindow() const { return false; } // Toggles the enable state for the Close button (and the Close menu item in // the system menu). virtual void EnableClose(bool enable) = 0; // Tell the window to update its title from the delegate. virtual void UpdateWindowTitle() = 0; // Tell the window to update its icon from the delegate. virtual void UpdateWindowIcon() = 0; // Sets whether or not the window is always-on-top. virtual void SetIsAlwaysOnTop(bool always_on_top) = 0; // Creates an appropriate NonClientFrameView for this window. virtual NonClientFrameView* CreateFrameViewForWindow() = 0; // Updates the frame after an event caused it to be changed. virtual void UpdateFrameAfterFrameChange() = 0; // Retrieves the Window's delegate. virtual WindowDelegate* GetDelegate() const = 0; // Retrieves the Window's non-client view. virtual NonClientView* GetNonClientView() const = 0; // Retrieves the Window's client view. virtual ClientView* GetClientView() const = 0; // Retrieves the Window's native window handle. virtual gfx::NativeWindow GetNativeWindow() const = 0; // Whether we should be using a native frame. virtual bool ShouldUseNativeFrame() const = 0; // Tell the window that something caused the frame type to change. virtual void FrameTypeChanged() = 0; }; } // namespace views #endif // #ifndef VIEWS_WINDOW_WINDOW_H_