// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "webkit/common/gpu/context_provider_in_process.h" #include #include "base/bind.h" #include "base/callback_helpers.h" #include "base/strings/string_split.h" #include "base/strings/stringprintf.h" #include "cc/output/managed_memory_policy.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h" namespace webkit { namespace gpu { class ContextProviderInProcess::LostContextCallbackProxy : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { public: explicit LostContextCallbackProxy(ContextProviderInProcess* provider) : provider_(provider) { provider_->context3d_->setContextLostCallback(this); } virtual ~LostContextCallbackProxy() { provider_->context3d_->setContextLostCallback(NULL); } virtual void onContextLost() { provider_->OnLostContext(); } private: ContextProviderInProcess* provider_; }; // static scoped_refptr ContextProviderInProcess::Create( scoped_ptr context3d, const std::string& debug_name) { if (!context3d) return NULL; return new ContextProviderInProcess(context3d.Pass(), debug_name); } // static scoped_refptr ContextProviderInProcess::CreateOffscreen( bool lose_context_when_out_of_memory) { blink::WebGraphicsContext3D::Attributes attributes; attributes.depth = false; attributes.stencil = true; attributes.antialias = false; attributes.shareResources = true; attributes.noAutomaticFlushes = true; return Create( WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( attributes, lose_context_when_out_of_memory), "Offscreen"); } ContextProviderInProcess::ContextProviderInProcess( scoped_ptr context3d, const std::string& debug_name) : context3d_(context3d.Pass()), destroyed_(false), debug_name_(debug_name) { DCHECK(main_thread_checker_.CalledOnValidThread()); DCHECK(context3d_); context_thread_checker_.DetachFromThread(); } ContextProviderInProcess::~ContextProviderInProcess() { DCHECK(main_thread_checker_.CalledOnValidThread() || context_thread_checker_.CalledOnValidThread()); } blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() { DCHECK(lost_context_callback_proxy_); // Is bound to thread. DCHECK(context_thread_checker_.CalledOnValidThread()); return context3d_.get(); } bool ContextProviderInProcess::BindToCurrentThread() { DCHECK(context3d_); // This is called on the thread the context will be used. DCHECK(context_thread_checker_.CalledOnValidThread()); if (lost_context_callback_proxy_) return true; if (!context3d_->InitializeOnCurrentThread()) return false; InitializeCapabilities(); std::string unique_context_name = base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); context3d_->traceBeginCHROMIUM("gpu_toplevel", unique_context_name.c_str()); lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); return true; } void ContextProviderInProcess::InitializeCapabilities() { capabilities_.gpu = context3d_->GetImplementation()->capabilities(); size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit(); capabilities_.max_transfer_buffer_usage_bytes = mapped_memory_limit == WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit ? std::numeric_limits::max() : mapped_memory_limit; } cc::ContextProvider::Capabilities ContextProviderInProcess::ContextCapabilities() { DCHECK(lost_context_callback_proxy_); // Is bound to thread. DCHECK(context_thread_checker_.CalledOnValidThread()); return capabilities_; } ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { DCHECK(context3d_); DCHECK(lost_context_callback_proxy_); // Is bound to thread. DCHECK(context_thread_checker_.CalledOnValidThread()); return context3d_->GetGLInterface(); } ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { DCHECK(context3d_); if (!lost_context_callback_proxy_) return NULL; // Not bound to anything. DCHECK(context_thread_checker_.CalledOnValidThread()); return context3d_->GetContextSupport(); } class GrContext* ContextProviderInProcess::GrContext() { DCHECK(lost_context_callback_proxy_); // Is bound to thread. DCHECK(context_thread_checker_.CalledOnValidThread()); if (gr_context_) return gr_context_->get(); gr_context_.reset( new webkit::gpu::GrContextForWebGraphicsContext3D(context3d_.get())); return gr_context_->get(); } bool ContextProviderInProcess::IsContextLost() { DCHECK(lost_context_callback_proxy_); // Is bound to thread. DCHECK(context_thread_checker_.CalledOnValidThread()); return context3d_->isContextLost(); } void ContextProviderInProcess::VerifyContexts() { DCHECK(lost_context_callback_proxy_); // Is bound to thread. DCHECK(context_thread_checker_.CalledOnValidThread()); if (context3d_->isContextLost()) OnLostContext(); } void ContextProviderInProcess::DeleteCachedResources() { DCHECK(context_thread_checker_.CalledOnValidThread()); if (gr_context_) gr_context_->FreeGpuResources(); } void ContextProviderInProcess::OnLostContext() { DCHECK(context_thread_checker_.CalledOnValidThread()); { base::AutoLock lock(destroyed_lock_); if (destroyed_) return; destroyed_ = true; } if (!lost_context_callback_.is_null()) base::ResetAndReturn(&lost_context_callback_).Run(); if (gr_context_) gr_context_->OnLostContext(); } bool ContextProviderInProcess::DestroyedOnMainThread() { DCHECK(main_thread_checker_.CalledOnValidThread()); base::AutoLock lock(destroyed_lock_); return destroyed_; } void ContextProviderInProcess::SetLostContextCallback( const LostContextCallback& lost_context_callback) { DCHECK(context_thread_checker_.CalledOnValidThread()); DCHECK(lost_context_callback_.is_null() || lost_context_callback.is_null()); lost_context_callback_ = lost_context_callback; } void ContextProviderInProcess::SetMemoryPolicyChangedCallback( const MemoryPolicyChangedCallback& memory_policy_changed_callback) { // There's no memory manager for the in-process implementation. } } // namespace gpu } // namespace webkit