// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" #include #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include #include #include #include "base/atomicops.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/callback.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "gpu/command_buffer/client/gl_in_process_context.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/client/gles2_lib.h" #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" #include "ui/gfx/size.h" #include "ui/gl/gl_surface.h" using gpu::gles2::GLES2Implementation; using gpu::GLInProcessContext; namespace webkit { namespace gpu { namespace { const int32 kCommandBufferSize = 1024 * 1024; // TODO(kbr): make the transfer buffer size configurable via context // creation attributes. const size_t kStartTransferBufferSize = 4 * 1024 * 1024; const size_t kMinTransferBufferSize = 1 * 256 * 1024; const size_t kMaxTransferBufferSize = 16 * 1024 * 1024; uint32_t GenFlushID() { static base::subtle::Atomic32 flush_id = 0; base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement( &flush_id, 1); return static_cast(my_id); } // Singleton used to initialize and terminate the gles2 library. class GLES2Initializer { public: GLES2Initializer() { ::gles2::Initialize(); } ~GLES2Initializer() { ::gles2::Terminate(); } private: DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); }; static base::LazyInstance g_gles2_initializer = LAZY_INSTANCE_INITIALIZER; } // namespace anonymous // static scoped_ptr WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext( const blink::WebGraphicsContext3D::Attributes& attributes, gfx::AcceleratedWidget window) { scoped_ptr context; if (gfx::GLSurface::InitializeOneOff()) { context.reset(new WebGraphicsContext3DInProcessCommandBufferImpl( scoped_ptr< ::gpu::GLInProcessContext>(), attributes, false, window)); } return context.Pass(); } // static scoped_ptr WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( const blink::WebGraphicsContext3D::Attributes& attributes) { return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl( scoped_ptr< ::gpu::GLInProcessContext>(), attributes, true, gfx::kNullAcceleratedWidget)) .Pass(); } scoped_ptr WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext( scoped_ptr< ::gpu::GLInProcessContext> context, const blink::WebGraphicsContext3D::Attributes& attributes) { return make_scoped_ptr( new WebGraphicsContext3DInProcessCommandBufferImpl( context.Pass(), attributes, true /* is_offscreen. Not used. */, gfx::kNullAcceleratedWidget /* window. Not used. */)) .Pass(); } WebGraphicsContext3DInProcessCommandBufferImpl:: WebGraphicsContext3DInProcessCommandBufferImpl( scoped_ptr< ::gpu::GLInProcessContext> context, const blink::WebGraphicsContext3D::Attributes& attributes, bool is_offscreen, gfx::AcceleratedWidget window) : is_offscreen_(is_offscreen), window_(window), initialized_(false), initialize_failed_(false), context_(context.Pass()), gl_(NULL), context_lost_callback_(NULL), context_lost_reason_(GL_NO_ERROR), attributes_(attributes), flush_id_(0) { } WebGraphicsContext3DInProcessCommandBufferImpl:: ~WebGraphicsContext3DInProcessCommandBufferImpl() { } // static void WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes( const blink::WebGraphicsContext3D::Attributes& attributes, ::gpu::GLInProcessContextAttribs* output_attribs) { output_attribs->alpha_size = attributes.alpha ? 8 : 0; output_attribs->depth_size = attributes.depth ? 24 : 0; output_attribs->stencil_size = attributes.stencil ? 8 : 0; output_attribs->samples = attributes.antialias ? 4 : 0; output_attribs->sample_buffers = attributes.antialias ? 1 : 0; output_attribs->fail_if_major_perf_caveat = attributes.failIfMajorPerformanceCaveat ? 1 : 0; } bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() { if (initialized_) return true; if (initialize_failed_) return false; // Ensure the gles2 library is initialized first in a thread safe way. g_gles2_initializer.Get(); if (!context_) { // TODO(kbr): More work will be needed in this implementation to // properly support GPU switching. Like in the out-of-process // command buffer implementation, all previously created contexts // will need to be lost either when the first context requesting the // discrete GPU is created, or the last one is destroyed. gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; ::gpu::GLInProcessContextAttribs attrib_struct; ConvertAttributes(attributes_, &attrib_struct), context_.reset(GLInProcessContext::CreateContext( is_offscreen_, window_, gfx::Size(1, 1), attributes_.shareResources, attrib_struct, gpu_preference)); } if (context_) { base::Closure context_lost_callback = base::Bind( &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost, base::Unretained(this)); context_->SetContextLostCallback(context_lost_callback); } else { initialize_failed_ = true; return false; } gl_ = context_->GetImplementation(); if (gl_ && attributes_.noExtensions) gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"); // Set attributes_ from created offscreen context. { GLint alpha_bits = 0; getIntegerv(GL_ALPHA_BITS, &alpha_bits); attributes_.alpha = alpha_bits > 0; GLint depth_bits = 0; getIntegerv(GL_DEPTH_BITS, &depth_bits); attributes_.depth = depth_bits > 0; GLint stencil_bits = 0; getIntegerv(GL_STENCIL_BITS, &stencil_bits); attributes_.stencil = stencil_bits > 0; GLint sample_buffers = 0; getIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers); attributes_.antialias = sample_buffers > 0; } initialized_ = true; return true; } bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() { if (!MaybeInitializeGL()) return false; ::gles2::SetGLContext(gl_); return context_ && !isContextLost(); } uint32_t WebGraphicsContext3DInProcessCommandBufferImpl::lastFlushID() { return flush_id_; } void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() { // NOTE: Comment in the line below to check for code that is not calling // eglMakeCurrent where appropriate. The issue is code using // WebGraphicsContext3D does not need to call makeContextCurrent. Code using // direct OpenGL bindings needs to call the appropriate form of // eglMakeCurrent. If it doesn't it will be issuing commands on the wrong // context. Uncommenting the line below clears the current context so that // any code not calling eglMakeCurrent in the appropriate place should crash. // This is not a perfect test but generally code that used the direct OpenGL // bindings should not be mixed with code that uses WebGraphicsContext3D. // // GLInProcessContext::MakeCurrent(NULL); } // Helper macros to reduce the amount of code. #define DELEGATE_TO_GL(name, glname) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \ ClearContext(); \ gl_->glname(); \ } #define DELEGATE_TO_GL_R(name, glname, rt) \ rt WebGraphicsContext3DInProcessCommandBufferImpl::name() { \ ClearContext(); \ return gl_->glname(); \ } #define DELEGATE_TO_GL_1(name, glname, t1) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ ClearContext(); \ gl_->glname(a1); \ } #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ ClearContext(); \ return gl_->glname(a1); \ } #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ ClearContext(); \ return gl_->glname(a1) ? true : false; \ } #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2) { \ ClearContext(); \ gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \ ClearContext(); \ return gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3) { \ ClearContext(); \ gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \ rt WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3) { \ ClearContext(); \ return gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3, t4 a4) { \ ClearContext(); \ gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \ ClearContext(); \ gl_->glname(a1, a2, a3, a4, a5); \ } #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \ ClearContext(); \ gl_->glname(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \ ClearContext(); \ gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \ ClearContext(); \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ } #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \ ClearContext(); \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() { NOTREACHED(); } void WebGraphicsContext3DInProcessCommandBufferImpl::postSubBufferCHROMIUM( int x, int y, int width, int height) { NOTREACHED(); } DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float) void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError( WGC3Denum error) { if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == synthetic_errors_.end()) { synthetic_errors_.push_back(error); } } void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM( WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { ClearContext(); return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access); } void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM( const void* mem) { ClearContext(); return gl_->UnmapBufferSubDataCHROMIUM(mem); } void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM( WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { ClearContext(); return gl_->MapTexSubImage2DCHROMIUM( target, level, xoffset, yoffset, width, height, format, type, access); } void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM( const void* mem) { ClearContext(); gl_->UnmapTexSubImage2DCHROMIUM(mem); } void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibilityCHROMIUM( bool visible) { } void WebGraphicsContext3DInProcessCommandBufferImpl::discardFramebufferEXT( WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { gl_->DiscardFramebufferEXT(target, numAttachments, attachments); } void WebGraphicsContext3DInProcessCommandBufferImpl:: copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) { NOTIMPLEMENTED(); } void WebGraphicsContext3DInProcessCommandBufferImpl:: rateLimitOffscreenContextCHROMIUM() { // TODO(gmam): See if we can comment this in. // ClearContext(); gl_->RateLimitOffscreenContextCHROMIUM(); } blink::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: getRequestableExtensionsCHROMIUM() { // TODO(gmam): See if we can comment this in. // ClearContext(); return blink::WebString::fromUTF8( gl_->GetRequestableExtensionsCHROMIUM()); } void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM( const char* extension) { // TODO(gmam): See if we can comment this in. // ClearContext(); gl_->RequestExtensionCHROMIUM(extension); } void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { ClearContext(); gl_->BlitFramebufferCHROMIUM( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void WebGraphicsContext3DInProcessCommandBufferImpl:: renderbufferStorageMultisampleCHROMIUM( WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { ClearContext(); gl_->RenderbufferStorageMultisampleCHROMIUM( target, samples, internalformat, width, height); } DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, WGC3Duint, const WGC3Dchar*) DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer( WGC3Denum target, WebGLId framebuffer) { ClearContext(); gl_->BindFramebuffer(target, framebuffer); } DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) DELEGATE_TO_GL_4(blendColor, BlendColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(bufferData, BufferData, WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) DELEGATE_TO_GL_4(bufferSubData, BufferSubData, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) DELEGATE_TO_GL_4(clearColor, ClearColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) DELEGATE_TO_GL_4(colorMask, ColorMask, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, const void*) DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Denum, WGC3Dsizei, const void*) DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dint) DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint) DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements( WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { ClearContext(); gl_->DrawElements( mode, count, type, reinterpret_cast(static_cast(offset))); } DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint) void WebGraphicsContext3DInProcessCommandBufferImpl::finish() { flush_id_ = GenFlushID(); gl_->Finish(); } void WebGraphicsContext3DInProcessCommandBufferImpl::flush() { flush_id_ = GenFlushID(); gl_->Flush(); } DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib( WebGLId program, WGC3Duint index, ActiveInfo& info) { ClearContext(); if (!program) { synthesizeGLError(GL_INVALID_VALUE); return false; } GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_ptr name(new GLchar[max_name_length]); if (!name) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveAttrib( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform( WebGLId program, WGC3Duint index, ActiveInfo& info) { ClearContext(); GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_ptr name(new GLchar[max_name_length]); if (!name) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveUniform( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) blink::WebGraphicsContext3D::Attributes WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() { return attributes_; } WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() { ClearContext(); if (!synthetic_errors_.empty()) { std::vector::iterator iter = synthetic_errors_.begin(); WGC3Denum err = *iter; synthetic_errors_.erase(iter); return err; } return gl_->GetError(); } bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() { return context_lost_reason_ != GL_NO_ERROR; } DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: getProgramInfoLog(WebGLId program) { ClearContext(); GLint logLength = 0; gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetProgramInfoLog( program, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: getShaderInfoLog(WebGLId shader) { ClearContext(); GLint logLength = 0; gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderInfoLog( shader, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat, WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*) blink::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: getShaderSource(WebGLId shader) { ClearContext(); GLint logLength = 0; gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderSource( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: getTranslatedShaderSourceANGLE(WebGLId shader) { ClearContext(); GLint logLength = 0; gl_->GetShaderiv( shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetTranslatedShaderSourceANGLE( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString( WGC3Denum name) { ClearContext(); return blink::WebString::fromUTF8( reinterpret_cast(gl_->GetString(name))); } DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, WGC3Denum, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, WGC3Duint, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, WGC3Duint, WGC3Denum, WGC3Dint*) WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl:: getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { ClearContext(); GLvoid* value = NULL; // NOTE: If pname is ever a value that returns more then 1 element // this will corrupt memory. gl_->GetVertexAttribPointerv(index, pname, &value); return static_cast(reinterpret_cast(value)); } DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_7(readPixels, ReadPixels, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, void*) void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() { ClearContext(); } DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource( WebGLId shader, const WGC3Dchar* string) { ClearContext(); GLint length = strlen(string); gl_->ShaderSource(shader, 1, &string, &length); } DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, WGC3Denum, WGC3Duint) DELEGATE_TO_GL_3(stencilOp, StencilOp, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_9(texImage2D, TexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat); static const unsigned int kTextureWrapR = 0x8072; void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri( WGC3Denum target, WGC3Denum pname, WGC3Dint param) { ClearContext(); // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in // GraphicsContext3D.cpp is strictly necessary to avoid seams at the // edge of cube maps, and, if it is, push it into the GLES2 service // side code. if (pname == kTextureWrapR) { return; } gl_->TexParameteri(target, pname, param); } DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*) void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer( WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { ClearContext(); gl_->VertexAttribPointer( index, size, type, normalized, stride, reinterpret_cast(static_cast(offset))); } DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*); WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() { ClearContext(); GLuint o; gl_->GenBuffers(1, &o); return o; } WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() { ClearContext(); GLuint o = 0; gl_->GenFramebuffers(1, &o); return o; } WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() { ClearContext(); GLuint o; gl_->GenRenderbuffers(1, &o); return o; } WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() { ClearContext(); GLuint o; gl_->GenTextures(1, &o); return o; } void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer( WebGLId buffer) { ClearContext(); gl_->DeleteBuffers(1, &buffer); } void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer( WebGLId framebuffer) { ClearContext(); gl_->DeleteFramebuffers(1, &framebuffer); } void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer( WebGLId renderbuffer) { ClearContext(); gl_->DeleteRenderbuffers(1, &renderbuffer); } void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture( WebGLId texture) { ClearContext(); gl_->DeleteTextures(1, &texture); } DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId); DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId); DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId); void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback( WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { context_lost_callback_ = cb; } WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl:: getGraphicsResetStatusARB() { return context_lost_reason_; } DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT, WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint) WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createQueryEXT() { GLuint o; gl_->GenQueriesEXT(1, &o); return o; } void WebGraphicsContext3DInProcessCommandBufferImpl:: deleteQueryEXT(WebGLId query) { gl_->DeleteQueriesEXT(1, &query); } DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum) DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT, WebGLId, WGC3Denum, WGC3Duint*) DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WGC3Duint, WGC3Duint, WGC3Dint, WGC3Denum, WGC3Denum) void WebGraphicsContext3DInProcessCommandBufferImpl::insertEventMarkerEXT( const WGC3Dchar* marker) { gl_->InsertEventMarkerEXT(0, marker); } void WebGraphicsContext3DInProcessCommandBufferImpl::pushGroupMarkerEXT( const WGC3Dchar* marker) { gl_->PushGroupMarkerEXT(0, marker); } DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT); DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_1R(createStreamTextureCHROMIUM, CreateStreamTextureCHROMIUM, WebGLId, WebGLId) DELEGATE_TO_GL_1(destroyStreamTextureCHROMIUM, DestroyStreamTextureCHROMIUM, WebGLId) void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferCHROMIUM( WGC3Denum target, WGC3Denum access) { ClearContext(); return gl_->MapBufferCHROMIUM(target, access); } WGC3Dboolean WebGraphicsContext3DInProcessCommandBufferImpl:: unmapBufferCHROMIUM(WGC3Denum target) { ClearContext(); return gl_->UnmapBufferCHROMIUM(target); } GrGLInterface* WebGraphicsContext3DInProcessCommandBufferImpl:: createGrGLInterface() { return skia_bindings::CreateCommandBufferSkiaGLBinding(); } ::gpu::gles2::GLES2Interface* WebGraphicsContext3DInProcessCommandBufferImpl::GetGLInterface() { return gl_; } ::gpu::ContextSupport* WebGraphicsContext3DInProcessCommandBufferImpl::GetContextSupport() { return gl_; } void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { // TODO(kbr): improve the precision here. context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; if (context_lost_callback_) { context_lost_callback_->onContextLost(); } } DELEGATE_TO_GL_3R(createImageCHROMIUM, CreateImageCHROMIUM, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Duint); DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM, WGC3Duint, WGC3Denum, GLint*); DELEGATE_TO_GL_2R(mapImageCHROMIUM, MapImageCHROMIUM, WGC3Duint, WGC3Denum, void*); DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM, WebGLId, WGC3Dint, const WGC3Dchar*) void WebGraphicsContext3DInProcessCommandBufferImpl::shallowFlushCHROMIUM() { flush_id_ = GenFlushID(); gl_->ShallowFlushCHROMIUM(); } void WebGraphicsContext3DInProcessCommandBufferImpl::shallowFinishCHROMIUM() { flush_id_ = GenFlushID(); gl_->ShallowFinishCHROMIUM(); } DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*) DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*) DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned) void WebGraphicsContext3DInProcessCommandBufferImpl::loseContextCHROMIUM( WGC3Denum current, WGC3Denum other) { gl_->LoseContextCHROMIUM(current, other); gl_->ShallowFlushCHROMIUM(); } DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM, WGC3Denum) } // namespace gpu } // namespace webkit