// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_DOM_STORAGE_SESSION_STORAGE_DATABASE_H_ #define WEBKIT_DOM_STORAGE_SESSION_STORAGE_DATABASE_H_ #pragma once #include #include #include "base/file_path.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "third_party/leveldatabase/src/include/leveldb/status.h" #include "webkit/dom_storage/dom_storage_types.h" class GURL; namespace leveldb { class DB; class WriteBatch; } // namespace leveldb namespace dom_storage { // SessionStorageDatabase holds the data from multiple namespaces and multiple // origins. All DomStorageAreas for session storage share the same // SessionStorageDatabase. class SessionStorageDatabase : public base::RefCountedThreadSafe { public: explicit SessionStorageDatabase(const FilePath& file_path); // Reads the (key, value) pairs for |namespace_id| and |origin|. |result| is // assumed to be empty and any duplicate keys will be overwritten. If the // database exists on disk then it will be opened. If it does not exist then // it will not be created and |result| will be unmodified. void ReadAreaValues(const std::string& namespace_id, const GURL& origin, ValuesMap* result); // Updates the data for |namespace_id| and |origin|. Will remove all keys // before updating the database if |clear_all_first| is set. Then all entries // in |changes| will be examined - keys mapped to a null NullableString16 will // be removed and all others will be inserted/updated as appropriate. It is // allowed to write data into a shallow copy created by CloneNamespace, and in // that case the copy will be made deep before writing the values. bool CommitAreaChanges(const std::string& namespace_id, const GURL& origin, bool clear_all_first, const ValuesMap& changes); // Creates shallow copies of the areas for |namespace_id| and associates them // with |new_namespace_id|. bool CloneNamespace(const std::string& namespace_id, const std::string& new_namespace_id); // Deletes the data for |namespace_id| and |origin|. bool DeleteArea(const std::string& namespace_id, const GURL& origin); // Deletes the data for |namespace_id|. bool DeleteNamespace(const std::string& namespace_id); // Reads all namespace IDs from the database. bool ReadNamespaceIds(std::vector* namespace_ids); private: friend class base::RefCountedThreadSafe; friend class SessionStorageDatabaseTest; ~SessionStorageDatabase(); // Opens the database at file_path_ if it exists already and creates it if // |create_if_needed| is true. Returns true if the database was opened, false // if the opening failed or was not necessary (the database doesn't exist and // |create_if_needed| is false). The possible failures are: // - leveldb cannot open the database. // - The database is in an inconsistent or errored state. bool LazyOpen(bool create_if_needed); // Tries to open the database at file_path_, assigns |db| to point to the // opened leveldb::DB instance. leveldb::Status TryToOpen(leveldb::DB** db); // Returns true if the database is already open, false otherwise. bool IsOpen() const; // Helpers for checking caller erros, invariants and database errors. All // these return |ok|, for chaining. bool CallerErrorCheck(bool ok) const; bool ConsistencyCheck(bool ok); bool DatabaseErrorCheck(bool ok); // Helper functions. All return true if the operation succeeded, and false if // it failed (a database error or a consistency error). If the return type is // void, the operation cannot fail. If they return false, ConsistencyCheck or // DatabaseErrorCheck have already been called. // Creates a namespace for |namespace_id| and updates the next namespace id if // needed. If |ok_if_exists| is false, checks that the namespace didn't exist // before. bool CreateNamespace(const std::string& namespace_id, bool ok_if_exists, leveldb::WriteBatch* batch); // Reads the areas assoiated with |namespace_id| and puts the (origin, map_id) // pairs into |areas|. bool GetAreasInNamespace(const std::string& namespace_id, std::map* areas); // Adds an association between |origin| and |map_id| into the namespace // |namespace_id|. void AddAreaToNamespace(const std::string& namespace_id, const std::string& origin, const std::string& map_id, leveldb::WriteBatch* batch); // Helpers for deleting data for |namespace_id| and |origin|. bool DeleteAreaHelper(const std::string& namespace_id, const std::string& origin, leveldb::WriteBatch* batch); // Retrieves the map id for |namespace_id| and |origin|. It's not an error if // the map doesn't exist. bool GetMapForArea(const std::string& namespace_id, const std::string& origin, bool* exists, std::string* map_id); // Creates a new map for |namespace_id| and |origin|. |map_id| will hold the // id of the created map. If there is a map for |namespace_id| and |origin|, // this just overwrites the map id. The caller is responsible for decreasing // the ref count. bool CreateMapForArea(const std::string& namespace_id, const GURL& origin, std::string* map_id, leveldb::WriteBatch* batch); // Reads the contents of the map |map_id| into |result|. If |only_keys| is // true, only keys are aread from the database and the values in |result| will // be empty. bool ReadMap(const std::string& map_id, ValuesMap* result, bool only_keys); // Writes |values| into the map |map_id|. void WriteValuesToMap(const std::string& map_id, const ValuesMap& values, leveldb::WriteBatch* batch); bool GetMapRefCount(const std::string& map_id, int64* ref_count); bool IncreaseMapRefCount(const std::string& map_id, leveldb::WriteBatch* batch); // Decreases the ref count of a map by |decrease|. If the ref count goes to 0, // deletes the map. bool DecreaseMapRefCount(const std::string& map_id, int decrease, leveldb::WriteBatch* batch); // Deletes all values in |map_id|. bool ClearMap(const std::string& map_id, leveldb::WriteBatch* batch); // Breaks the association between (|namespace_id|, |origin|) and |map_id| and // creates a new map for (|namespace_id|, |origin|). Copies the data from the // old map if |copy_data| is true. bool DeepCopyArea(const std::string& namespace_id, const GURL& origin, bool copy_data, std::string* map_id, leveldb::WriteBatch* batch); // Helper functions for creating the keys needed for the schema. static std::string NamespaceStartKey(const std::string& namespace_id); static std::string NamespaceKey(const std::string& namespace_id, const std::string& origin); static const char* NamespacePrefix(); static std::string MapRefCountKey(const std::string& map_id); static std::string MapKey(const std::string& map_id, const std::string& key); static const char* NextMapIdKey(); scoped_ptr db_; FilePath file_path_; // For protecting the database opening code. base::Lock db_lock_; // True if a database error has occurred (e.g., cannot read data). bool db_error_; // True if the database is in an inconsistent state. bool is_inconsistent_; DISALLOW_COPY_AND_ASSIGN(SessionStorageDatabase); }; } // namespace dom_storage #endif // WEBKIT_DOM_STORAGE_SESSION_STORAGE_DATABASE_H_