// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_FILEAPI_FILE_SYSTEM_DIRECTORY_DATABASE_H_ #define WEBKIT_FILEAPI_FILE_SYSTEM_DIRECTORY_DATABASE_H_ #include #include #include "base/file_path.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "webkit/storage/webkit_storage_export.h" namespace tracked_objects { class Location; } namespace leveldb { class DB; class Status; class WriteBatch; } namespace fileapi { // This class WILL NOT protect you against producing directory loops, giving an // empty directory a backing data file, giving two files the same backing file, // or pointing to a nonexistent backing file. It does no file IO other than // that involved with talking to its underlying database. It does not create or // in any way touch real files; it only creates path entries in its database. // TODO(ericu): Safe mode, which does more checks such as the above on debug // builds. // TODO(ericu): Add a method that will give a unique filename for a data file. class WEBKIT_STORAGE_EXPORT_PRIVATE FileSystemDirectoryDatabase { public: typedef int64 FileId; struct WEBKIT_STORAGE_EXPORT_PRIVATE FileInfo { FileInfo(); ~FileInfo(); bool is_directory() const { return data_path.empty(); } FileId parent_id; base::FilePath data_path; base::FilePath::StringType name; // This modification time is valid only for directories, not files, as // FileWriter will get the files out of sync. // For files, look at the modification time of the underlying data_path. base::Time modification_time; }; explicit FileSystemDirectoryDatabase( const base::FilePath& filesystem_data_directory); ~FileSystemDirectoryDatabase(); bool GetChildWithName( FileId parent_id, const base::FilePath::StringType& name, FileId* child_id); bool GetFileWithPath(const base::FilePath& path, FileId* file_id); // ListChildren will succeed, returning 0 children, if parent_id doesn't // exist. bool ListChildren(FileId parent_id, std::vector* children); bool GetFileInfo(FileId file_id, FileInfo* info); bool AddFileInfo(const FileInfo& info, FileId* file_id); bool RemoveFileInfo(FileId file_id); // This does a full update of the FileInfo, and is what you'd use for moves // and renames. If you just want to update the modification_time, use // UpdateModificationTime. bool UpdateFileInfo(FileId file_id, const FileInfo& info); bool UpdateModificationTime( FileId file_id, const base::Time& modification_time); // This is used for an overwriting move of a file [not a directory] on top of // another file [also not a directory]; we need to alter two files' info in a // single transaction to avoid weird backing file references in the event of a // partial failure. bool OverwritingMoveFile(FileId src_file_id, FileId dest_file_id); // This produces the series 0, 1, 2..., starting at 0 when the underlying // filesystem is first created, and maintaining state across // creation/destruction of FileSystemDirectoryDatabase objects. bool GetNextInteger(int64* next); // Returns true if the database looks consistent with local filesystem. bool IsFileSystemConsistent(); static bool DestroyDatabase(const base::FilePath& path); private: enum RecoveryOption { DELETE_ON_CORRUPTION, REPAIR_ON_CORRUPTION, FAIL_ON_CORRUPTION, }; friend class FileSystemDirectoryDatabaseTest; bool Init(RecoveryOption recovery_option); bool RepairDatabase(const std::string& db_path); void ReportInitStatus(const leveldb::Status& status); bool StoreDefaultValues(); bool GetLastFileId(FileId* file_id); bool VerifyIsDirectory(FileId file_id); bool AddFileInfoHelper( const FileInfo& info, FileId file_id, leveldb::WriteBatch* batch); bool RemoveFileInfoHelper(FileId file_id, leveldb::WriteBatch* batch); void HandleError(const tracked_objects::Location& from_here, const leveldb::Status& status); const base::FilePath filesystem_data_directory_; scoped_ptr db_; base::Time last_reported_time_; DISALLOW_COPY_AND_ASSIGN(FileSystemDirectoryDatabase); }; } // namespace fileapi #endif // WEBKIT_FILEAPI_FILE_SYSTEM_DIRECTORY_DATABASE_H_