// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // An interface to the V8 debugger. This is in WebKit in order to isolate // the renderer from a direct V8 dependency. #ifndef WEBKIT_GLUE_DEBUGGER_H #define WEBKIT_GLUE_DEBUGGER_H #include #include "base/basictypes.h" #include "base/message_loop.h" #include "v8/include/v8-debug.h" void V8DebugMessageHandler(const uint16_t* message, int length, void* data); class Debugger : public base::RefCountedThreadSafe { public: class Delegate { public: virtual void DebuggerOutput(const std::wstring& data) = 0; }; // When constructed, the underlying V8 debugger is initialized and connected // to the internals of this object. The provided delegate received output // from the debugger. This output may be spontaneous (error messages, // exceptions, etc.) or the output from a command. // NOTE: the delegate will be called from another thread Debugger(Debugger::Delegate* del); virtual ~Debugger(); // Break V8 execution. void Break(bool force); // Sends a command to the debugger (same as v8 command-line debugger). // Results from the command come asynchronously. // TODO(erikkay): link command output to a particular command void Command(const std::wstring& cmd); // Attach and detach from the V8 debug message handler. void Attach(); void Detach(); private: friend void V8DebugMessageHandler(const uint16_t* message, int length, void* data); // Called by the LocalDebugSession so that the delegate can called in the // appropriate thread. void OutputLater(const std::wstring& cmd); // Calls the delegate. This method is called in the delegate's thread. void Output(const std::wstring& out); Delegate* delegate_; MessageLoop* delegate_loop_; bool attached_; DISALLOW_EVIL_CONSTRUCTORS(Debugger); }; #endif // WEBKIT_GLUE_DEBUGGER_H