// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "webkit/glue/entity_map.h" #include "HTMLEntityCodes.c" #include "base/hash_tables.h" #include "base/string_util.h" namespace webkit_glue { typedef base::hash_map EntityMapType; class EntityMapData { public: EntityMapData(const EntityCode* entity_codes, int entity_codes_length, bool user_number_entity_apos) : entity_codes_(entity_codes), entity_codes_length_(entity_codes_length), user_number_entity_apos_(user_number_entity_apos), map_(NULL) { } ~EntityMapData() { delete map_; } const EntityMapType* GetEntityMapData(); private: // Data structure which saves all pairs of Unicode character and its // corresponding entity notation. const EntityCode* entity_codes_; const int entity_codes_length_; // IE does not support '''(html entity name for symbol ') as HTML entity // (but it does support ' as xml entity), so if user_number_entity_apos_ // is true, we will use entity number 0x0027 instead of using ''' when // doing serialization work. const bool user_number_entity_apos_; // Map the Unicode character to corresponding entity notation. EntityMapType* map_; DISALLOW_EVIL_CONSTRUCTORS(EntityMapData); }; const EntityMapType* EntityMapData::GetEntityMapData() { if (!map_) { // lazily create the entity map. map_ = new EntityMapType; const EntityCode* entity_code = &entity_codes_[0]; for (int i = 0; i < entity_codes_length_; ++i, ++entity_code) (*map_)[entity_code->code] = entity_code->name; if (user_number_entity_apos_) (*map_)[0x0027] = "'"; } return map_; } static const EntityCode xml_built_in_entity_codes[] = { {0x003c, "<"}, {0x003e, ">"}, {0x0026, "&"}, {0x0027, "'"}, {0x0022, """} }; static const int xml_entity_codes_length = arraysize(xml_built_in_entity_codes); static EntityMapData html_entity_map_singleton(entity_codes, entity_codes_length, true); static EntityMapData xml_entity_map_singleton(xml_built_in_entity_codes, xml_entity_codes_length, false); const char* EntityMap::GetEntityNameByCode(wchar_t code, bool is_html) { const EntityMapType* entity_map; if (is_html) entity_map = html_entity_map_singleton.GetEntityMapData(); else entity_map = xml_entity_map_singleton.GetEntityMapData(); // Check entity name according to unicode. EntityMapType::const_iterator i = entity_map->find(code); if (i == entity_map->end()) // Not found, return NULL. return NULL; else // Found, return entity notation. return i->second; } } // namespace webkit_glue