// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // This file contains (de)serialization (or if you like python, pickling) // methods for various objects that we want to persist. // In serialization, we write an object's state to a string in some opaque // format. Deserialization reconstructs the object's state from such a string. #ifndef WEBKIT_GLUE_GLUE_SERIALIZE_H__ #define WEBKIT_GLUE_GLUE_SERIALIZE_H__ #include "PassRefPtr.h" #include "RefPtr.h" namespace WebCore { class String; class HistoryItem; } namespace webkit_glue { // HistoryItem serialization. The returned HistoryItem will have a ref count // of 0, so the first RefPtr it is assigned to will take ownership. The empty // string corresponds with a NULL HistoryItem. void HistoryItemToString( PassRefPtr item, std::string* serialized_item); PassRefPtr HistoryItemFromString( const std::string& serialized_item); // For testing purposes only. void HistoryItemToVersionedString( PassRefPtr item, int version, std::string* serialized_item); } #endif // #ifndef WEBKIT_GLUE_GLUE_SERIALIZE_H__