// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "webkit/glue/image_decoder.h" #include "base/compiler_specific.h" #include "third_party/skia/include/core/SkBitmap.h" MSVC_PUSH_WARNING_LEVEL(0); #if defined(OS_WIN) || defined(OS_LINUX) #include "ImageSourceSkia.h" #include "NativeImageSkia.h" #elif defined(OS_MACOSX) #include "ImageSource.h" #include "RetainPtr.h" #include "skia/ext/skia_utils_mac.h" #endif #include "IntSize.h" #include "RefPtr.h" #include "SharedBuffer.h" MSVC_POP_WARNING(); namespace webkit_glue { ImageDecoder::ImageDecoder() : desired_icon_size_(0, 0) { } ImageDecoder::ImageDecoder(const gfx::Size& desired_icon_size) : desired_icon_size_(desired_icon_size) { } ImageDecoder::~ImageDecoder() { } SkBitmap ImageDecoder::Decode(const unsigned char* data, size_t size) const { // What's going on here? ImageDecoder is only used by ImageResourceFetcher, // which is only used (but extensively) by WebViewImpl. On the Mac we're using // CoreGraphics, but right now WebViewImpl uses SkBitmaps everywhere. For now, // this is a convenient bottleneck to convert from CGImageRefs to SkBitmaps, // but in the future we will need to replumb to get CGImageRefs (or whatever // the native type is) everywhere, directly. #if defined(OS_WIN) || defined(OS_LINUX) WebCore::ImageSourceSkia source; #elif defined(OS_MACOSX) WebCore::ImageSource source; #endif WTF::RefPtr buffer(WebCore::SharedBuffer::create( data, static_cast(size))); #if defined(OS_WIN) || defined(OS_LINUX) source.setData(buffer.get(), true, WebCore::IntSize(desired_icon_size_.width(), desired_icon_size_.height())); #elif defined(OS_MACOSX) source.setData(buffer.get(), true); #endif if (!source.isSizeAvailable()) return SkBitmap(); WebCore::NativeImagePtr frame0 = source.createFrameAtIndex(0); if (!frame0) return SkBitmap(); #if defined(OS_WIN) || defined(OS_LINUX) SkBitmap retval = *reinterpret_cast(frame0); delete frame0; return retval; #elif defined(OS_MACOSX) // TODO(port): should we delete frame0 like Linux/Windows do above? // BitmapImage releases automatically, but we're bypassing it so we'll need // to do the releasing. RetainPtr image(AdoptCF, frame0); return gfx::CGImageToSkBitmap(image.get()); #endif } } // namespace webkit_glue