// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_ #define WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_ #include #include "base/callback.h" #include "base/lock.h" #include "base/scoped_ptr.h" #include "webkit/glue/media/buffered_resource_loader.h" namespace webkit_glue { class BufferedDataSource : public WebDataSource { public: BufferedDataSource(MessageLoop* render_loop, WebKit::WebFrame* frame); virtual ~BufferedDataSource(); // media::Filter implementation. virtual void Initialize(const std::string& url, media::FilterCallback* callback); virtual bool IsUrlSupported(const std::string& url); virtual void Stop(media::FilterCallback* callback); virtual void SetPlaybackRate(float playback_rate); // media::DataSource implementation. // Called from demuxer thread. virtual void Read(int64 position, size_t size, uint8* data, media::DataSource::ReadCallback* read_callback); virtual bool GetSize(int64* size_out); virtual bool IsStreaming(); const media::MediaFormat& media_format() { return media_format_; } // webkit_glue::WebDataSource implementation. virtual bool HasSingleOrigin(); virtual void Abort(); protected: // A factory method to create a BufferedResourceLoader based on the read // parameters. We can override this file to object a mock // BufferedResourceLoader for testing. virtual BufferedResourceLoader* CreateResourceLoader( int64 first_byte_position, int64 last_byte_position); // Gets the number of milliseconds to declare a request timeout since // the request was made. This method is made virtual so as to inject a // different number for testing purpose. virtual base::TimeDelta GetTimeoutMilliseconds(); private: // Posted to perform initialization on render thread and start resource // loading. void InitializeTask(); // Task posted to perform actual reading on the render thread. void ReadTask(int64 position, int read_size, uint8* read_buffer, media::DataSource::ReadCallback* read_callback); // Task posted when Stop() is called. Stops |watch_dog_timer_| and // |loader_|, reset Read() variables, and set |stopped_on_render_loop_| // to signal any remaining tasks to stop. void CleanupTask(); // Restart resource loading on render thread. void RestartLoadingTask(); // This task monitors the current active read request. If the current read // request has timed out, this task will destroy the current loader and // creates a new one to accommodate the read request. void WatchDogTask(); // This task uses the current playback rate with the previous playback rate // to determine whether we are going from pause to play and play to pause, // and signals the buffered resource loader accordingly. void SetPlaybackRateTask(float playback_rate); // The method that performs actual read. This method can only be executed on // the render thread. void ReadInternal(); // Calls |read_callback_| and reset all read parameters. void DoneRead_Locked(int error); // Calls |initialize_callback_| and reset it. void DoneInitialization_Locked(); // Callback method for |loader_| if URL for the resource requested is using // HTTP protocol. This method is called when response for initial request is // received. void HttpInitialStartCallback(int error); // Callback method for |loader_| if URL for the resource requested is using // a non-HTTP protocol, e.g. local files. This method is called when response // for initial request is received. void NonHttpInitialStartCallback(int error); // Callback method to be passed to BufferedResourceLoader during range // request. Once a resource request has started, this method will be called // with the error code. This method will be executed on the thread // BufferedResourceLoader lives, i.e. render thread. void PartialReadStartCallback(int error); // Callback method for making a read request to BufferedResourceLoader. // If data arrives or the request has failed, this method is called with // the error code or the number of bytes read. void ReadCallback(int error); // Callback method when a network event is received. void NetworkEventCallback(); media::MediaFormat media_format_; // URL of the resource requested. GURL url_; // Members for total bytes of the requested object. It is written once on // render thread but may be read from any thread. However reading of this // member is guaranteed to happen after it is first written, so we don't // need to protect it. int64 total_bytes_; // True if this data source is considered loaded. bool loaded_; // This value will be true if this data source can only support streaming. // i.e. range request is not supported. bool streaming_; // A webframe for loading. WebKit::WebFrame* frame_; // True if the media resource has a single origin. bool single_origin_; // A resource loader for the media resource. scoped_refptr loader_; // True if network is active. bool network_activity_; // Callback method from the pipeline for initialization. scoped_ptr initialize_callback_; // Read parameters received from the Read() method call. scoped_ptr read_callback_; int64 read_position_; int read_size_; uint8* read_buffer_; base::Time read_submitted_time_; int read_attempts_; // This buffer is intermediate, we use it for BufferedResourceLoader to write // to. And when read in BufferedResourceLoader is done, we copy data from // this buffer to |read_buffer_|. The reason for an additional copy is that // we don't own |read_buffer_|. But since the read operation is asynchronous, // |read_buffer| can be destroyed at any time, so we only copy into // |read_buffer| in the final step when it is safe. // Memory is allocated for this member during initialization of this object // because we want buffer to be passed into BufferedResourceLoader to be // always non-null. And by initializing this member with a default size we can // avoid creating zero-sized buffered if the first read has zero size. scoped_array intermediate_read_buffer_; int intermediate_read_buffer_size_; // The message loop of the render thread. MessageLoop* render_loop_; // Protects |stopped_|. Lock lock_; // Stop signal to suppressing activities. This variable is set on the pipeline // thread and read from the render thread. bool stop_signal_received_; // This variable is set by CleanupTask() that indicates this object is stopped // on the render thread and work should no longer progress. bool stopped_on_render_loop_; // This variable is true when we are in a paused state and false when we // are in a playing state. bool media_is_paused_; // This timer is to run the WatchDogTask repeatedly. We use a timer instead // of doing PostDelayedTask() reduce the extra reference held by the message // loop. The RepeatingTimer does PostDelayedTask() internally, by using it // the message loop doesn't hold a reference for the watch dog task. base::RepeatingTimer watch_dog_timer_; // Keeps track of whether we used a Range header in the initialization // request. bool using_range_request_; DISALLOW_COPY_AND_ASSIGN(BufferedDataSource); }; } // namespace webkit_glue #endif // WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_