// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ #if defined(ENABLE_GPU) #include #include "base/memory/scoped_ptr.h" #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsContext3D.h" #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" #include "ui/gfx/native_widget_types.h" #if defined(USE_SKIA) #define FLIP_FRAMEBUFFER_VERTICALLY #endif namespace gpu { namespace gles2 { class GLES2Implementation; } } using WebKit::WebGLId; using WebKit::WGC3Dbyte; using WebKit::WGC3Dchar; using WebKit::WGC3Denum; using WebKit::WGC3Dboolean; using WebKit::WGC3Dbitfield; using WebKit::WGC3Dint; using WebKit::WGC3Dsizei; using WebKit::WGC3Duint; using WebKit::WGC3Dfloat; using WebKit::WGC3Dclampf; using WebKit::WGC3Dintptr; using WebKit::WGC3Dsizeiptr; namespace webkit { namespace gpu { class GLInProcessContext; class WebGraphicsContext3DInProcessCommandBufferImpl : public WebKit::WebGraphicsContext3D { public: WebGraphicsContext3DInProcessCommandBufferImpl(); virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); bool Initialize(WebKit::WebGraphicsContext3D::Attributes attributes, WebKit::WebGraphicsContext3D* view_context); //---------------------------------------------------------------------- // WebGraphicsContext3D methods virtual bool makeContextCurrent(); virtual int width(); virtual int height(); virtual bool isGLES2Compliant(); virtual bool setParentContext(WebGraphicsContext3D* parent_context); virtual void reshape(int width, int height); virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size, WebGLId framebuffer, int width, int height); virtual WebGLId getPlatformTextureId(); virtual void prepareTexture(); virtual void postSubBufferCHROMIUM(int x, int y, int width, int height); virtual void activeTexture(WGC3Denum texture); virtual void attachShader(WebGLId program, WebGLId shader); virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name); virtual void bindBuffer(WGC3Denum target, WebGLId buffer); virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); virtual void bindTexture(WGC3Denum target, WebGLId texture); virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); virtual void blendEquation(WGC3Denum mode); virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha); virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data); virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); virtual void clear(WGC3Dbitfield mask); virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); virtual void clearDepth(WGC3Dclampf depth); virtual void clearStencil(WGC3Dint s); virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha); virtual void compileShader(WebGLId shader); virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data); virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data); virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border); virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual void cullFace(WGC3Denum mode); virtual void depthFunc(WGC3Denum func); virtual void depthMask(WGC3Dboolean flag); virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); virtual void detachShader(WebGLId program, WebGLId shader); virtual void disable(WGC3Denum cap); virtual void disableVertexAttribArray(WGC3Duint index); virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset); virtual void enable(WGC3Denum cap); virtual void enableVertexAttribArray(WGC3Duint index); virtual void finish(); virtual void flush(); virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer); virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level); virtual void frontFace(WGC3Denum mode); virtual void generateMipmap(WGC3Denum target); virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders); virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value); virtual Attributes getContextAttributes(); virtual WGC3Denum getError(); virtual bool isContextLost(); virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value); virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); virtual WebKit::WebString getProgramInfoLog(WebGLId program); virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value); virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); virtual WebKit::WebString getShaderInfoLog(WebGLId shader); virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision); virtual WebKit::WebString getShaderSource(WebGLId shader); virtual WebKit::WebString getString(WGC3Denum name); virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value); virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value); virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value); virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value); virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); virtual void hint(WGC3Denum target, WGC3Denum mode); virtual WGC3Dboolean isBuffer(WebGLId buffer); virtual WGC3Dboolean isEnabled(WGC3Denum cap); virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); virtual WGC3Dboolean isProgram(WebGLId program); virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); virtual WGC3Dboolean isShader(WebGLId shader); virtual WGC3Dboolean isTexture(WebGLId texture); virtual void lineWidth(WGC3Dfloat); virtual void linkProgram(WebGLId program); virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels); virtual void releaseShaderCompiler(); virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height); virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); virtual void stencilMask(WGC3Duint mask); virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels); virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param); virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels); virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform1i(WGC3Dint location, WGC3Dint x); virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void useProgram(WebGLId program); virtual void validateProgram(WebGLId program); virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset); virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); // Support for buffer creation and deletion virtual WebGLId createBuffer(); virtual WebGLId createFramebuffer(); virtual WebGLId createProgram(); virtual WebGLId createRenderbuffer(); virtual WebGLId createShader(WGC3Denum); virtual WebGLId createTexture(); virtual void deleteBuffer(WebGLId); virtual void deleteFramebuffer(WebGLId); virtual void deleteProgram(WebGLId); virtual void deleteRenderbuffer(WebGLId); virtual void deleteShader(WebGLId); virtual void deleteTexture(WebGLId); virtual void synthesizeGLError(WGC3Denum); virtual void* mapBufferSubDataCHROMIUM( WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access); virtual void unmapBufferSubDataCHROMIUM(const void*); virtual void* mapTexSubImage2DCHROMIUM( WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access); virtual void unmapTexSubImage2DCHROMIUM(const void*); virtual void setVisibilityCHROMIUM(bool visible); virtual void setMemoryAllocationChangedCallbackCHROMIUM( WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback); virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments); virtual void ensureFramebufferCHROMIUM(); virtual void copyTextureToParentTextureCHROMIUM( WebGLId texture, WebGLId parentTexture); virtual void rateLimitOffscreenContextCHROMIUM(); virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); virtual void requestExtensionCHROMIUM(const char*); virtual void blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter); virtual void renderbufferStorageMultisampleCHROMIUM( WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height); virtual WebKit::WebString getTranslatedShaderSourceANGLE(WebGLId shader); virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); virtual void deleteCompositorTexture(WebGLId parent_texture); virtual void copyTextureToCompositor(WebGLId texture, WebGLId parent_texture); virtual void setContextLostCallback( WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); virtual WGC3Denum getGraphicsResetStatusARB(); virtual void texImageIOSurface2DCHROMIUM( WGC3Denum target, WGC3Dint width, WGC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane); virtual void texStorage2DEXT( WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height); virtual WebGLId createQueryEXT(); virtual void deleteQueryEXT(WebGLId query); virtual WGC3Dboolean isQueryEXT(WebGLId query); virtual void beginQueryEXT(WGC3Denum target, WebGLId query); virtual void endQueryEXT(WGC3Denum target); virtual void getQueryivEXT( WGC3Denum target, WGC3Denum pname, WGC3Dint* params); virtual void getQueryObjectuivEXT( WebGLId query, WGC3Denum pname, WGC3Duint* params); virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint source_id, WGC3Duint dest_id, WGC3Dint level, WGC3Denum internal_format); virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, const WGC3Dchar* uniform); virtual void shallowFlushCHROMIUM(); virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox); virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox); virtual void consumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox); virtual void insertEventMarkerEXT(const WGC3Dchar* marker); virtual void pushGroupMarkerEXT(const WGC3Dchar* marker); virtual void popGroupMarkerEXT(); protected: virtual GrGLInterface* onCreateGrGLInterface(); private: // SwapBuffers callback. void OnSwapBuffersComplete(); virtual void OnContextLost(); // Used to try to find bugs in code that calls gl directly through the gl api // instead of going through WebGraphicsContext3D. void ClearContext(); // The context we use for OpenGL rendering. GLInProcessContext* context_; // The GLES2Implementation we use for OpenGL rendering. ::gpu::gles2::GLES2Implementation* gl_; WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; WGC3Denum context_lost_reason_; WebKit::WebGraphicsContext3D::Attributes attributes_; int cached_width_, cached_height_; // For tracking which FBO is bound. WebGLId bound_fbo_; // Errors raised by synthesizeGLError(). std::vector synthetic_errors_; #ifdef FLIP_FRAMEBUFFER_VERTICALLY scoped_array scanline_; void FlipVertically(uint8* framebuffer, unsigned int width, unsigned int height); #endif }; } // namespace gpu } // namespace webkit #endif // defined(ENABLE_GPU) #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_