// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_MEDIA_BUFFERED_DATA_SOURCE_H_ #define WEBKIT_MEDIA_BUFFERED_DATA_SOURCE_H_ #include #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "googleurl/src/gurl.h" #include "media/base/data_source.h" #include "media/base/pipeline_status.h" #include "webkit/media/buffered_resource_loader.h" #include "webkit/media/preload.h" class MessageLoop; namespace media { class MediaLog; } namespace webkit_media { // A data source capable of loading URLs and buffering the data using an // in-memory sliding window. // // BufferedDataSource must be created and initialized on the render thread // before being passed to other threads. It may be deleted on any thread. class BufferedDataSource : public media::DataSource { public: typedef base::Callback DownloadingCB; // |downloading_cb| will be called whenever the downloading/paused state of // the source changes. BufferedDataSource(MessageLoop* render_loop, WebKit::WebFrame* frame, media::MediaLog* media_log, const DownloadingCB& downloading_cb); // Initialize this object using |url| and |cors_mode|, and call |status_cb| // when initialization has completed. // // Method called on the render thread. void Initialize( const GURL& url, BufferedResourceLoader::CORSMode cors_mode, const media::PipelineStatusCB& status_cb); // Adjusts the buffering algorithm based on the given preload value. void SetPreload(Preload preload); // Returns true if the media resource has a single origin, false otherwise. // Only valid to call after Initialize() has completed. // // Method called on the render thread. bool HasSingleOrigin(); // Returns true if the media resource passed a CORS access control check. bool DidPassCORSAccessCheck() const; // Cancels initialization, any pending loaders, and any pending read calls // from the demuxer. The caller is expected to release its reference to this // object and never call it again. // // Method called on the render thread. void Abort(); // media::DataSource implementation. // Called from demuxer thread. virtual void set_host(media::DataSourceHost* host) OVERRIDE; virtual void Stop(const base::Closure& closure) OVERRIDE; virtual void SetPlaybackRate(float playback_rate) OVERRIDE; virtual void Read(int64 position, int size, uint8* data, const media::DataSource::ReadCB& read_cb) OVERRIDE; virtual bool GetSize(int64* size_out) OVERRIDE; virtual bool IsStreaming() OVERRIDE; virtual void SetBitrate(int bitrate) OVERRIDE; protected: virtual ~BufferedDataSource(); // A factory method to create a BufferedResourceLoader based on the read // parameters. We can override this file to object a mock // BufferedResourceLoader for testing. virtual BufferedResourceLoader* CreateResourceLoader( int64 first_byte_position, int64 last_byte_position); private: friend class BufferedDataSourceTest; // Task posted to perform actual reading on the render thread. void ReadTask(int64 position, int read_size, uint8* read_buffer); // Task posted when Stop() is called. Stops |watch_dog_timer_| and // |loader_|, reset Read() variables, and set |stopped_on_render_loop_| // to signal any remaining tasks to stop. void CleanupTask(); // Restart resource loading on render thread. void RestartLoadingTask(); // This task uses the current playback rate with the previous playback rate // to determine whether we are going from pause to play and play to pause, // and signals the buffered resource loader accordingly. void SetPlaybackRateTask(float playback_rate); // Tells |loader_| the bitrate of the media. void SetBitrateTask(int bitrate); // The method that performs actual read. This method can only be executed on // the render thread. void ReadInternal(); // Calls |read_cb_| and reset all read parameters. Non-negative |bytes_read| // values represent successful reads, otherwise |bytes_read| should be // kReadError. void DoneRead_Locked(int bytes_read); // Calls |initialize_cb_| and reset it. void DoneInitialization_Locked(media::PipelineStatus status); // Callback method for |loader_| if URL for the resource requested is using // HTTP protocol. This method is called when response for initial request is // received. void HttpInitialStartCallback(BufferedResourceLoader::Status status); // Callback method for |loader_| if URL for the resource requested is using // a non-HTTP protocol, e.g. local files. This method is called when response // for initial request is received. void NonHttpInitialStartCallback(BufferedResourceLoader::Status status); // Callback method to be passed to BufferedResourceLoader during range // request. Once a resource request has started, this method will be called // with the error code. This method will be executed on the thread // BufferedResourceLoader lives, i.e. render thread. void PartialReadStartCallback(BufferedResourceLoader::Status status); // Callback method for making a read request to BufferedResourceLoader. void ReadCallback(BufferedResourceLoader::Status status, int bytes_read); // Callback method when a network event is received. void NetworkEventCallback(); void UpdateHostState_Locked(); // URL of the resource requested. GURL url_; // crossorigin attribute on the corresponding HTML media element, if any. BufferedResourceLoader::CORSMode cors_mode_; // Members for total bytes of the requested object. It is written once on // render thread but may be read from any thread. However reading of this // member is guaranteed to happen after it is first written, so we don't // need to protect it. int64 total_bytes_; int64 buffered_bytes_; // This value will be true if this data source can only support streaming. // i.e. range request is not supported. bool streaming_; // A webframe for loading. WebKit::WebFrame* frame_; // A resource loader for the media resource. scoped_ptr loader_; // True if |loader| is downloading data. bool is_downloading_data_; // Callback method from the pipeline for initialization. media::PipelineStatusCB initialize_cb_; // Read parameters received from the Read() method call. media::DataSource::ReadCB read_cb_; int read_size_; uint8* read_buffer_; // Retained between reads to make sense of buffering information. int64 last_read_start_; // This buffer is intermediate, we use it for BufferedResourceLoader to write // to. And when read in BufferedResourceLoader is done, we copy data from // this buffer to |read_buffer_|. The reason for an additional copy is that // we don't own |read_buffer_|. But since the read operation is asynchronous, // |read_buffer| can be destroyed at any time, so we only copy into // |read_buffer| in the final step when it is safe. // Memory is allocated for this member during initialization of this object // because we want buffer to be passed into BufferedResourceLoader to be // always non-null. And by initializing this member with a default size we can // avoid creating zero-sized buffered if the first read has zero size. scoped_array intermediate_read_buffer_; int intermediate_read_buffer_size_; // The message loop of the render thread. MessageLoop* render_loop_; // Protects |stop_signal_received_|, |stopped_on_render_loop_| and // |initialize_cb_|. base::Lock lock_; // Stop signal to suppressing activities. This variable is set on the pipeline // thread and read from the render thread. bool stop_signal_received_; // This variable is set by CleanupTask() that indicates this object is stopped // on the render thread and work should no longer progress. bool stopped_on_render_loop_; // This variable is true when the user has requested the video to play at // least once. bool media_has_played_; // This variable holds the value of the preload attribute for the video // element. Preload preload_; // Number of cache miss retries left. int cache_miss_retries_left_; // Bitrate of the content, 0 if unknown. int bitrate_; // Current playback rate. float playback_rate_; scoped_refptr media_log_; DownloadingCB downloading_cb_; DISALLOW_COPY_AND_ASSIGN(BufferedDataSource); }; } // namespace webkit_media #endif // WEBKIT_MEDIA_BUFFERED_DATA_SOURCE_H_